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Setting Rituals 101

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OK there are several new people out there trying to figure out what to do and how to go about it where there creatures are concerned.

Many of these things have been outlined by Muratus (AKA King Manu). But for the little details that weren't readily covered, i'll try to give it a go.

1. Get at least 6 creatures.

You want to mix it up a bit. Don't stay with the old Aramors and Barren Souls. There are all kinds of goodies out there for you to play with.
Aramor - attacker
Barren Soul - healer
Grasan - multi attacker
Water Being - healer/support
Archer - attacker
Fire Elemental - support
Scout - attacker
Savage Knator - attacker

2.Attack rituals vs defense rituals

Here is where it gets kind of touchy. You want to put at least 4 attacking creatures in your ritual. Back them up with a support and a healer creature.

In the beginning you should already have attackers and healers - if not, then how did you get past the shades?

A good starting ritual if you just got out of story mode could look like this:
2 Aramors, 1 Grasan, 1 Archer (or scout), 1 Barren Soul, & 1 Water Being (or elemental).

But mix it up a bit. Don't just use what I have posted here. There are many different variations, and what really counts is the settings you put your creatures at. What works for one person, may not work as well for you. Play with the different settings and creature types until you find something you are comfortable with.

You can use the same creatures to attack and defend - I don't recommend this when you are first starting out. you will be better off getting a total of 12 creatures. use 6 to create an attacking ritual, and 6 to create a defense ritual.

For defense you are defaulted at using 50% vitality. I say use more. Set it from 75% to 100%. But please don't get cocky. After you have fought (whether you won or lost) go somewhere and lick your wounds or you are an easy target for anyone around you.

Also - the starting creatures will not advance as far as some of the creatures you can get at Marind Bell, or LoreRoot. You want to get these creatures as soon as you can when you hit free roam.


There are a few ways to heal up in Magic Duel. If you are just starting out and want to heal up your creatures after a fight, go to the creature page.

Click the orange bar under the hurt creature - this will give some of your vitality to this creature. This is a long process.

Another way you can heal is by setting a "healing" ritual, and getting someone to help you heal.

To do this, put all your healers in the ritual and the attacking creatures that can be set to not hurt the person helping you. There are some creatures you can set from attack to weaken defense (usually only available at lvl 2 or higher for the creature). Do this. then get someone to attack you with a single barren soul. This will help to heal your creatures faster. but be warned - for this method you will get either a win or a loss - and possible honor loss as well. be sure that this is the step you want to take before you decide to use it.

Alliance members can heal another way - but if you are in an alliance you more than likely know everything I have so far written.

4.Attack Strategy

Too many people are reluctant to attack people at full vitality. But i tell you that you want to attack people with full vit. If you go around only attacking people who are hurt, or much weaker than you, you gain nothing but that win. When you fight there is a chance to get a stat increase as well as vp and exp. You will gain little exp or anything else for attacking weakened players.

You want to go for the gold. No guts no glory and all that.

I see players with MP4 and less than 100k exp. these people have either won against a lot of people throwing just a single creature at them, or they have hit weak(ened) players. Bad form. To do it right, go nuts with it. the worst that can happen is that you lose the fight.

If you don't balance your wins and losses just right, there will eventually come a time when you have gained so many wins that you can no longer attack anyone without losing honor. Oh well.

Also if you lose too much, (or keep attacking only those weaker than you) and go below -500 honor you cannot attack anyone unless you get honor from them. Needless to say, when you hit this point, it sucks. try to avoid this at all costs.

5. Gaining/Losing Honor from a fight

Honor Penalty:
total win count is taken into consideration for honor penalty it you lose a fight. If you have more wins than your opponent and you lose, you lose 1-15 honor - and vice versa.

Gaining Honor:
If the defending opponent has more wins than losses than you do, (if you win the attack) you gain that much honor.

On the flip side of that, if you attack and defeat someone who has less wins over losses you will lose honor for your victory.

example - say you have 15 wins and 12 losses(3 wins), and your chosen opponent has 23 wins 16 losses(7 wins) - Your opponent will be worth 4 honor to you, but you will be worth negative value to him.

