Jump to content

Kittie

Member
  • Content Count

    16
  • Joined

  • Last visited

  • Days Won

    2

Reputation Activity

  1. Upvote
    Kittie reacted to Chewett in MD Awards 2014   
    No min, No max.
    You were the one raising the issues, no one else I think.
  2. Upvote
    Kittie got a reaction from DARK DEMON in This Quiz...   
    When it comes down to mine, anything dealing with a love-life (or seeking a partner/lover) would be wrong. 
     
    http://colorquiz.com/results.php?code=f,1,5,7,0,2,3,6,4,6,1,5,7,0,2,3,6,4,3&p=full
  3. Upvote
    Kittie got a reaction from Kyphis the Bard in This Quiz...   
    When it comes down to mine, anything dealing with a love-life (or seeking a partner/lover) would be wrong. 
     
    http://colorquiz.com/results.php?code=f,1,5,7,0,2,3,6,4,6,1,5,7,0,2,3,6,4,3&p=full
  4. Upvote
    Kittie reacted to Chewett in alt warning message after trying to start a fight ...   
    The system as I designed it never forgets anything.

    However I have on many occasions de-alted people. Iv no clue how Mur will handle it since I emailed him telling him that he needs to deal with this when I am away. Normally council would but...
  5. Upvote
    Kittie reacted to DARK DEMON in This Quiz...   
    I don't think anybody here would base their whole personality on this puny test...
     
    I only posted it here because, unlike some other tests, this one was quite accurate despite being general, despite being so small and despite appearing irrelevant (i.e a color quiz). Just the sort of thing you'd feel surprised at for a few seconds or minutes and then forget about for the rest of your life :P
  6. Upvote
    Kittie reacted to samon in Shorthand notation of currency   
    For those afraid their keyboard will go weary from the extra keystrokes 1g6 is equally long as 1|6, but a lot clearer. If you're not afraid of using up a few etra strokes anything from 1g 6s to 1 gc 6 sc or even 1 Gold Coin, 6 Silver Coins should work just fine.
  7. Upvote
    Kittie reacted to No one in Shorthand notation of currency   
    Indeed, simple, but not as easy to explain as "7g 8s" which is self-explanatory.
     
    And ... why would you even bother imposing such a system ?
  8. Upvote
    Kittie reacted to Burns in MD Awards 2014 - Categories   
    +1 to Chewie's version, sounds better without the LHO reference imo.
  9. Upvote
    Kittie reacted to Chewett in MD Awards 2014 - Categories   
    Fix helper of the year so its biased for LHO's. I doubt this will be approved since the "leader" of the awards is also LHO leader.

    Helper of the Year
    For the player deemed to have been the most helpful. The area of helpfulness the player focusses on can vary. The voter should realise that even though they may not get on with, or have been helped by one of the nominees, this does not mean that the player is not indeed helpful.

    Fix this?

    Rookie of the year
    For the player deemed to have made the most progress since they started their account. The player must have created their account since 1st November 2012 and have more than 20 AD at the time of voting. By progress it is meant a step towards a defined role or position (not necessarily official) within the realm, or integration within the community to a large degree.
  10. Upvote
    Kittie reacted to Chewett in MD Awards 2014   
    - There will be a maximum of 10 categories.

    Do not specify how many cateogories.

    - There will be a minimum of 3 and a maximum of 5 players nominated for each category.

    Previous years you have arbitarily decided who is in and out. This is entirely unfair. I raised concern on this previously and you were flippant. I do not feel this is the correct response. Please give a public answer one way or another.

    - Past winners will be allowed to be nominated again, however, if there are more than 5 names nominated when it closes, those will be the first removed.

    Unfair. Remove this. If they are the best they should be in with everybody else. You are trying to give more people a chance to make it "nice".


    - Mur cannot be nominated (sorry Mur), and Chewett cannot be nominated for Top Techy (or another award along the same lines).

    Remove my name and that restriction. I havent made MDscript this year so could not be nominated anyway. If I did make some I would like to be able to get it.

    - Previous Fossil (or a similar award if that does not exist this year) winners, cannot win again.

    Why? There is absoluely no reason to have this restriction other to be "fair" again. Make it so that the best fossil can get the award. Simple as that.


