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Found 2 results

  1. I made a list with 5 items that can be created from common and resources. I have other similar ideas and one grand idea. Should I continue or let this die? 1) Malodorous Potion - when poured on a player, the player loses all their Vitality Points due to fainting Muddy skull Fungal mass Bit of rotten skin Spicy maggots Finger nail 26 Toxic plants 3 Toxic Gas 3 Solid stench 100 Uses 2) Vial of Misery - when inhaled by a player, his tongue turns blue and starts to swallow taking the ability to speak for 5 minutes Wormy driftwood Handful of Dirt Mu
  2. I was thinking (ow ow ow my brain) that it would make sense to me that walking around a land would be making you more familiar with it would be a better way to get land loyalty then just sitting in one scene for 1 minute while waiting for new day to start. maybe there's a way to separate viscosity so it recognizes which land you are walking in and you gain land loyalty by being familiar with the land rather then just by logging in or being somewhere at a certain time.
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