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Action Points Boosters


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I think 1000 or 777 AP is way too huge a boost. It makes Necro or GG gates completely redundant, for example.

 

I strongly suggest that they be reduced to 400 max, nothing more, if they are to remain in the first place. And, they should be spread out evenly (there are 2 in Loreroot, just 4 scenes away from each other...)

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I think 1000 or 777 AP is way too huge a boost. It makes Necro or GG gates completely redundant, for example.
 
I strongly suggest that they be reduced to 400 max, nothing more, if they are to remain in the first place. And, they should be spread out evenly (there are 2 in Loreroot, just 4 scenes away from each other...)


Why is that wrong?
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-uneven distribution makes it seem highly unbalanced, i.e biased to some lands
-makes viscosity, or any high AP cost (which are present for a reason) redundant


1) MD isnt fair, biasing it to certain lands means you need to balance it more if you want it balanced

2) Not at all, it means that if you wish to get into certain areas they require it. Makes it more interesting by giving people additional ways.
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Time to suggest a whole load of unfair stuff to put in lands, then, including "interesting additional ways" to access underground and get past Loreroot guards, or similar OP toys to allow every single "challenge" (aka something to actually work a bit for) in MD to become a piece of cake.

Edited by DARK DEMON
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