    - There will be no restriction on the amount of voters, there will however be a limited timeframe to vote in - this will be 11 days.

    11 is arbitary, make it two weeks to be entirely fair. As thats two full work weeks and two full weekends.

    - If you vote for yourself in anything, all your votes will be discounted.

    When was this ever a rule? Why? Whats the point?
  11. Downvote
    Kittie got a reaction from No one in New Role Idea - Warrant Officer   
    I've read this and while I do not know the means of how killing or revive works (though I'm glad to know that you can indeed come back even if it's at the cost of having other people do so for you). I overall like the idea.
     
    Based on what I have come to understand about this game, it should be within reason to set up a wooden cube box (or something similar) where you get a bit of a story to do, a story mode where you can't access the quest and can't move within the world. Once they have gotten so far, they could then have to gather say resources, wood, water, heat, whatever. From what I seen this shouldn't be to hard to code into the game (as there are spots where you 'put' things into from what I can see) and there is apparently ways to harvest/gather resources. The fact they wouldn't be able to activate any other story based quests (I am not sure how the player made quests vs the main story quests apply so please forgive me if I am mistaken in this idea). The community (or apparently citizens) of that land, can do a little notice somewhere, that can be updated with 'who not to do business with' until they have paid their debt. They could yes still do business elsewhere (unless there an over all agreement with the leaders of each land).
     
    It would still make them really think about how to get away with murdering someone (stuck in a story mode, resources lost to get off 'probation'), give some sort of justice, and still allow the player of the character something to do and allow them to still in the long run be with the community itself. Finding ways to make trades with others in secret, or having to travel out elsewhere to make those trades, swaying people even by offering more if needed... ect. It would add in the very least a very interesting layer to the game.
  12. Downvote
    Kittie reacted to No one in Alliance Leadership   
    [spoiler]
    [spoiler]
    This is becoming hilarious. There is nothing to comment on this subject.
     
    Some ... noobs (I will not explain all that again) that think they know better because they have previous (out of MD) experience.
    They have been proven unable to understand what an alliance means but they still want them changed.
     
    The alliances are good as they are right now.
     
    If you want a different method for leadership, sure, ask for one and ask to be coded JUST FOR YOU.
     
     
    Sure, why not rename this game to RPDuel ? At least then I could quit .
  13. Upvote
    Kittie got a reaction from Kyphis the Bard in Alliance Leadership   
    Agreed it should be based on who are already members. Someone who is not part of the alliance who may want to take over can do so in other ways. Such as saying someone within that alliance to gain leadership by influencing people to their side.
     
    I do think it's only realistic that you if someone who does want to take control of the alliance should at least be able to send a spy that works for them, gives them information and so on, and allow this spy to make their way up even to a point of becoming leader. It could bring a lot of run and interesting RP I think into the game. The main reason for this isn't so much for the RP but because it is something that is able to be done and alts in general are not suppose to be working together I thought anyways.
  14. Upvote
    Kittie reacted to Kamisha in A Suggested Change   
    Personally I understand this idea and I like it but the problem I keep on seeing in MD is people seem to try to shift the game to more traditional game culture. For that reason I can agree from a game play stand point but have to also disagree on principle. 
     
    With that reasoning I have to remain neutral in this and abstain for the time being. 
  15. Upvote
    Kittie reacted to DARK DEMON in Combat System Beginner's Guide   
    This guide covers the basics of the combat system:



    crits = creatures
    rits = rituals
    ____________________________________________________

    First of all, you'll want to learn about crit abilites.

    While in-game, go to: the little dragon sign on the vertical left menu (above the inbox) > click on any crit picture from the list > click on [more info] next to the crit's picture.

    It'll show you what types of abilites crits can do (one crit can't do all) and what are the possible targets a crit can attack. Again, you'll need to experiment on what to use to find out which is the most suitable choice.

    Second, you'll want to learn how to heal your crits. You can do so by going on the crits list page again and clicking the orange bar underrneath their pictures.