Try to keep wins and losses balance out if you can.

6. Experience

How experience works herein Magic Duel is a lot different than other games.

You gain no experience, your creatures do.

The experience points gained from a victory are equal to the amount of damage you do to your opponents creatures (heat adjustments get calculated into the total). To gain any experience, you must survive the fight. A dead creature gains no experience, no matter how much damage you do to the opposition.

If you lose the fight, your surviving creatures gain a small amount of experience. It will not be the total damage done to the opposition, only a portion of it.

The experience points gained are divided between the surviving creatures. Yes, even those creatures you have already maxed out.

You gain no experience from using a healing ritual. If you do no damage, you get nothing - even if you happen to win.

(The following is copied from topic: http://magicduel.invisionzone.com//index.php?showtopic=852 )
7. Stat Increases
The amount you get by winning a battle isn't static. It depends on the person you fight, what creatures are used and the amount of damage done. So, the tougher the opponent, and the more vitality, the greater the potential reward.

On average, perhaps one stat will see an increase after winning a fight. Values of .1 are normal, sometimes you will see a higher value depending on your current heat, and then sometimes you will get absolutely nothing. It all depends on the total amount of vitality taken from the opponent.

If you win an attack you can view the stat increase only once. When you view the battle, and go to the report page, you will see what increased just above the report. Winning a defense you can view the stat increase at anytime by replaying the battle and going into the report - scroll to the bottom of the page for this information.

8. Heat

Heat is used as a bonus multiplier for a victory. The maximum heat that a person can build is 3000.

When you move around in Magic Duel you will build heat. Heat counts down 1 second per point.

On average, heat is 25% of your briskness (fractions do not count) + 1-10. The higher your heat, the greater the potential reward. With no heat built You will be able to gain .1 in one or more stats for a challenging victory. With heat, this bonus increases. Max heat (3000) can award a gain of 3 times the bonus(.3). The heat modifier is also added to experience and value rewards.

If any of this information is in error, please let me know and I will correct it or remove it completely - Thanks

I hope some of this has helped you out, and if I have missed anything (and I am sure I have) the people who post after me will fill in the gaps.

Good Luck, and enjoy Magic Duel!

Disclaimer: King Manu's word is law - If he states anything thats contradicts or corrects what I have written here, that is the final word on the subject. If/when King Manu says the word, I will change the information provided in this post. The "Edit" at the bottom of this post will reflect any changes I make.

Thank you

Edit: Latest Content Added/Changed: 16 Nov 05:46
Corrected number value in "Gaining Honor" from 7 to 4.
Added "Stat Increase"
Added Disclaimer
Adjusted experience info
Changed Stat increase info
Added heat

Edited by Burns
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I once chose to fight some one who would cause me to lose 1 honor if I won. I did win but not only did I lose 1 honor but I also received a stat decrease. Same with attacking someone who would cause me to win honor, I lost the battle and also received a stat decrease. Perhaps there is another factor I am missing, but it definitly showed a negative to a couple of my stats after each battle.

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the pop-up boxes after a battle are not telling you a stat increase or decrease. This is what was used in the battle a difference between the 2 combatants as far as I can figure. Disregard the pop-ups box's you see.

Stat adjustments after a battle do not always happen. When they do, a lot of times you will not even notice a difference in the stat change, it will be very low. The only way to be able to notice right away, is if you get a stat increase when that particular stat that is effected is at .9 or something, and you get enough to get the stat to the next whole number, or if you have a window open with your characters profile and after an attack you compare before and after.

More to come on this later

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Is there a way to set up a combat ritual without engaging battle?

Also, I set up my initial set of creatures for defend and recruited a new set .. yet when I get attacked my "defend" set is not invoked and instead the creatures that are invoked during the combat seem to random. If the invocation of creatures during an attack is random, then I'm not sure that I'm clear on the benefit of having two teams, one for attack and one to defend.

