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Everything posted by Mallos

  1. MaGoHi wins the... Just kidding. Chewett wins the silver! What an altruistic character. Anyways I found an extra silver for this week, that one will go to yokin for their not-so speechless not-so tadpole. My honorable mention to lashtal with their cat in the box cliche kitty. This week I want to know what your favorite food(s) are! Best favorite foods wins my silver in ~7 days. Maybe bonus points if you can give us a picture of it that you cooked. ____ Well my favorite is definitely fish, probably halibut. I also love white rice. Combine the two..? 🍣
  2. I hereby declare that I love *Chewett* MORE than Ledah. ❤️
  3. This is becoming a cat and mouse game! Notice the different alleles between left to right, daughter-father-mother Bonus:
  4. Currently I doubt I will notice this change, only when I hit 0 action points which only really happens if I cross a huge gate, then I will notice and be annoyed. The problem is that newer players will much more often hit 0 action points, this hurts them not us. The past approach to our action points was to give us viscosity, then to give us action points for active days, then to increase costs for gates, then to give us cartography. Excuse me if I miss one, like land loyalty, or this was out of order. But to put it in general terms: Higher AP cost, more AP, higher AP cost, lower AP cost. I'm glad to see you try something new, reduce our AP gains, but I don't think this is the correct solution to make AP meaningful. I think action points were most meaningful right when viscosity was introduced, before we accumulated huge action point stores that are simply going unspent. Since you want us to have these large stores of action points, it makes sense that we could gain less action points over time but this doesn't really end up in us running out of points unless there are sufficient sources to spend the AP on, which I don't believe there are. All this does to us is make the regen period when we run out longer, and that is frustrating. With the increased max AP it already took longer to regenerate it all, this just double punishes that. Even viscosity itself is meaningless now with land loyalty. Maybe make viscosity bypass land loyalty and cost AP no matter what. This makes land loyalty somewhat useless for ap reduction so you can also add an extra ap cost like the East has to all lands, this ends up hurting new players again though.
  5. Yeah I can help. Is there more information on what you want or a pm convo or something?
  6. The perks are a more succinct combat system, fewer creature choices and fewer stats on those who you could fight. Once you go mp5 these go wildly out of control (I'm looking at you drachorns)
  7. If we have enough NPCs so that any mp4 could farm them to gain sufficient heat to advance this is at least a bandaid fix to the wider problem being that there is not enough players that stay as mp4. In my experience most players will go to mp5 rather quickly, while a select few will stay mp3 for a long time or forever. Very few will stay as mp4 for great lengths of time. In the past this was not too big an issue, the playerbase was large enough to suit the demand of the few mp4s but many years now there has been no mp4s at all, likely the main reason we need so many mp7s now. I have suggested before to allow players to decrease their mind power. Again, I would use this to go mp4 and stay there, I could be one of the few active mp4s. Although with the win/loss ratio I maintain to stay in statdamage, I would not even be much help to these mp4s as they will quickly accrue -500 honor and be unable to fight. Honor was by far one of the most harmful effects to mp4s, most of the fresh mp3s would come with many greater losses than wins meaning you always had to have more losses when you went mp4, or be stuck managing your honor until you could get to mp5. Perhaps if honor is not to be removed as a concept entirely, make it not affect mp4s in particular.
  8. If you have 100 max health (here action points instead of health), and add 5 max health, the 5 extra max health does not matter up until the point you go below 6 current health and would have died otherwise. Decreasing our Ap gains from the timer is similar in that if we are above 0 AP the timer is practically irrelevant to how we function up until we hit 0 AP. Then it becomes a game of waiting, boring, I will sit and stare at online player list when I have nothing to do... The point being that we have too much max AP which isnt bad, but not enough to spend it on to make it relevant. The timer is besides the issue here and I feel if you want us to have slower timers you should rather increase the AP/VE gains to keep it proportionate to how it is now. Give us more potential, but not necessary, uses of our action points.
  9. To clarify I just mean to remove the boots outside of Necrovion, as in MPD/Necro gates/meeting of the roads puzzle, the free AP boosts that can be easily taken advantage of. Maybe if removing them is not the best option, give them a cost to use like the boots inside Necro have. I think the movement style of using the boots inside Necro is just fine and you need to use the AP they give you in order to get out, generally disallowing use of the AP outside of Necro anyways. Tying the ap boost to the arrows might make it too prohibitive of which direction to move or require too many heat checks, although it is not a bad idea if done right.
  10. Hard no from me, I can give two examples from today that this change would be very negative for. I'm collecting these heads from the bounties, and then giving them to someone else. Every time I want to transfer heads to a player it takes all of your AP to do so, I have to wait until my regen to be able to move and collect more. If the regen is much longer then I will just have to stop playing and come back tomorrow, no thanks on that I am having fun now. I'm heading towards Golemus but because I have low AP from gifting my heads, I need more to be able to enter the gates. Looking towards the boots in MDP I notice they are gone, ok, looking towards the boots at Necro gates I notice they are gone... Ok, so I think I will have to wait for regen, and I decide to go through the labyrinth as opposed to Golemus gates since the labyrinth option is much lighter on the AP meaning I will get there faster. If the regen interval is much longer, there is no getting there faster, this AP cost is similar since again I have to wait on the longer regeneration for AP either way, where a quicker regeneration interval allows me to take different AP cost/time options. This brings me to my final point, I noticed that the boots at Necro were simply in a different spot, and I used them to enter through Golemus gates. If we have a longer regen interval this is just more heavily focusing on the use of these action points boost than we already are. My suggestion is simply remove those boots, they were fun for a time but there is little -need- for them, and they circumvent preexisting AP restrictions that once were meaningful. Another suggestion, maybe make more AP checks that take all of your AP if you want AP to be meaningful, we have so much now that even a 400 ap cost is just a setback rather than a defeat. Taking all of the AP to do something will force players to wait a bit more often.