    Third, we come to rits. Basically at MP3, the ideal rit would be dmg (short for damage) crits with healers. However, some people also put up non-dmg crits so that the other person can also attack with non-dmg, giving the attacker a win and the loser a loss without any bloodshed! That's why it is best to ask someone what rit they have set as their def rit (defence rit by clicking on the box when creating a rit). You can also ask someone to set a certain rit as their def rit so that you can gain wins/losses from attacking them.

    Next, we have tokens. These are... ~things~ which make your crit more powerful by giving many bonuses such as extra VE (vital energy or vitality, whatever you can call it) or increasing their stats.

    Then there is the influence slider (the % thing you can move before attacking someone). This shows how much of your own VE you are putting into your rit. For eg: You have 5k VE. If you put 50% influence on it, then 2500 VE will be distributed among the crits in the rit. If there is only one crit in the rit, then it'll get all the 2500 VE. If there are 5 crits, then they will get 500 each, and so forth.

    Lastly, you have stats. These are the main things that define how strong you are, along with VE and crits. You can view your stats by clicking on the angel-type-man on the left-menu. At every battle, these stats are used in the rit when you attack someone (just like VE on the influence slider, the more % you put, the more % stats go into your rit, eg: You have 200 attack. If you put 70%, then 140 attack will go. The 140 will then be further divided into how many crits you have in that rit. If you have one, then it'll have it's attack increased by 140. If you have 2, they'll have their attack increased by 70, and so forth)

    I'll give you the stat descriptions as well:

    Attack: how much dmg your crits do.

    Defence: how much dmg recieved is negated (1 is the minimum dmg you can recieve. Suppose if someone attacks you with 50 attack, and your defence is 100, then although you could have blocked 50 more, it'll still do 1 dmg, which is actually almost nothing :D)

    Regeneration: this one is a bit tricky, but it is actually the most useful. Suppose you have 10 regen (regeneration for short), and you put 100% influence on your slider. After the battle, your crits will regen 10% of their VE automatically! (again, this is distributed, for eg: if you have 5 crits they'll regen 2% each, cause 100% of 10% = 10%, and divide that by 5 cause you have 5 crits)

    Initiative: the crit with the most initiative strikes first

    Energetic Immunity: not important till you join a land

    Trade Sense: the more you have, the lesser the cost of armour/weapons from shops

    Briskiness: the higher you have, the more active heat you get when you move from scene to scene. Don't mix this up with heat tolerance, which is actually XP. (this is not important now, focus on this only after you advance to MP4)

    Power: some crits have this stat instead of the attack stat, primarily due to abilities. It is used for healing, stealing life, etc.

    Luck: you always have a chance of dealing double dmg. This raises the chances of that :)
    ______________________________________________________


    FAQ:

    1) How to get spells?

    [spoiler] Spells can be obtained through 2 ways. The first is to use a spell stone which gives a limited number of casts for that particular spell. The second is to purchase them from the Wish Shop for a wishpoint each. Wishpoints must be earned, "the hard way", but they are also awarded for certain achievements you have to find out. [/spoiler]

    2) Where do you get clothes and weapons from?

    [spoiler] These can be obtained from armor shops throughout the realm, and are purchased using Value Points. I hear there is one located inside Wind's Sanctuary ;) [/spoiler]

    3) I am using my ritual, but why isn't it working?

    [spoiler] If the creatures in that ritual have less than 301 VE (vital energy) altogether, a random ritual will be used instead. Heal your creatures before using them to attack! [/spoiler]

    4) How do you collect resources?

    [spoiler] Resources can be collected using tools obtained from each of the land capitals. Wind's Sanctuary is the capital of Marind's Bell. [/spoiler]

    ...and more will be added soon!



    (If you feel there is something missing, there is an error, or if something can be improved, please feel free to PM me.)
  16. Upvote
    Kittie reacted to dst in How To Survive In Md World   
    Main target of this post are MP3 players.

    Purpose of this topic:
    - explain the purposes of the rituals,
    - why should they be created and
    - how are the picked

    If you feel you are too advanced for this ... then ... you might still read it and send me some info I missed.


    For any comments, please use the the "Comments on basics" topic.


