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Showing results for tags 'ritual'.
Your (Ensetym) ritual was forgotten It contained creatures summoned forth from an illusion. You may retry the battle at any time. This is the message I get when I use a random ritual in either defense or attack. If i set a rit (with enough VE that it doesn't go random), it works fine in both att and def. Not sure what's wrong. I recently bought a bestiary and sacrificed a creature to it. The problem, as i remember, started after that. I tried disabling the bestiary, but the problem persists. I also immortalized a second creature, but it still happens. Any help would b appreciated.
I was looking at the interface for creation of rituals and could it be improved. The idea comes from the fact, that we can heal creatures in the Battle log interface. Is it possible to implement similar thing when creating a ritual. Right now only creatures with some vitality are shown. Those, that are at zero can be healed only when the creatures page is accessed. If we can see all the creatures no matter of vitality, and have the ability to heal them through the process of forming a ritual, be it creating or charging stage, this would spare some time and make the battle system more friendly. This way some unwanted effects when attacking could be avoided.