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Anti-Teleport Defensive Spell


Defensive Cloaks


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When you have a new idea open a topic(in which all can comment) but also post it here so it will be easier for us to keep track of them. If you already opened a topic please post the idea here and

List of new ideas from first page of this area, commisioned by dst ------------------------------------------------------------------------------------------------------------------------------------

I do not know who exactly come with this idea first...but this is my version (latest one, first is from more than a year back) A new extra feature named COLLECTORS BOOK This feature will enable 2

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I see I have missed this topic :) Mistake corrected.


Viewing and healing dead creatures during creation of rituals or attacking.

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[url="http://magicduel.invisionzone.com/topic/11815-matrix-like-fight-logs/"]Matrix-like fight logs[/url]

[url="http://magicduel.invisionzone.com/topic/11816-ambiance-sounds/"]Ambiance sounds[/url]

[url="http://magicduel.invisionzone.com/topic/12449-current-location-as-spell-target/"]Current location as spell target[/url]

Edited by Guillak
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Regenerating Consumable Revive Item - Community Garden



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[url="http://magicduel.invisionzone.com/topic/13674-private-gathering-tools-their-trader/"]Private Gathering Tools & their trader[/url] completed in comment [url="http://magicduel.invisionzone.com/topic/13674-private-gathering-tools-their-trader/#entry131721"]#5[/url] in same topic.

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My idea is that the viscosity should be influenced by visits in that location and not about land loiality.


e.g. The Location X have xx vascosity. The vascosity is reduced by yy - where yy is the amount of times you have visited the place.


reason: - once you get familiar with the place i dont see why you should have the difficulty to recognize the place and walk so slowly...

             - the beauty is to reach places you havent seen. not to keep them hiden. and if is a reason that a place must be hidden, then are other ways to keep it safe.

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