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first - its just most smart to have 1 set for defence and another set for attack but its not nececery i have 1 set for both of them

secound- are u sure u click on defensive when u create your ritual? and are u sure your creature of defensive ritual arent dead (beacuse this couse the ritual become forgotten so u will not have that ritual so your random creature triger)

third - u can set your ritual only when u can attack that person but u dont realy need to attack him beacuse u can close attack window

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You gain no experience, your creatures do.

The experience points you gain in a fight are equal to the amount of damage you do to your opponents creatures. But to gain any experience, you must win the fight. You gain no experience from a loss no matter how much damage you do to the opposition.

The experience points gained are divided between the surviving creatures. Yes, even those creatures you have already maxed out.

You gain no experience from using a healing ritual. If you do no damage, you get nothing - even if you happen to win.

(The following is copied from topic: http://magicduel.invisionzone.com//index.php?showtopic=852 )

Could you clarify this please? You begin by saying we dont earn XP but then follow that up with "...The experience points you gain..." Do you mean to say "The experience points your creatures gain..."?

When I click to view another player, I see their XP, is this also creature XP? Isn't it true that creatures are not physical things and therefore their XP is really mine? Would that explain why there is an XP value visible when we click on players? If I sacrifice a creature ... will XP value associated with my character decrease too?

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one remark, all creatures that survive the fight get xp, not only the winning ones. This happens more often now with the short combats, people exit the fight with alive creatures even if they lose and the creatures get xp for that. (you should take a look on what actualy happens and tell me if its not like thsi, because if its not its a bug. Last time i checked it it was very long time ago)

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  • 3 weeks later...
  • 3 months later...
  • 1 month later...

not quite i have always 2 filled heat bubbles

i used both right after sacking 2 creatures and it said over 4k max

then i sacked anotheer andit said overdrive or something like that and had a phenoix picture in the sun like thingy

4k is not the max and i got a good as hell stat gain in that fight

it was against the shop guardian 2 and i won like atotal of 4 or 5 points not .5 total rounded up

it was alot

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  • 4 months later...

Yes it is possible to use just 1 as long as it has 301 ve or more. In the moment it has less...another ritual will be selected (that has 301 or more ve). If another ritual is not available then a random one will be generated.
Piece of advice:buy more creatures. 6 is not enough...

You may want to read about rituals here:
[topic="1972"]How to survive in MD world[/topic]

Also, there is a topic for comments and i'll gladly respond to any questions there

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  • 10 months later...

[quote name='dst' date='24 September 2008 - 06:33 AM' timestamp='1222252413' post='17249']
Yes it is possible to use just 1 as long as it has 301 ve or more. In the moment it has less...another ritual will be selected (that has 301 or more ve). If another ritual is not available then a random one will be generated.
Piece of advice:buy more creatures. 6 is not enough...

You may want to read about rituals here:
<a href="http://magicduel.invisionzone.com//index.php?showforum=22" target="_blank">http://magicduel.invisionzone.com//index.php?showforum=22</a>
<a href='index.php?showtopic=1972'>How to survive in MD world</a>

Also, there is a topic for comments and i'll gladly respond to any questions there

It seems that all forum links are giving me errors?

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      - 'friends' are an MD Shop (section 18) feature, but can also be attained during our winter festival. When pressed it displays in the right hand column all the players you have added as friends. By having this list of friends, you will be able to message these players easier, as well as being able to tell if they're online. If you have paid for the feature, you can add a friend by viewing their mini-profile and clicking the add friend button there.
      - 'papers' when pressed, displays a list of various documents you have picked up in game and allows you to edit them to display information about your character to other players, they are known as your personal papers. You can pick these documents up in the MagicDuel Archives (MDA) which is a land to the north of the map, more specifically in the 'Indexed Room of Memories' - enter the Archive building itself when you get there, and take the left doorway once inside. The man at the table has the papers. Due to viscosity (section 22) you may find it difficult/impossible to reach there when you first start, but it will become easier and certainly possible later. You will have to first pick up the documents from MDA, prior to seeing them clickable in this side list.
      - 'spells' by clicking this a list of spells you are able to use, and have casts available of, will show in the right side column. As mentioned in section 3 about the Magic icon, you begin with no spells, so this list will initially be empty. You can get spells from the Wish Shop (section 19) or on special occasions.
      This is the armour statue. You will not, at least initially, have this as it is an MD Shop (section 18) feature. If you do choose to purchase it, it's function is to display your current armour (section 3).

