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Bugged ritual (martirism/regeneration)


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Asthir:
- 3 x Barren on Regenerate vs. dying (pow: 70)
- 2 x Animated Tree I on Heal vs. dying (pow: 35)
- 1 x Root Warrior I on Martirism vs. weak (pow: 70)

(all creatures exactly at max VE)

Antyvas:
- 2 x Dark Archer on Weaken vs. random
- 1 x Air Scout on Weaken vs. strong

(all creatures above max VE)

Attacks page shows:

"OUT X X Antyvas -840 0 0 06-03-2015 20:57:51 replay" - that basically says that I gained 840 VE

However, I checked my creatures and out of the 6, my Root Warrior was missing 70 VE. The rest had max VE out of max.

At the end of the log, 6 creature (3 of mine, 3 of his) regenerate VE, although they didn't lose any.

Also, at the end of the log, it says that: "No creatures survived the fight for this player, no xp reward" for Antyvas, which is wrong since nothing was doing damage to his creatures.

[log='Combat Log']Loading Asthir creatures
Loading Antyvas creatures
Applying 0% of Asthir's energetic influence
Applying 60% of Antyvas's energetic influence
Influences for Asthir ######
Hollow Warrior: doubleantifreeze
Animated Tree I gets unfrozen
Animated Tree I gets unfrozen
Hollow Warrior: doubleantifreeze
Hollow Warrior gets unfrozen
Hollow Warrior gets unfrozen
Hollow Warrior: doubleantifreeze
Hollow Warrior gets unfrozen
Root Warrior I gets unfrozen
Animated Tree I: regenaura
Animated Tree I: regenaura
Root Warrior I: regenaura
Influences for Antyvas ######
Air Scout: poweraura
Applying Asthir's Creature Tokens at 100%
Hollow Warrior's creature tokens []
Hollow Warrior's creature tokens []
Hollow Warrior's creature tokens []
Animated Tree I's creature tokens []
Animated Tree I's creature tokens []
Root Warrior I's creature tokens []
Applying Antyvas's Creature Tokens at 40%
Dark Archer's creature tokens []
Dark Archer's creature tokens []
Air Scout's creature tokens []
Antyvas's Dark Archer does weaken to random creature(s) of Asthir and:
- Weaken defence effect: -98
- maintains weaken on Animated Tree I
weaken (round:2 weaken: defence=-98|from 5 to -93; )
and remains with 2000 vitality
Antyvas's Dark Archer does weaken to random creature(s) of Asthir and:
- Weaken defence effect: -98
- maintains weaken on Root Warrior I
weaken (round:2 weaken: defence=-98|from 10 to -88; )
and remains with 4000 vitality
Antyvas's Air Scout does weaken to strong creature(s) of Asthir and:
- Weaken defence effect: -83
- maintains weaken on Hollow Warrior
weaken (round:2 weaken: defence=-83|from 15 to -68; )
and remains with 500 vitality
Asthir's Root Warrior I does protect to weak creature(s) of Asthir and:
- Protection effect: 70
- Animated Tree I is protected by Root Warrior I with defence, maintaining protection
protect (round:3 protect: defence=70|from -93 to -23; )
and remains with 2000 vitality
Asthir's Hollow Warrior does regenerate to dying creature(s) of Asthir and:
- Regeneration power: 18, regen. vitality: 70
- Maintaining regeneration, Root Warrior I will regenerate next 2 rounds vitality
regenerate (round:3 regenerate: 70) and remains with 4000 vitality
and remains with 4000 vitality
Asthir's Hollow Warrior cant find any enemy creatures to target, skipping turn
Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn
Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn
Asthir's Hollow Warrior cant find any enemy creatures to target, skipping turn
###### START ROUND "1" ######
Applying temporary effects for Asthir, slot 1 :
weaken (round:1 weaken: defence=-83|from 15 to -68; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Asthir, slot 5 :
weaken (round:1 weaken: defence=-98|from 5 to -93; )
weaken (round:0 weaken: effect ended)
protect (round:2 protect: defence=70|from -93 to -23; )
Applying temporary effects for Asthir, slot 6 :
weaken (round:1 weaken: defence=-98|from 10 to -88; )
weaken (round:0 weaken: effect ended)
regenerate (round:2 regenerate: 70) and remains with 4000 vitality
Antyvas's Dark Archer does weaken to random creature(s) of Asthir and:
- Weaken defence effect: -98
- maintains weaken on Hollow Warrior
weaken (round:2 weaken: defence=-98|from 15 to -83; )