    LE (one year later ): This topic was made by the previous owner of dst's account, currently known as No one.
    As you can see it is really old (happy B-day Mr. Topic!) but it did not lose its...validity.
    I checked it and they are few things that need to be adjusted but I will do that as soon as possible.
    I will keep it locked and add new info as I see fit or as I receive requests or even small texts from players.
    So, if you want to contribute, use the other topic we made: "Comments on the basic" and I will add the info here as a new lesson/stage/etc.
    There is in the other topic a nice reply from STF. I will use that one to improve the current topic.

    Hope new players will find it useful (and why not older players ).

    Have fun!
  17. Upvote
    Kittie reacted to samon in On viscosity   
    While I love the idea of viscosity, the way it's implemented is terrible. Not only from a gameplay perspective, but also when looking at it conceptually. As such I will propose a few fixes to integrate viscosity more with MD as well as to make it less destructive from a gameplay perspective.
     
    Part 1 (Averaging out viscosity):
    The first issue is the Viscosity Dead Trap. Basically when moving from one scene to another, you have no way to know how much taking that same step back will cost you. A scene with -80 viscosity can be followed up by a scene with 40 viscosity (and yes, that is very common, especially in MB) making it easy to leave, but hard to come back without any former warning. For an old player this isn't too much of an issue, but for a new player getting stuck in viscosity can be a reason to quit.
     
    This exact same thing is also possibly the biggest conceptual issue with viscosity:
     
     
    Part of the argument Mur gave against showing viscosity on the map was that it would make viscosit look more like a pile of rocks, then like a fluid. Sadly as it works at the moment viscosity is not even at the level of a pile of rocks. Instead it acts more like a magnet, pulling the player towards the centre of the scene.
     
    Solution:
    The solution to both above issues is very simple. For the viscosity on a link between 2 scenes, do not use the viscosity in the current scene, but the (weighted) average of the viscosity between those scenes.
     
    As I believe this post is long enough as it is, I will leave it at this for now, but expect a part 2 soon.
  18. Upvote
    Kittie reacted to Grido in A Breakdown of the Interface   
    The above image (click to enlarge) breaks down the interface into different areas, 22 in fact, the rest of this post will go over each area as to what it contains and useful info about each bit. If as a new (or old) player, you feel there is information that should be added to this, please send me a message suggesting such.

    1
    The top bar, often not seen because of it's unobtrusive nature, is very useful. As a new player there are 4 buttons that will matter the most to you, the rest look at, but they're not as beneficial at the outset.
    - The first being the "View Announcements" button, this could also be in red, and rather say "View *** New Announcements" with *** being a number. When clicked, this opens up an in-game window detailing the changes the game has gone and is going through, by reading announcements you will be kept up to date on the changes that have taken place in the game.
    - The second is the "Game Intro" button, this will reopen the introduction to MD that would have appeared when you first logged in, you may have closed this without reading it first time round, or forgotten what it said, so it may be helpful to go through it again.
    - "Active Forum Posts" may not be immediately helpful in itself, but it will link you onto the forum where there's a lot of information and help available - though not all information found will be helpful.
    - And lastly "Free Credits" if you are not able to buy credits for whatever reason, or plain don't want to, but feel that credits could come in handy there is the Free Credits section. This area displays a list of weblinks, clicking on each and voting where required will give you some credits over time - the amount you get from each link is shown there. Along with the credits you gain, you also get small stat bonuses for voting. See section 18 for information about and the use of credits.

    2
    - On the left there's what are referred to as activity day arrows. You initially get 1 per day, which then slows down in rate, the newer arrows laying over the older. When a player reaches a year of active days, this design changes into a diamond type symbol. In short, the more fanciful the design is, the more active days the player has.
    - Following that is your playername, your ID, and then the amount of active days you have - you get +1 active day every server day you log in (server day will be explained in section 10).
    - The "Logout" and "Go Idle" buttons are different options for players should they wish to stop playing for the time being. Logout works like it would suggest, as in any other game, it logs you out, players aren't able to interact with your account etc. Go Idle offers you the ability to allow others to interact with your account on a basic level (see you there, send messages, attack etc) without you being active yourself. An account will automatically go idle after a certain period of time of inactivity.
     