      The MD Shop.
      Below the icon you can see how many credits you currently have available to spend. You can buy credits yourself through various methods listed, get credits from other people, as rewards, or out of players being generous, or alternatively through the free credits (section 1).
      The MagicDuel shop has a wide variety of items in it, split into different related areas. You are spending actual money in this area, so be sure about what you wish to get, you can't return items.
      New accounts get 5¢ credited to their account automatically, so long as nobody from the same computer or network / IP address has previously claimed the bonus.

      The Wish Shop.
      This is where you can redeem your Wishpoints (section 9.1). At first, you won't have many visible wishes in this shop, but like the MD Shop, more interesting things get unlocked as you spend more wishes. The wish shop features a variety of spells as well as a few wishes that grant access to locked places or mutate creatures to create rare ones.
      You will not initially be able to access this area, you need 40+ active days to enter it.

      Some more help documents, every help document you find will contain at least some useful information, do be sure to read them all at some point.
      Secret status is secret..shhh.....

      Clicking this will produce a pop up giving you options of how to spread the word and tell your friends about the game.

      +sky visibility, edit play music
      - Top left of this area you have 'Visits Here' this displays how many times you have travelled through or stopped in that location.
      - Then you have 'Location Viscosity' there is detailed information through the 'More Info' button located above chat, but essentially if a place isn't visited much, it becomes harder to access, and those visited regularly become much easier to. The +36 in this scene reflects that it'll cost 36 extra action points to enter this scene, so if the regular action point cost was 1, it will require 37 action points to move.
      - If you are a part of a land or alliance, you will gain loyalty towards that day, +1 each day. Whilst travelling on your own homeland, this will be removed from the usual travel costs of the location.
      - The 'Play Music' button is for scenes in which music is playing, if music is coming from the game you can both start and stop it from here.
      - Along the right starts with the 'Territory'. This is what land the current location belongs to. Each land has their own territory which affiliated players gain benefits for travelling across.
      - 'Coord' is the co-ordinate for each scene in MagicDuel. Every scene has one and it means that you can pinpoint your location, even when you're a little lost.
      - 'Tags' certain scenes throughout the realm have tags attached to them, allowing certain things to be able to be done in particular locations, or denying other actions. Keep an eye on what the tags might be in any particular scene.
      - What isn't seen in this scene, but is present in a number of other scenes, are "resources". Resources come in a variety of forms, and are collectable through the use of certain items (section 9.3).
    • By No one
      Split out of this thread: http://magicduel.invisionzone.com/topic/15855-questmaker-spellsachievement/
      DD, when you are doing quests ... there are some ppl that you can ask for help. But that will come if they think it s worth it. see nim's quests for example.
      Just because you say you want to do something you'll get help. You have to get a reputation for youself first (and not like yours at least not yet ... i think) or some simpathy.
      This guide covers the basics of the combat system:

      crits = creatures
      rits = rituals

      First of all, you'll want to learn about crit abilites.

      While in-game, go to: the little dragon sign on the vertical left menu (above the inbox) > click on any crit picture from the list > click on [more info] next to the crit's picture.

      It'll show you what types of abilites crits can do (one crit can't do all) and what are the possible targets a crit can attack. Again, you'll need to experiment on what to use to find out which is the most suitable choice.

      Second, you'll want to learn how to heal your crits. You can do so by going on the crits list page again and clicking the orange bar underrneath their pictures.

      Third, we come to rits. Basically at MP3, the ideal rit would be dmg (short for damage) crits with healers. However, some people also put up non-dmg crits so that the other person can also attack with non-dmg, giving the attacker a win and the loser a loss without any bloodshed! That's why it is best to ask someone what rit they have set as their def rit (defence rit by clicking on the box when creating a rit). You can also ask someone to set a certain rit as their def rit so that you can gain wins/losses from attacking them.