and remains with 500 vitality
Antyvas's Dark Archer does weaken to random creature(s) of Asthir and:
- Weaken defence effect: -98
- maintains weaken on Animated Tree I
weaken (round:2 weaken: defence=-98|from -23 to -121; )
and remains with 2000 vitality
Antyvas's Air Scout does weaken to strong creature(s) of Asthir and:
- Weaken defence effect: -83
- maintains weaken on Hollow Warrior
weaken (round:2 weaken: defence=-83|from 15 to -68; )
and remains with 500 vitality
Asthir's Root Warrior I does protect to weak creature(s) of Asthir and:
- Protection effect: 70
- Animated Tree I is protected by Root Warrior I with defence, maintaining protection
protect (round:3 protect: defence=70|from -121 to -51; )
and remains with 2000 vitality
Asthir's Hollow Warrior does regenerate to dying creature(s) of Asthir and:
- Regeneration power: 18, regen. vitality: 70
- Maintaining regeneration, Root Warrior I will regenerate next 2 rounds vitality
regenerate (round:3 regenerate: 70) and remains with 4000 vitality
and remains with 4000 vitality
Asthir's Hollow Warrior cant find any enemy creatures to target, skipping turn
Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn
Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn
Asthir's Hollow Warrior cant find any enemy creatures to target, skipping turn
###### START ROUND "2" ######
Applying temporary effects for Asthir, slot 1 :
Applying temporary effects for Asthir, slot 2 :
weaken (round:1 weaken: defence=-83|from 15 to -68; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Asthir, slot 3 :
weaken (round:1 weaken: defence=-98|from 15 to -83; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Asthir, slot 5 :
protect (round:3 protect: defence=70|from 75 to 145; )
weaken (round:1 weaken: defence=-98|from 145 to 47; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Asthir, slot 6 :
regenerate (round:3 regenerate: 70) and remains with 4000 vitality
Antyvas's Dark Archer does weaken to random creature(s) of Asthir and:
- Weaken defence effect: -98
- maintains weaken on Animated Tree I
weaken (round:3 weaken: defence=-98|from 47 to -51; )
and remains with 2000 vitality
Antyvas's Dark Archer does weaken to random creature(s) of Asthir and:
- Weaken defence effect: -98
- maintains weaken on Hollow Warrior
weaken (round:2 weaken: defence=-98|from -83 to -181; )
and remains with 500 vitality
Antyvas's Air Scout does weaken to strong creature(s) of Asthir and:
- Weaken defence effect: -83
- maintains weaken on Hollow Warrior
weaken (round:3 weaken: defence=-83|from 15 to -68; )
and remains with 500 vitality
Asthir's Root Warrior I does protect to weak creature(s) of Asthir and:
- Protection effect: 70
- Hollow Warrior is protected by Root Warrior I with defence, maintaining protection
protect (round:3 protect: defence=70|from -181 to -111; )
and remains with 500 vitality
Asthir's Hollow Warrior does regenerate to dying creature(s) of Asthir and:
- Regeneration power: 18, regen. vitality: 70
- Maintaining regeneration, Root Warrior I will regenerate next 2 rounds vitality
regenerate (round:3 regenerate: 70) and remains with 4000 vitality
and remains with 4000 vitality
Asthir's Hollow Warrior cant find any enemy creatures to target, skipping turn
Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn
Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn
Asthir's Hollow Warrior cant find any enemy creatures to target, skipping turn
###### START ROUND "3" ######
Applying temporary effects for Asthir, slot 1 :
weaken (round:2 weaken: defence=-83|from 15 to -68; )
Applying temporary effects for Asthir, slot 2 :
Applying temporary effects for Asthir, slot 3 :
weaken (round:1 weaken: defence=-98|from 15 to -83; )
weaken (round:0 weaken: effect ended)
protect (round:2 protect: defence=70|from -83 to -13; )
Applying temporary effects for Asthir, slot 5 :
weaken (round:2 weaken: defence=-98|from 75 to -23; )
protect (round:2 protect: defence=70|from -23 to 47; )
Applying temporary effects for Asthir, slot 6 :
regenerate (round:3 regenerate: 70) and remains with 4000 vitality
Antyvas's Dark Archer does weaken to random creature(s) of Asthir and:
- Weaken defence effect: -98
