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    • By Burns
      Even the most creative minds can get stuck when their ideas can't be integrated. Thus, a proper Drachorn Guy also needs to be able to effectively convince other people that their ideas are great, so they'll be implemented.
      This isn't limited to huge things, though. Sometimes you just need somebody to help you with a particular html thingy that you're not capable of doing on your own (Thanks, Chewie!), at other times you need access to certain spells that you don't have on your own (Thanks, dst and Grido!), or to places you can't reach on your own (Thanks, Azull!). All those things are easy to do when you're on good terms with someone, and not so easy to do when you're not.
      For this part, we'll pretend you need something from somebody you rarely ever talk to. In fact, from 3 somebodys you rarely ever talk to, because that thing you wanna do takes a whole lot of effort.
      Pretend that you're planning a very big quest, with puzzles, racing, and hunting pink mice. The whole package.
      Person A has access to a certain place in land N, which you don't. You still want your treasure hunt to go through there, though, so you'll have to convince him to either:
      -work for you, and stand in that place himself, or
      -let you into that place, which he greatly dislikes because you don't belong to his sacred ground.
      Person C has vast knowledge of HTML, which you don't. You want your quest to use picture-puzzle in a clickable, but you don't know how to set up any of that, so you'll have to convince him to either:
      -do it for you, or
      -show you how to figure out how to do it yourself.
      Person M is the only one who can do concept changes to MD (i'm pretty good at hiding whom i talk about, right?). For your whole quest to work out, you need to have the power to turn drachorn into wind dragons, so you have to convince M to:
      -give you that power, or
      -give you any form of temporary access to that power.
      You don't talk to any of them on a regular basis. Person A is known to respond to roleplay and the exchange of favors, Person C is analytic and helps when the cost-benefit calculation works out, and Person M responds best to solid game-related reasoning.
      You only get one shot with all of them, so make sure to give it your very best.
      Luckily you figured that out on time for your questing efforts, so you can take up to 2 weeks to figure out how to best approach them.
      Discussions with everybody you feel like discussing with are absolutely encouraged. A good drachorn guy doesn't need to do things all by himself, you can rely on your trusted friends and have them help you with such things.
      Send me 1 PM with your attempts to convince A, C and M (one attempt each) to help you out by January 30th.
      * Any resemblance of quest-characters to actual characters within the world of MD is purely intentional, but not to be taken seriously.
    • By Burns
      Since i'm not looking for a stableboy, but for an apprentice, i have to check their mental abilities before accepting them, obviously. For an easy start, not much more than a warm-up, i'll check their creativity.
      The aspiring young drachorn girls and guys would obviously need to be able to sell their work properly, not just do it well. And in MD, that means weaving a good story.
      What makes a good story, you ask? You really only need a few little things. One of them is an enthralling main character, for example a bald man with a hat and swords instead of fingernails always makes for a great start. The setting needs to be realistic enough for people to really believe in your story, too, and then you need some sidekicks, like a dragon that wants to be a drachorn, or a cute little lorerootian elf to fall in love with the hero. And of course a plot... werewolf-hunting works really well, but we've had that already, so don't try that.
      I expect you to create a fictional piece of story of yourself in reference to drachorns. It can be about your background, an adventure you survived, something that you're still working on, or a romantic story between you and a drachorn if you like. What matters is that it needs to be tied in with MD so well that a veteran would actually buy it. It needs to sound so reasonable, and fit with existing things in MD in such a manner as if it actually happened some day. If your story is not only about yourself and the drachorns, use existing characters to fill the roles. Use actual places and let things act in a reasonable way.
      Once again, i'll rate your stories all by myself, even though i'm not very good with literature. So don't bother doing masterpieces with rhymes and allegories and stuff, that won't get your a good rating. Instead work to make it interesting and enthralling, and make me believe that this could happen exactly in the way you described.
      For example, a story about a guy who gets fired off to the moon in a rocket and found a drachorn on the dark side of the moon before landing in Albion, from where he hacked his way through Hyrule and into Necrovion... not so great.
      A story about how you hunted a drachorn across the plains of No man's land and followed it into the mountains of Golemus, where you found the tiny men who invited you for tea... better, but not very creative.
      The more impressive your story is, the higher i'll reward you. And all of them must be posted in this thread, for a very simple reason: If two stories are similar, the older one (according to the forum timestamp) gets the better rating on originality.
      Oh, and get it done by Jan 14th. Editing is not allowed, and if you make a new post here, the old one will be invalidated as submission.
      Also, this is still a quest, too, not just a selection process. You don't need to have participated in the first step so you can get rewarded in this one, neither do you need to aspire to be my apprentice.
      Happy writing!
    • By Burns
      To all willing Drachorn Apprentices, and everyone else who enjoy mini-quests, here is the first task, one that always needs to be done before getting a job...
      Write your CV (= resume).
      However, unlike most employers, i hardly care for your birthday, the place you live, or your family status. What i want to hear about are your greatest achievements, from your own point of view. Impress me with your skills and accomplishments, and show me why YOU would be the best in these realms to handle the job of a Drachorn Apprentice.
      I will hand out rewards solely based on my whims, because i can. They won't be big, because this is a very simple 'quest', but if you want to get big rewards in the later stages of this quest-series, you'd still want to make a very good first impression.
      Due to the christmas celebrations that will start in the next few days, and because the people i'd want to employ will likely be busy with making a mini-quest, i'll give you a very long deadline for this extremely simple task: I will not accept entries past December 31st.
      Send them via PM, Forum PM, or post them here, i don't care how you do it as long as i get them.
      Remember, though: The presentation of a CV is almost as important as the contents!
    • By Burns
      Today, as i climbed out of my Lair to check the latest news, i've realized that i started doing the one thing i never wanted: Despite my name, I'm fading away.
      Once upon a time, i've had discussions with Morgana le'Fey about the meaning of life, i've forged plan to sabotage head contests after hearing that Amoran should get a second chance just because MRV and Lighty played better than her, i've been the last Wodin and extorted Mur to close the account, i went to MP6 and put a 180 hour movelock on Akasha within 5 days of deciding that i'd like to do that, i won quests, i made quests... I used to be an adventurer, illusionist, and daredevil, and i dare say that i was amongst the best.
      But today, as i stepped out on my front porch and read the papers about some wanna-be, whom i wouldn't even send to fetch my bathwater for fear that he might unknowingly draw it from Khal's chamberpot, getting named King of the Maze, i took a sip of drachorn tea and moved on without the smallest of shrugs.
      This is not my world anymore. I've played my part, and i'm looking forward to being the grumpy old master, sitting in my comfortable rocking chair, and silently laugh about the quarrels of the kids playing at being king in the yard... But there is one more thing that must be done, one last scene to be played before my script ends.
      I've been the Drachorn Guy for a long time, but to become a true Drachorn Master, i need an apprentice. And with this thread, i want to announce that a plan that has been made over a year ago is now being set in motion: I will pick an apprentice, who might hopefully one day be my successor. I will give them shinies, both from my inventory and from the lair, i will try to introduce them to the right people, and i will try to make them be almost as good as me, so that, once i'm out of the way, they might become the best drachorn master MD ever saw.
      To find one, i'll start a series of little 'quests', which are barely even quests in a mechanical sense, but which will hopefully reveal the best apprentice. I'll see to update this thread regularly with my thoughts about the candidates.
      1: http://magicduel.invisionzone.com/topic/15993-first-step-application/
      2: http://magicduel.invisionzone.com/topic/16048-second-step-storytime/
      3: http://magicduel.invisionzone.com/topic/16110-third-step-getting-stuff-done/
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