By Hedge Munos
This post will be updated with things needed to be sold. I should appreciate it if one would not post an offer then retract it (though I can not prevent it), so bid wisely.
Note: Some of the creatures are on my alt (the coins/items/etc. will not benefit 'Hedge the Green')
Tokens: Claw I
Heat: 6 (1gc just for the load of heat on it)
Dark Archer III:
Master Lorerootian Archer:
Toxicodendrite Seed 1:
Toxicodendrite Seed 2:
Young Savage Knator 1:
Young Savage Knator 2:
- Turn to frog stone (Current Offer: 2 spell stones = 5sc -- Don't have much interest in those spell stones)
Note: Coins are preferred, but I receive an offer that is not in coin, it will be followed by my value, in coins, of that offer.
[url="http://storenow.net/my/?f=4095"]http://storenow.net/my/?f=4095[/url] Min: 5sc
New players in this game start out with nothing. No items, no spells, no creatures, no land, nothing. I was wondering how many of you out there would intentionally live like that. Give up everything (or most things) you have in order to discover yourself.
If enough people want to, we could make a group or something similar. No stress, no needs, no commitment- but also infinity. If you want a trial period, I am willing to hold on to what you have for as long as needed. There might be varying levels, so you don't have to go straight to zero on the first day. What do you think?
(I rarely use the forums. Contact me IG for faster responses)
By Fire Starter
I was looking at the interface for creation of rituals and could it be improved.
The idea comes from the fact, that we can heal creatures in the Battle log interface. Is it possible to implement similar thing when creating a ritual. Right now only creatures with some vitality are shown. Those, that are at zero can be healed only when the creatures page is accessed.
If we can see all the creatures no matter of vitality, and have the ability to heal them through the process of forming a ritual, be it creating or charging stage, this would spare some time and make the battle system more friendly. This way some unwanted effects when attacking could be avoided.
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