- maintains weaken on Animated Tree I
weaken (round:3 weaken: defence=-98|from 47 to -51; )
and remains with 2000 vitality
Antyvas's Dark Archer does weaken to random creature(s) of Asthir and:
- Weaken defence effect: -98
- maintains weaken on Animated Tree I
weaken (round:3 weaken: defence=-98|from -51 to -149; )
and remains with 2000 vitality
Antyvas's Air Scout does weaken to strong creature(s) of Asthir and:
- Weaken defence effect: -83
- maintains weaken on Root Warrior I
weaken (round:2 weaken: defence=-83|from 108 to 25; )
and remains with 4000 vitality
Asthir's Root Warrior I does protect to weak creature(s) of Asthir and:
- Protection effect: 70
- Animated Tree I is protected by Root Warrior I with defence, maintaining protection
protect (round:3 protect: defence=70|from -149 to -79; )
and remains with 2000 vitality
Asthir's Hollow Warrior does regenerate to dying creature(s) of Asthir and:
- Regeneration power: 18, regen. vitality: 70
- Maintaining regeneration, Root Warrior I will regenerate next 2 rounds vitality
regenerate (round:3 regenerate: 70) and remains with 4000 vitality
and remains with 4000 vitality
Asthir's Hollow Warrior cant find any enemy creatures to target, skipping turn
Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn
Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn
Asthir's Hollow Warrior cant find any enemy creatures to target, skipping turn
###### START ROUND "4" ######
Applying temporary effects for Asthir, slot 1 :
weaken (round:1 weaken: defence=-83|from 15 to -68; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Asthir, slot 2 :
Applying temporary effects for Asthir, slot 3 :
protect (round:1 protect: defence=70|from 113 to 183; )
protect (round:0 protect: effect ended)
Applying temporary effects for Asthir, slot 5 :
weaken (round:2 weaken: defence=-98|from 47 to -51; )
protect (round:3 protect: defence=70|from -51 to 19; )
weaken (round:2 weaken: defence=-98|from 19 to -79; )
Applying temporary effects for Asthir, slot 6 :
regenerate (round:3 regenerate: 70) and remains with 4000 vitality
weaken (round:1 weaken: defence=-83|from 206 to 123; )
weaken (round:0 weaken: effect ended)
Antyvas's Dark Archer does weaken to random creature(s) of Asthir and:
- Weaken defence effect: -98
- maintains weaken on Root Warrior I
weaken (round:2 weaken: defence=-98|from 123 to 25; )
and remains with 4000 vitality
Antyvas's Dark Archer does weaken to random creature(s) of Asthir and:
- Weaken defence effect: -98
- maintains weaken on Root Warrior I
weaken (round:3 weaken: defence=-98|from 25 to -73; )
and remains with 4000 vitality
Antyvas's Air Scout does weaken to strong creature(s) of Asthir and:
- Weaken defence effect: -83
- maintains weaken on Hollow Warrior
weaken (round:2 weaken: defence=-83|from 183 to 100; )
and remains with 500 vitality
Asthir's Root Warrior I does protect to weak creature(s) of Asthir and:
- Protection effect: 70
- Animated Tree I is protected by Root Warrior I with defence, maintaining protection
protect (round:3 protect: defence=70|from -79 to -9; )
and remains with 2000 vitality
Asthir's Hollow Warrior does regenerate to dying creature(s) of Asthir and:
- Regeneration power: 18, regen. vitality: 70
- Maintaining regeneration, Root Warrior I will regenerate next 2 rounds vitality
regenerate (round:3 regenerate: 70) and remains with 4000 vitality
and remains with 4000 vitality
Asthir's Hollow Warrior cant find any enemy creatures to target, skipping turn
Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn
Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn
Asthir's Hollow Warrior cant find any enemy creatures to target, skipping turn
###### START ROUND "5" ######
Applying temporary effects for Asthir, slot 1 :
Applying temporary effects for Asthir, slot 2 :
Applying temporary effects for Asthir, slot 3 :
weaken (round:1 weaken: defence=-83|from 309 to 226; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Asthir, slot 5 :
weaken (round:1 weaken: defence=-98|from 117 to 19; )
weaken (round:0 weaken: effect ended)
protect (round:3 protect: defence=70|from 19 to 89; )
weaken (round:1 weaken: defence=-98|from 89 to -9; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Asthir, slot 6 :