  11. Well Steno wins the coin by default. This week I want to see pictures of your pets! Most lovely pet picture will win the silver coin
  12. I would like to point out that such features of growing costs for creatures would be easily avoided by asking someone to recruit them for you, transferring between each recruitment. edit Syrian also points this out I don't think we should be making them cost more for each, as stated this really just affects players that have little stats to begin with. Also this is quite inconsequential if the values are not very high after each recruitment, what does it matter when max creatures in a ritual is 6 or less. Of course stat farming comes into play, but this is exactly in opposition to the main point you are trying to prevent. You want them to be able to stat farm less, although the stat farming will allow them to circumvent your restrictions. A set limit of how many you can recruit in a time period is my solution as I have put earlier, maybe not the best idea but that's my opinion.
  13. I would like to buy, with Fang's plushies Item 1: Anni creature 2019. Price: 15 plushies (limit: 1 p.p.) For a total cost of 16 plushies, being 15 of Fang's plushies and 1 of my plushies. __________ I would also like to redirect the remaining amount of Fang's plushies, which to start is 80 minus 15 for his anniv minus 15 for my anniv for the remainder of 50 plushies... 15 plushies to @Steno 15 plushies to @yokin 15 plushies to @Zetsuei to remain 5 plushies unused. To those I've quoted here, I choose this 15 plushies figure for a specific reason, choose w1sely
  14. If you can manage to provide me memory stones I will give you my locate spell imprinted upon them free of charge, that applies to you and everyone else. This spell has been sitting pretty since my days as a treasure keeper, I used it to help me find the people I needed to reward, but after the addition of the online list and map dot locations it has slowly grown to be more or less useless. That's not to say I don't want the spell anymore but if it was to be removed I'd happily allocate that wish elsewhere.
  15. I would like to buy Item 12: 1 wiiya. Price: 1 plushie thanks
  16. Yes on the bottom bar there is an 'options' button that will take you to a page where it gives you the option to change it under the email tab.
  17. Chewett won the silver! My honorable mention to Steno, nice poem. Let me hear your favorite songs! Most favorited will win my silver in ~6 days ___________ I always end up thinking of this one in the context of MagicDuel...
  18. Attached you can see small view with and without the player list, and one wider view as normal. The only difference is the window size of the internet program (chrome here) as in I am not using the buttons to make the view smaller or larger, I am just resizing my internet windows. When resizing the player list slides left and right slightly, and sometimes the playerlist will show as normal, I suspect that the playerlist slides offscreen and is unable to be seen. There are no slider bars or way that I can scroll to where it can be seen again.
  19. This will be a weekly thing as long as I can continue to collect those activity coins. Anyways I too dislike my last challenge but I came up with it on the fly after seeing the word. I cancel that and issue a new one: I want to see your favorite poems, it can be your poem or quoted elsewhere. The best will earn my silver coin. “I walked a mile with Pleasure; She chatted all the way; But left me none the wiser For all she had to say. I walked a mile with Sorrow; And ne’er a word said she; But, oh! The things I learned from her, When Sorrow walked with me.” ― Robert Browning Hamilton
  20. Azull wins the silver! Particularly amusing I find the bit about imagination. Honorable mention to Chewett's quote. Now I want to hear some thoughts about a word, maybe what could be good or bad about what it describes, whatever you deem necessary to tell. Most interesting or insightful wins my silver coin in 7 days Schadenfreude
  21. I want to hear interesting quotes. The most interesting quote will earn my silver coin in 2 days.
  22. I can't attack Ledah so it's likely not an alliance issue. Mp7 are supposed to be able to be attacked by any player, not sure if that means ally included.
  23. You could add an exploring point cost to recruiting all creatures. I get maybe 100 points to spend in a day, so if recruiting took 5 or 10 points each time I could get 2-4 creatures immediately or 10-20 creatures across the day. This will be much more limiting than creature recruitment currently, VE and VP values can be gained easily through fighting in good circumstances, this will not change with percentage value costs as multiple fights can get you back to 100%. Yes an issue is that people can stack up 30+ trees a day and train them/sacrifice, get 60 more for the next two days and be able to get wins for all of them if there is enough people around.
  24. 1. How do you like the new interface I like it 2. Compared to current MD interface, how do you find this one? Worse, just because of resolution issues and other small errors or missing features 3. Do you think its ready to be go live on main MD? No, same reasons it is worse 4. What do you like about it? Colors/Animations, darker page background is nice. Pin/unpin buttons are good, I think the compass wheel needs something similar to keep it open so we can use the left bar links more easily, as the compass closes quickly when you mouse away. 5. What do you hate about it Page structure, obvious resolution errors. I don't think the scene art to the right side of the online players/chat is the best place, maybe on the left side instead or above like in MD. Different positions for certain other elements too, specially the live help operator button since it is on the bottom right and I didn't notice it with the mood panel pinned, it could go above the achievements book.
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