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Showing results for tags 'Sparring Ground Championships'.
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In this competition, anything is allowed. Spells, tokens, stats, whatever, you name it, you can use it. You just have to fight, stopping each other from doing that is not allowed. The specialty in this event is that it will be a team competition. All participants will have to split in two teams. Also, a captain for each team has to be appointed. The point is NOT to defeat the whole other team, though. I'll use a randomizer to create pairs of people and the desired outcome, win or loss. Team A will be asked to produce exactly that pattern, while team B's objective will be to prevent that. T
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Before you get too used to fighting just against one person at a time, I'll go and announce a radically different competition for a change [img]http://magicduel.invisionzone.com/public/style_emoticons/default/biggrin.gif[/img] The objective of the Honor Competition is to reach a certain amount of honor, nothing more, nothing less. For doing that, everything is allowed, except for [color=#FF0000]leaving the Sparring Grounds[/color] during the game. There is no need to sign up for this competition. I'll announce the time a few days ahead on the forums, and again in the mood panel a few minu
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For this event, you are allowed to use all creatures that have [color=#FF0000]NO AURAS (=Special Influences). No pray power and no tokens for this event.[/color] Sign up here until Sunday, 1st of May, with your name and MP-level. Rewards are not yet fixed and will be announced when i know the competition. Please only sign up if you seriously want to play, and have time to do so in the first week of May. If this doesn't work out again, i'll have to charge an entry fee next time. Jason V, MP4 (ignore this, he just asked me to keep his name for the competition.)
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Sparring Ground Championships (SGC) proudly presents the Black and White Competition! In this event, nothing of any color is allowed. This means: [color=#FF0000]No tokens, combat influence/pray power, spells, combo, shop creatures, and other shop features whatsoever[/color]. As added handicap, the defending player MUST tell the attacking player half of the creatures they use, in case of odd numbers rounded up. Which creatures they give away before combat is up to their own choice. Due to this obvious advantage of the attacker, each round of battle consists of 2 fights, one as attacker, o