weaken (round:2 weaken: defence=-98|from 206 to 108; )
regenerate (round:3 regenerate: 70) and remains with 4000 vitality
weaken (round:1 weaken: defence=-98|from 108 to 10; )
weaken (round:0 weaken: effect ended)
Antyvas's Dark Archer does weaken to random creature(s) of Asthir and:
- Weaken defence effect: -98
- maintains weaken on Animated Tree I
weaken (round:2 weaken: defence=-98|from 5 to -93; )
and remains with 2000 vitality
Antyvas's Dark Archer does weaken to random creature(s) of Asthir and:
- Weaken defence effect: -98
- maintains weaken on Root Warrior I
weaken (round:3 weaken: defence=-98|from 10 to -88; )
and remains with 4000 vitality
Antyvas's Air Scout does weaken to strong creature(s) of Asthir and:
- Weaken defence effect: -83
- maintains weaken on Hollow Warrior
weaken (round:3 weaken: defence=-83|from 226 to 143; )
and remains with 500 vitality
Asthir's Root Warrior I does protect to weak creature(s) of Asthir and:
- Protection effect: 70
- Animated Tree I is protected by Root Warrior I with defence, maintaining protection
protect (round:3 protect: defence=70|from -93 to -23; )
and remains with 2000 vitality
Asthir's Hollow Warrior does regenerate to dying creature(s) of Asthir and:
- Regeneration power: 18, regen. vitality: 70
- Maintaining regeneration, Root Warrior I will regenerate next 2 rounds vitality
regenerate (round:3 regenerate: 70) and remains with 4000 vitality
and remains with 4000 vitality
Asthir's Hollow Warrior cant find any enemy creatures to target, skipping turn
Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn
Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn
Asthir's Hollow Warrior cant find any enemy creatures to target, skipping turn
###### START ROUND "6" ######
Applying temporary effects for Asthir, slot 1 :
Applying temporary effects for Asthir, slot 2 :
Applying temporary effects for Asthir, slot 3 :
weaken (round:2 weaken: defence=-83|from 352 to 269; )
Applying temporary effects for Asthir, slot 4 :
weaken (round:1 weaken: defence=-98|from 5 to -93; )
weaken (round:0 weaken: effect ended)
protect (round:2 protect: defence=70|from -93 to -23; )
Applying temporary effects for Asthir, slot 5 :
protect (round:2 protect: defence=70|from 117 to 187; )
Applying temporary effects for Asthir, slot 6 :
weaken (round:2 weaken: defence=-98|from 191 to 93; )
regenerate (round:3 regenerate: 70) and remains with 4000 vitality
Antyvas's Dark Archer does weaken to random creature(s) of Asthir and:
- Weaken defence effect: -98
- maintains weaken on Animated Tree I
weaken (round:3 weaken: defence=-98|from -23 to -121; )
and remains with 2000 vitality
Antyvas's Dark Archer does weaken to random creature(s) of Asthir and:
- Weaken defence effect: -98
- maintains weaken on Hollow Warrior
weaken (round:2 weaken: defence=-98|from 264 to 166; )
and remains with 500 vitality
Antyvas's Air Scout does weaken to strong creature(s) of Asthir and:
- Weaken defence effect: -83
- maintains weaken on Hollow Warrior
weaken (round:3 weaken: defence=-83|from 269 to 186; )
and remains with 500 vitality
Asthir's Root Warrior I does protect to weak creature(s) of Asthir and:
- Protection effect: 70
- Animated Tree I is protected by Root Warrior I with defence, maintaining protection
protect (round:3 protect: defence=70|from -121 to -51; )
and remains with 2000 vitality
Asthir's Hollow Warrior does regenerate to dying creature(s) of Asthir and:
- Regeneration power: 18, regen. vitality: 70
- Maintaining regeneration, Root Warrior I will regenerate next 2 rounds vitality
regenerate (round:3 regenerate: 70) and remains with 4000 vitality
and remains with 4000 vitality
Asthir's Hollow Warrior cant find any enemy creatures to target, skipping turn
Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn
Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn
Asthir's Hollow Warrior cant find any enemy creatures to target, skipping turn
###### START ROUND "7" ######
Applying temporary effects for Asthir, slot 1 :
Applying temporary effects for Asthir, slot 2 :
weaken (round:1 weaken: defence=-98|from 347 to 249; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Asthir, slot 3 :
