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28 minutes ago, Fyrd Argentus said:

Ugh.  Only if it's optional.  I want to be able to give ONE common something, even if it means having to do it 12 times for a dozen.

my idea was just to show in the box how much you have or if you have that common item, so if you scroll through the inventory of another play and something catches your eyes you immediately see if you have it or not, without having to enter your inventory to check if you have it

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Okay, Mago is talking about extra info.  Chewett is talking about streamlining the transfer of many, many common objects like piles of resources.

My "ugh" refers to the stack being NOT optional, as I want to retain the ability to move just one of a common item.  I don't like stacks in that they are all or nothing.  I want control.

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4 minutes ago, Fyrd Argentus said:

Okay, Mago is talking about extra info.  Chewett is talking about streamlining the transfer of many, many common objects like piles of resources.

My "ugh" refers to the stack being NOT optional, as I want to retain the ability to move just one of a common item.  I don't like stacks in that they are all or nothing.  I want control.

yes i agree

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1 hour ago, Fyrd Argentus said:

Okay, Mago is talking about extra info.  Chewett is talking about streamlining the transfer of many, many common objects like piles of resources.

MaGoHi likes the stack system, its primarily his brainchild (somewhat), I believed he wanted to extend it further but maybe this was not his intention.

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