      Next, we have tokens. These are... ~things~ which make your crit more powerful by giving many bonuses such as extra VE (vital energy or vitality, whatever you can call it) or increasing their stats.

      Then there is the influence slider (the % thing you can move before attacking someone). This shows how much of your own VE you are putting into your rit. For eg: You have 5k VE. If you put 50% influence on it, then 2500 VE will be distributed among the crits in the rit. If there is only one crit in the rit, then it'll get all the 2500 VE. If there are 5 crits, then they will get 500 each, and so forth.

      Lastly, you have stats. These are the main things that define how strong you are, along with VE and crits. You can view your stats by clicking on the angel-type-man on the left-menu. At every battle, these stats are used in the rit when you attack someone (just like VE on the influence slider, the more % you put, the more % stats go into your rit, eg: You have 200 attack. If you put 70%, then 140 attack will go. The 140 will then be further divided into how many crits you have in that rit. If you have one, then it'll have it's attack increased by 140. If you have 2, they'll have their attack increased by 70, and so forth)

      I'll give you the stat descriptions as well:

      Attack: how much dmg your crits do.

      Defence: how much dmg recieved is negated (1 is the minimum dmg you can recieve. Suppose if someone attacks you with 50 attack, and your defence is 100, then although you could have blocked 50 more, it'll still do 1 dmg, which is actually almost nothing :D)

      Regeneration: this one is a bit tricky, but it is actually the most useful. Suppose you have 10 regen (regeneration for short), and you put 100% influence on your slider. After the battle, your crits will regen 10% of their VE automatically! (again, this is distributed, for eg: if you have 5 crits they'll regen 2% each, cause 100% of 10% = 10%, and divide that by 5 cause you have 5 crits)

      Initiative: the crit with the most initiative strikes first

      Energetic Immunity: not important till you join a land

      Trade Sense: the more you have, the lesser the cost of armour/weapons from shops

      Briskiness: the higher you have, the more active heat you get when you move from scene to scene. Don't mix this up with heat tolerance, which is actually XP. (this is not important now, focus on this only after you advance to MP4)

      Power: some crits have this stat instead of the attack stat, primarily due to abilities. It is used for healing, stealing life, etc.

      Luck: you always have a chance of dealing double dmg. This raises the chances of that :)


      1) How to get spells?

      [spoiler] Spells can be obtained through 2 ways. The first is to use a spell stone which gives a limited number of casts for that particular spell. The second is to purchase them from the Wish Shop for a wishpoint each. Wishpoints must be earned, "the hard way", but they are also awarded for certain achievements you have to find out. [/spoiler]

      2) Where do you get clothes and weapons from?

      [spoiler] These can be obtained from armor shops throughout the realm, and are purchased using Value Points. I hear there is one located inside Wind's Sanctuary ;) [/spoiler]

      3) I am using my ritual, but why isn't it working?

      [spoiler] If the creatures in that ritual have less than 301 VE (vital energy) altogether, a random ritual will be used instead. Heal your creatures before using them to attack! [/spoiler]

      4) How do you collect resources?

      [spoiler] Resources can be collected using tools obtained from each of the land capitals. Wind's Sanctuary is the capital of Marind's Bell. [/spoiler]

      ...and more will be added soon!

      (If you feel there is something missing, there is an error, or if something can be improved, please feel free to PM me.)
    • By AbsintheDragonfly
      Is there some reason that my browser screen goes grey anytime I click on a link? And sometimes when it refreshes it does that too.

      I turned off my ad blocker function. Is there some other thing I can try? I am using the latest firefox with windows XP


    • By Orlando Gardiner
      I tried to edit my Personal page, but decided it wasen't worth
      it and wanted to turn it back. however,
      it's completly blanco now. anyone knows how to turn this back normal,
      just as the way it was before?

      greetings, Orlando.
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