weaken (round:2 weaken: defence=-83|from 395 to 312; )
Applying temporary effects for Asthir, slot 4 :
weaken (round:2 weaken: defence=-98|from -23 to -121; )
protect (round:3 protect: defence=70|from -121 to -51; )
Applying temporary effects for Asthir, slot 5 :
protect (round:1 protect: defence=70|from 313 to 383; )
protect (round:0 protect: effect ended)
Applying temporary effects for Asthir, slot 6 :
weaken (round:1 weaken: defence=-98|from 372 to 274; )
weaken (round:0 weaken: effect ended)
regenerate (round:3 regenerate: 70) and remains with 4000 vitality
Antyvas's Dark Archer does weaken to random creature(s) of Asthir and:
- Weaken defence effect: -98
- maintains weaken on Hollow Warrior
weaken (round:2 weaken: defence=-98|from 249 to 151; )
and remains with 500 vitality
Antyvas's Dark Archer does weaken to random creature(s) of Asthir and:
- Weaken defence effect: -98
- maintains weaken on Animated Tree I
weaken (round:3 weaken: defence=-98|from 383 to 285; )
and remains with 2000 vitality
Antyvas's Air Scout does weaken to strong creature(s) of Asthir and:
- Weaken defence effect: -83
- maintains weaken on Hollow Warrior
weaken (round:3 weaken: defence=-83|from 312 to 229; )
and remains with 500 vitality
Asthir's Root Warrior I does protect to weak creature(s) of Asthir and:
- Protection effect: 70
- Animated Tree I is protected by Root Warrior I with defence, maintaining protection
protect (round:3 protect: defence=70|from -51 to 19; )
and remains with 2000 vitality
Asthir's Hollow Warrior does regenerate to dying creature(s) of Asthir and:
- Regeneration power: 18, regen. vitality: 70
- Maintaining regeneration, Root Warrior I will regenerate next 2 rounds vitality
regenerate (round:3 regenerate: 70) and remains with 4000 vitality
and remains with 4000 vitality
Asthir's Hollow Warrior cant find any enemy creatures to target, skipping turn
Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn
Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn
Asthir's Hollow Warrior cant find any enemy creatures to target, skipping turn
###### START ROUND "8" ######
Applying temporary effects for Asthir, slot 1 :
Applying temporary effects for Asthir, slot 2 :
weaken (round:1 weaken: defence=-98|from 430 to 332; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Asthir, slot 3 :
weaken (round:2 weaken: defence=-83|from 438 to 355; )
Applying temporary effects for Asthir, slot 4 :
weaken (round:1 weaken: defence=-98|from 47 to -51; )
weaken (round:0 weaken: effect ended)
protect (round:3 protect: defence=70|from -51 to 19; )
Applying temporary effects for Asthir, slot 5 :
weaken (round:2 weaken: defence=-98|from 411 to 313; )
Applying temporary effects for Asthir, slot 6 :
regenerate (round:3 regenerate: 70) and remains with 4000 vitality
Antyvas's Dark Archer does weaken to random creature(s) of Asthir and:
- Weaken defence effect: -98
- maintains weaken on Root Warrior I
weaken (round:3 weaken: defence=-98|from 553 to 455; )
and remains with 4000 vitality
Antyvas's Dark Archer does weaken to random creature(s) of Asthir and:
- Weaken defence effect: -98
- maintains weaken on Root Warrior I
weaken (round:3 weaken: defence=-98|from 455 to 357; )
and remains with 4000 vitality
Antyvas's Air Scout does weaken to strong creature(s) of Asthir and:
- Weaken defence effect: -83
- maintains weaken on Root Warrior I
weaken (round:3 weaken: defence=-83|from 357 to 274; )
and remains with 4000 vitality
Asthir's Root Warrior I does protect to weak creature(s) of Asthir and:
- Protection effect: 70
- Animated Tree I is protected by Root Warrior I with defence, maintaining protection
protect (round:3 protect: defence=70|from 19 to 89; )
and remains with 2000 vitality
Asthir's Hollow Warrior does regenerate to dying creature(s) of Asthir and:
- Regeneration power: 18, regen. vitality: 70
- Maintaining regeneration, Root Warrior I will regenerate next 2 rounds vitality
regenerate (round:3 regenerate: 70) and remains with 4000 vitality
and remains with 4000 vitality
Asthir's Hollow Warrior cant find any enemy creatures to target, skipping turn
Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn
Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn
Asthir's Hollow Warrior cant find any enemy creatures to target, skipping turn
###### START ROUND "9" ######
Applying temporary effects for Asthir, slot 1 :
Applying temporary effects for Asthir, slot 2 :
Applying temporary effects for Asthir, slot 3 :
weaken (round:1 weaken: defence=-83|from 564 to 481; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Asthir, slot 4 :
protect (round:3 protect: defence=70|from 117 to 187; )
Applying temporary effects for Asthir, slot 5 :
weaken (round:1 weaken: defence=-98|from 439 to 341; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Asthir, slot 6 :
weaken (round:2 weaken: defence=-98|from 553 to 455; )
regenerate (round:3 regenerate: 70) and remains with 4000 vitality
weaken (round:2 weaken: defence=-83|from 455 to 372; )
weaken (round:2 weaken: defence=-98|from 372 to 274; )
Antyvas's Dark Archer does weaken to random creature(s) of Asthir and:
- Weaken defence effect: -98
- maintains weaken on Animated Tree I
weaken (round:3 weaken: defence=-98|from 187 to 89; )
and remains with 2000 vitality
Antyvas's Dark Archer does weaken to random creature(s) of Asthir and:
- Weaken defence effect: -98
- maintains weaken on Animated Tree I
weaken (round:3 weaken: defence=-98|from 341 to 243; )
and remains with 2000 vitality
Antyvas's Air Scout does weaken to strong creature(s) of Asthir and:
- Weaken defence effect: -83
- maintains weaken on Hollow Warrior
weaken (round:3 weaken: defence=-83|from 611 to 528; )
and remains with 500 vitality
Asthir's Root Warrior I does protect to weak creature(s) of Asthir and:
- Protection effect: 70
- Animated Tree I is protected by Root Warrior I with defence, maintaining protection
protect (round:3 protect: defence=70|from 89 to 159; )
and remains with 2000 vitality
Asthir's Hollow Warrior does regenerate to dying creature(s) of Asthir and:
- Regeneration power: 18, regen. vitality: 70
- Maintaining regeneration, Root Warrior I will regenerate next 2 rounds vitality
regenerate (round:3 regenerate: 70) and remains with 4000 vitality
and remains with 4000 vitality
Asthir's Hollow Warrior cant find any enemy creatures to target, skipping turn
Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn
Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn
Asthir's Hollow Warrior cant find any enemy creatures to target, skipping turn
###### START ROUND "10" ######
Applying temporary effects for Asthir, slot 1 :
Applying temporary effects for Asthir, slot 2 :
weaken (round:2 weaken: defence=-83|from 807 to 724; )
Applying temporary effects for Asthir, slot 3 :
Applying temporary effects for Asthir, slot 4 :
weaken (round:2 weaken: defence=-98|from 187 to 89; )
protect (round:3 protect: defence=70|from 89 to 159; )
Applying temporary effects for Asthir, slot 5 :
weaken (round:2 weaken: defence=-98|from 369 to 271; )
Applying temporary effects for Asthir, slot 6 :
weaken (round:1 weaken: defence=-98|from 553 to 455; )
weaken (round:0 weaken: effect ended)
regenerate (round:3 regenerate: 70) and remains with 4000 vitality
weaken (round:1 weaken: defence=-83|from 455 to 372; )
weaken (round:0 weaken: effect ended)
weaken (round:1 weaken: defence=-98|from 372 to 274; )
weaken (round:0 weaken: effect ended)
Antyvas's Dark Archer does weaken to random creature(s) of Asthir and:
- Weaken defence effect: -98
- maintains weaken on Animated Tree I
weaken (round:3 weaken: defence=-98|from 159 to 61; )
and remains with 2000 vitality
Antyvas's Dark Archer does weaken to random creature(s) of Asthir and:
- Weaken defence effect: -98
- maintains weaken on Animated Tree I
weaken (round:2 weaken: defence=-98|from 61 to -37; )
and remains with 2000 vitality
Antyvas's Air Scout does weaken to strong creature(s) of Asthir and:
- Weaken defence effect: -83
- maintains weaken on Hollow Warrior
weaken (round:3 weaken: defence=-83|from 724 to 641; )
and remains with 500 vitality
Asthir's Root Warrior I does protect to weak creature(s) of Asthir and:
- Protection effect: 70
- Animated Tree I is protected by Root Warrior I with defence, maintaining protection
protect (round:3 protect: defence=70|from -37 to 33; )
and remains with 2000 vitality
