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Giving Keys With Buttons And Making A Choice


Rendril

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Presents player with two choices, picking one blocks them from accessing the other.
There are many ways to do this, I used a single form with 2 input buttons.
Could be made with a template and loops for some nice multi-tiered quests.

Content:
[code]
<!-- content separator -->
Two paths lie before you, going down one means you cannot retrace your steps and go down the other.
<br />Which path will you take?
<form method="post" action=""><br /><br />
<input type="submit" name="left" value="Go Left"/>
<input type="submit" name="right" value="Go Right"/>
</form>
<!-- content separator -->
You walk down the left path. A boulder crashes into the road from a cliff and lands behind you, blocking the way home.
<!-- content separator -->
Walking over the bridge on the right, you feel it crumbling under you and dash to the other side. The bridge is broken and you move on.
<!-- content separator -->
The way back is blocked.
[/code]

Code:
[code]
@vz = "rendrilrevant";//the prefix to use for keys
//check whether users holds either of the keys
if(mds_has_rpcq_keys(@vz . "left-key") || mds_has_rpcq_keys(@vz . "right-key")){
echo @content[4];
}
else{
//if a buttron is set, give relevant key and display details
if(isset(@input['left'])){
mds_give_rpcq_keys(@vz . "left-key");
echo @content[2];
}
else if(isset(@input['right'])){
mds_give_rpcq_keys(@vz . "right-key");
echo @content[3];
}
else{
echo @content[1];
}
}
[/code]

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[quote name='Rendril' date='28 October 2009 - 07:15 PM' timestamp='1256775331' post='46017']
Presents player with two choices, picking one blocks them from accessing the other.
There are many ways to do this, I used a single form with 2 input buttons.
Could be made with a template and loops for some nice multi-tiered quests.

Content:
[code]
<!-- content separator -->
Two paths lie before you, going down one means you cannot retrace your steps and go down the other.
<br />Which path will you take?
<form method="post" action=""><br /><br />
<input type="submit" name="left" value="Go Left"/>
<input type="submit" name="right" value="Go Right"/>
</form>
<!-- content separator -->
You walk down the left path. A boulder crashes into the road from a cliff and lands behind you, blocking the way home.
<!-- content separator -->
Walking over the bridge on the right, you feel it crumbling under you and dash to the other side. The bridge is broken and you move on.
<!-- content separator -->
The way back is blocked.
[/code]

Code:
[code]
@vz = "rendrilrevant";//the prefix to use for keys
//check whether users holds either of the keys
if(mds_has_rpcq_keys(@vz . "left-key") || mds_has_rpcq_keys(@vz . "right-key")){
echo @content[4];
}
else{
//if a buttron is set, give relevant key and display details
if(isset(@input['left'])){
mds_give_rpcq_keys(@vz . "left-key");
echo @content[2];
}
else if(isset(@input['right'])){
mds_give_rpcq_keys(@vz . "right-key");
echo @content[3];
}
else{
echo @content[1];
}
}
[/code]
[/quote]

this could be used to make an adventure of epic proportions :) time to get to work :D

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[quote name='I am Bored' date='29 October 2009 - 07:36 PM' timestamp='1256844982' post='46089']
this could be used to make an adventure of epic proportions :P time to get to work :D
[/quote]

Using a form to set a button is great, but what I could really use is a form text box which can have the contents stored to an MD variable.

The other question I have is when the example above is set, the MD script doesn't wait for the user to click a button, is submitting the form after clicking a button causing the MD script to refresh and run again with the button now set?

Being able to have text input from a user would make just about anything possible.

Cutler

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Form text box can easily be done, you can use anything HTML has.
I'll post an example using both <textarea> , <select> and maybe radio/checkbox.

The thing to be careful of when accepting user-typed input is that it is safe for consumption, don't assume the user sent it correctly. Another note, allow a certain level of tolerance for the input, not all will make it the exact format you want and speaking from my own experience, I make typos on a constant basis.

Once the button is pressed and the script loads again, it will have done so with the key in the user's possesion.


For a simple text input try using just that
[code]
<input type="text" name="answer" />
[/code]

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