    3
    This is the "filled" version of the left hand menu, when you start the game you will have a few of the items enabled, and as you play the others will unlock and display for you. The 'lens' currently shown around the scroll will place itself over whichever icon your mouse is hovered near. I'll detail here what each icon is for.
    - The first item, looks like a scroll, is one. This will show you your current Story Mode progress, clicking this will produce the same effect as clicking the big glowing scroll in the Paper Cabin Study Room.
    - Second item down represents a compass. Whenever a game instruction says to click on the compass, it means this button. This button will take you from viewing any other page, to viewing the navigation screen - the screen displayed in the main image at the top.
    - Next we have an icon which looks like the heads and shoulders of three people. This icon is for alliances, if you decide to join one (and they invite you) then this is where you will be able to see the current and online members of your alliance, as well as be able to have conversations with alliance members wherever any of you are in the realm.
    - The fourth icon, that looks kind of like the head and shoulders of an angel? is for your "Profile and Personal Characteristics" the page displayed when you click it displays your stats like attack, defence, etc as well as your principle values. You pick your principles during Story Mode, and then increase their value later in the gameplay. If you are part of a land or alliance you can also see the bonuses given by them there. The lower part of this page shows you avatar information for when you get one (or want to upload your own), as well as general information about your account, like when you created it.
    - Then below that you have an icon of a shield with two crossed swords over it - this is for your "Current Equipment" page. This page displays the weapons and varied pieces of armour that you have 'bought' (with Value Points, not connected at all to your actual money) in game, and allows you to view details about each piece, as well as equip the items. You can find equipment shops in various locations around the game.
    - The sixth icon is actually a little baby dragon, though some people initially think it a "squelch" or even "an elephant with a mace". This will take you onto your "Available Creatures" page. At the top it has an elevated 'Vitality Orb' with a figure, or figures bowing around it, the level of the orange content of the orb reflects how much Vital Energy (see section 6) you have, and therefore how much can be given to your creatures should they be injured.
    Below that image are your creatures, you will see a very basic overview of each one (you can click the creature icon for a more detailed version), and if it has less than it's maximum health an orange bar will appear below it, clicking this will give it a portion of your Vital Energy. The proportion of your own Vital Energy that you give to the creature depends on how many adepts (section 6) you have, the more adepts, the larger the proportion. Having more adepts also increases the amount of figures bowing around the vitality orb.
    - You then have an envelope icon, this will open an in-game pop up showing you the messages you have received from other players, and gives you the option to reply to them. There are also a couple of paid shop features that enhance the message system, but this help text won't go into that.
    - Below that is a map icon, this will open up the realm map. As you go through Story Mode you have to pick up a scroll with the map on it, after picking it up, this button is how you will access it in future. When you open the map you will see a rippling orange 'blob' that is where you are on the map.
    - Second to last icon is of two crossed swords. This is where you can view your previous battle logs. The game is mostly Player vs Player, so don't expect lots of shades dotted about like in the tutorial section of Story Mode.
    - And last but not least is an icon that looks like....three ink drops in a swirl, yes, that was said. This icon will take you to the "Magic" page. Initially you will have no spells, you gain these through various methods as you progress in the game, but when you do you will find them listed on the "Outer Magic" part of this page. The "Illusions" and "Inner Circle" parts of this page are currently locked off until further game changes are implemented.

    4
    The top line of this image displays the title of the scene you are currently in, you can also view this in area 6. There may also be a slightly smaller line of text below this (not shown), referred to as the location subtitle. The subtitle of a scene is set by a player using up a Wishpoint (see section 9.1). Not all locations have scene titles.
    Below the scene title(s) is the line "Research and Connections". When clicking this text the side panel (section 10) will reload displaying some further information. This is a feature of the game whereby you can use research points (you start with 10 and can get more from the Wishshop (section 19)) to reveal information about certain parts of the game, given enough personal research you can also submit research for review and possible inclusion into the game.