Asthir's Hollow Warrior does regenerate to dying creature(s) of Asthir and:
- Regeneration power: 18, regen. vitality: 70
- Maintaining regeneration, Root Warrior I will regenerate next 2 rounds vitality
regenerate (round:3 regenerate: 70) and remains with 4000 vitality
and remains with 4000 vitality
Asthir's Hollow Warrior cant find any enemy creatures to target, skipping turn
Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn
Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn
Asthir's Hollow Warrior cant find any enemy creatures to target, skipping turn
###### START ROUND "11" ######
Applying temporary effects for Asthir, slot 1 :
Applying temporary effects for Asthir, slot 2 :
weaken (round:2 weaken: defence=-83|from 920 to 837; )
Applying temporary effects for Asthir, slot 3 :
Applying temporary effects for Asthir, slot 4 :
weaken (round:2 weaken: defence=-98|from 159 to 61; )
protect (round:3 protect: defence=70|from 61 to 131; )
weaken (round:1 weaken: defence=-98|from 131 to 33; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Asthir, slot 5 :
weaken (round:1 weaken: defence=-98|from 397 to 299; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Asthir, slot 6 :
regenerate (round:3 regenerate: 70) and remains with 4000 vitality
Antyvas's Dark Archer does weaken to random creature(s) of Asthir and:
- Weaken defence effect: -98
- maintains weaken on Animated Tree I
weaken (round:3 weaken: defence=-98|from 299 to 201; )
and remains with 2000 vitality
Antyvas's Dark Archer does weaken to random creature(s) of Asthir and:
- Weaken defence effect: -98
- maintains weaken on Animated Tree I
weaken (round:3 weaken: defence=-98|from 201 to 103; )
and remains with 2000 vitality
Antyvas's Air Scout does weaken to strong creature(s) of Asthir and:
- Weaken defence effect: -83
- maintains weaken on Hollow Warrior
weaken (round:3 weaken: defence=-83|from 899 to 816; )
and remains with 500 vitality
Asthir's Root Warrior I does protect to weak creature(s) of Asthir and:
- Protection effect: 70
- Animated Tree I is protected by Root Warrior I with defence, maintaining protection
protect (round:3 protect: defence=70|from 33 to 103; )
and remains with 2000 vitality
Asthir's Hollow Warrior does regenerate to dying creature(s) of Asthir and:
- Regeneration power: 18, regen. vitality: 70
- Maintaining regeneration, Root Warrior I will regenerate next 2 rounds vitality
regenerate (round:3 regenerate: 70) and remains with 4000 vitality
and remains with 4000 vitality
Asthir's Hollow Warrior cant find any enemy creatures to target, skipping turn
Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn
Asthir's Animated Tree I cant find any enemy creatures to target, skipping turn
Asthir's Hollow Warrior cant find any enemy creatures to target, skipping turn
###### START ROUND "12" ######
Applying temporary effects for Asthir, slot 1 :
Applying temporary effects for Asthir, slot 2 :
weaken (round:1 weaken: defence=-83|from 1116 to 1033; )
weaken (round:0 weaken: effect ended)
Applying temporary effects for Asthir, slot 3 :
weaken (round:2 weaken: defence=-83|from 1025 to 942; )
Applying temporary effects for Asthir, slot 4 :
weaken (round:1 weaken: defence=-98|from 229 to 131; )
weaken (round:0 weaken: effect ended)
protect (round:3 protect: defence=70|from 131 to 201; )
Applying temporary effects for Asthir, slot 5 :
weaken (round:2 weaken: defence=-98|from 229 to 131; )
weaken (round:2 weaken: defence=-98|from 131 to 33; )
Applying temporary effects for Asthir, slot 6 :
regenerate (round:3 regenerate: 70) and remains with 4000 vitality
... Fight ended because it was too long. Player that lost the most of his army looses
... Antyvas WINS! 0.736842105263% vs 0%
Creature Experience reward for Asthir - Losing player
Hollow Warrior recovers 90 Vitality
Hollow Warrior gains 0 Xp
Hollow Warrior recovers 90 Vitality
Hollow Warrior gains 0 Xp
Hollow Warrior recovers 90 Vitality
Hollow Warrior gains 0 Xp
Animated Tree I gains 0 Xp
Animated Tree I gains 0 Xp
Root Warrior I gains 0 Xp
Creature Experience reward for Antyvas - Winning player
Dark Archer recovers 150 Vitality
Dark Archer recovers 150 Vitality
Air Scout recovers 8 Vitality

