Jump to content

No max resources


The Warrior
 Share

Recommended Posts

I took a wrong turn and walked into the MDA Public Bathroom (4_1x2_11) and unable to exit due to viscosity, I noticed that the water resource there doesn't display correctly. It says 1/ [b]Water[/b] and doesn't state the maximum resources.

Edited by The Warrior
Link to comment
Share on other sites

  • 4 months later...

The 0.25/ is about regeneration of the resource really. When a resource gets depleted it's amount increases by 0.25 per day until it reaches 1 and then increases by a round number and so on.

Link to comment
Share on other sites

The whole bug with this, was that there was no max set. Are you talking about this peace?

Currently now there is a max. And i was under the impression resources under 1 are meant to be decimals? (didnt mur say that somewhere?)

Link to comment
Share on other sites

Yes, I am talking about the water resource in the public bathroom of MDA.

It only shows its max resource when it regenerates. (0.25/1 or 0.50/1 etc) Once the resource is regenerated back to normal, it won't show it's max. Just 1/ water.

Link to comment
Share on other sites

I tested what i thought, That now there is a max resource the bug is fixed and it looks fine

Attached are two screenshots of before harvesting, and after. The water had not been touched since the initial 0.25, to which i waited til today, and harvested.

Is there something i am missing Peace or has this bug been fixed as supposed?

Because to clarify, initially there was no max, Now there is a max, but you still claim there is something wrong with it?

http://storenow.net/my/?f=3679

http://storenow.net/my/?f=3680

Link to comment
Share on other sites

  • 1 year later...
Guest
This topic is now closed to further replies.
 Share

  • Forum Statistics

    16.6k
    Total Topics
    179k
    Total Posts
  • Similar Content

    • By Chewett
      PHP7 issue with a lib we use.
    • By No one
      Don't know when it started, but it seems that the login box doesn't display any input box for user / password / code.
      An older player might find them as is used with their location but a newer player might get frustrated.
       
    • By Fang Archbane
      It seems the Protector Statement Papers one should pick up in MDAs Library with the good ol Librarian are bugged at the moment.
      This is not urgent as only One is MP6, and thus this bug only affects me. Just figured id catalog and report this now if you ever find yourself bored Chewy.


    • By Muratus del Mur
      I received this PM in-game and thought to reply it publicly because this interests all of you
       
       
      Right now it might seem very unfair what is going on, because you collected resources and now they became equally worthy like the tools of someone collecting them much more recently. It is true, but it would have been unfair to allow you to start with the enormous stockpiles too. I allow you to split stacks with wishpoints, its still better than nothing.
       
      Now the why
      this system is designed in such a way that it will actively influence grinding and turn it from a retard-repetitive action, into something that will make you think from time to time. When you gather enough resources, you could go on and collect more (pointless but possible, or not so pointless depending what you aim for, like byproducts for example). OR you could be a little bit smarter and go ahead and process those resources on one of the many ways that are now available or will shortly be through the use of fillable clickables. In this way, the gameplay accommodates grinding too but gives it a slight twist, making those that are more careful and strategic do better over those that are just repetitive and ignorant.
      Also, this is a representation of expiry term for some resources (true not for all). For example, you gather tree bark, but after you gather a lot, the old one will start to rot as you pile up new stacks over it. In reality, you never get 1+1+1=3 with hgih accuracy, you will get something more like 1+1+1=2.8 so to say. This is just a minor factor anyway but its supposed to make resources a concept that referrers to them in terms of "enough" or "not enough" and not as quantity. We need quantity count however because enough might be one value for one thing and an other for the other thing.
      Its a lot more interesting and strategic. Having things this way is unique , you can't find it in any game, yet if seen in terms of enough/not enough, it makes perfect sense. Getting byproducts only if you dont have them, allows for the careful players to gather more by passing them to an aid, and encourages cooperation. Also it puts the map in motion, people will have to migrate to different places to actually use tha gathered resources. This combines perfectly with the land loyalty system that gives points depending where you are, in other words, depending on where you perform your activity.
       
      Hope it helps understand this concept better and endure the sudden economic collapse easier
       
       
       
       
    • By ERO
      5[in use] Aromatic herbs
      7[in use] Tea leaves

      I reported this bug to Mur a few moths ago...he told me it will be fixed....until now, it wasn't....
  • Recently Browsing

    No registered users viewing this page.

  • Upcoming Events

    No upcoming events found
  • Recent Event Reviews

×
×
  • Create New...