No creatures survived the fight for this player, no xp reward
Winner gets won fights counter incremented!
Loser gets humiliated, loss fights counter incremented![/log]

 

I keep trying to reproduce the -840 VE part to take a screenshot, but I'm not having much luck...

 

Reproduced:

 

Outside view of battle (last one)

 

E9t5SG1.jpg

 

Inside view of battle:

 

VR3nN7c.jpg

 

The 0.736...% represents the 70 VE (out of the maximum of 9500) missing from the Root Warrior I - as opposed to the 840 VE I apparently gained in the first screenshot.

Edited by Myth
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The Rophs is right as far as I remember.

 

Regardless of how much ve creats have at end of fight, log will always say that they regened X amount related to regen stat. In other words log will always say how much they maximally could regen with their regen stat if they needed it. That's in layman's terms. However I believe that those creats still do regen that amount even if they all at full ve, but then when fight is completely ended script cuts extra ve away to make creat have max ve and not over.

 

It might even save a bit of personal ve (untested) because as far as I noticed if you use your personal ve in fights with combo and you lose less ve than your combo amount, it will result in your personal ve being untouched because this combo magic ve takes priority in being dished out. So it's all about how that ve cleanup works at the end and it's quite messy, take for example personal ve at start and your lifestealers yet you suffer quite a lot of damage during fight but your lifesteal recovers you and then you still won't lose personal ve because game makes no distinction of which ve is which (or from where), it only compares starting values to ending ones.

 

Also I don't see anything wrong with your -840 and your blue highlight, all is in order.

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Also I don't see anything wrong with your -840 and your blue highlight, all is in order.

 

Compare the 2 pictures:

 

- first one says I gained 840 VE

- second one says I lost 70 VE

 

Those pics represent the same battle...

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That's because there are two separate damage counters. Some things do count for % outcomes while they don't for flat outcomes and vice-verse.

 

For example VE boost tokens count towards % but they don't count towards the flat outcome.

 

This is further complicated by how effects are applied or ended. Martyr consumes VE, regen gives it back, but when regen ends it will remove VE gain worth of one round (which is bug that I already reported quite some time ago). Then you need to see how regen values are summed up for total values. Then you have to take care of martyr bugs (related to end-of-effect bug in general as well as of ve-power anomalies bug (also reported)). It's quite complicated. But as far as I see your case is normal and nothing is "bugged". Things just don't make sense because it's MD combat which just happens to be true maze.

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  • 5 months later...

This is linked to what I call a "end of effect turn" bug, which I'll explain in a different post as soon as I get the time to.

 

It affects Weaken Defense, Martyrism and Regenerate, as far as I could observe. It's possible all multiple turn abilities are affected by this bug.

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