    5
    This, you will not see until you are Mindpower 4 (the next 'level' up from when you start out). It is called the 'Erolin Device', with it and the 'Erolites' above it you can store and release temporary Heat - not to be confused with Heat Tolerance, this game's version of experience (will be explained in another help doc to do with battles). Each erolite stores 1000 heat, to store, you just click on the erolin device itself when you have 1000 or more present and it will be transferred into an erolite, with anything above disappearing - you can do this in multiples, so if you have 2000 heat, you would be able to fill two erolites. You start out with two erolites, and can buy a further four from the MD Shop (section 18), as well as gaining them during the game's winter celebrations and at other announced points. The erolin device itself can hold a maximum of 4400 heat before being capped, and will undergo various different patterns as the amount increases. You can gain heat through moving around the realm, and also through fighting, it works much like the concept of a stat multiplier when fighting.
    To release stored heat back into the erolin device, all you need to do is click on one of the erolites - this will release the 1000 heat it had stored.

    6
    - At the top of this area you have your regeneration counter. The bar below the countdown timer displays in a pictorial form how far away from regeneration you are, the more filled the bar, the closer the moment is. When the counter hits 0, you will regain some of the stats listed below it. How long the counter is and how much of each stat you regain depend on whether you are part of a land or alliance (section 3) or not. The values for each land vary.
    - Below that lists the location you are currently at.
    - Then you have your Mind Power level. The first number represents how many principles you chose during story mode, up to a maximum of the second number - the second number being your mind power(MP) itself. In this example the player has chosen four principles, and is MP5.
    - You have the stats as listed on your "Profile and Personal Characteristics" (section 3), and you also have these stats: Vital Energy (also known as VE or Vitality), Action Points (AP), Value Points (VP) and Exploring Points (XPL).
    - VE is essentially your health in the game, you provide it to your creatures when they fight for you. Having no personal (as opposed to creature) VE doesn't stop you from fighting though.
    - AP you spend as you move around, travelling from scene to scene uses up these, as well as various other actions, as the name would suggest.
    - VP is like the stat version of money in the realm, you primarily use it when recruiting creatures, and also when buying armour.
    - XPL you spend when visiting locations for the first time.
    - Below those stats you have your adept counter. A player can set who they are an adept of through the Daily Progress Page (section 12), which forms a mentor-student relationship. The adept counter displays how many players have listed you as their mentor, clicking on it will provide a list of them, as well as being able to send a message to each of them. As you gain more adepts the icon changes in design to reflect this.
    - At the bottom of this section there is a small circle with a bar moving around it, when the bar reaches the top the stats above it refresh their values, keeping them up to date.
    7
    This is the Trigger box. It serves several purposes; an announcing tool in the form of the "Newsbox", Tips and Hints, and as a display for the 'Triggers' in game.
    The Newsbox displays informative announcements from time to time, such as when the forum is offline, or when certain contests or events are taking place.
    The Tips and Hints provide useful information, particularly when starting out, they are fairly varied in content so keep an eye out for what they say.
    The Triggers themselves reflect magical activity within the realm. The "UID" part is the User ID for the player that has cast the spell, or that it has been cast on (varies between depending on which spell) and the text following is information about what type of magical activity has happened. It doesn't just show spells cast, but the use of certain items as well as fight causes (will be explained in another help doc to do with battles).

    8
    Town crier info

    9

    - On the left of this area, the book icon, takes you to a page displaying your "Achievements and Trophies". You have to initially find these within the game before being able to achieve them. There is a "More Info" button at the top of this page which will provide more detailed information.
    - To the right, the star icons, are Wishpoints, the icons are golden when you have one available to use, the area displays a maximum of ten, though you can achieve more than that. Wishpoints are the currency of the Wish Shop (section 19). You can gain them through completing quests, or by reaching certain achievements, there are also some wish points given out by the system, too, for example; solving the puzzle in the Broken Pattern Gazebo.
     

    - At the top of this area it lists the "Server Time", this is set to GMT/UTC+2. When organising things that are happening in the realm, players usually use the server time (ST) as a universal so that everyone can relate to it.
    - Below this is the game day and year, the day series begins with 0 on January 1st and progresses, whilst the year is counted from when the foundations of the game were first put into place, it increments along with the Gregorian calendar.
     

    The picture shows the side panel which contains various things, indicated by each menu item listed together at the top. A few of the ones that are considered to be more important are listed below.
    - Inventory - The image above displays a player's inventory, you will not start out with any items, but when you do attain some, this is where you will be able to see what you have. By clicking the "<< Details" button, you will be able to view a more detailed list of your items. The bottom part of this side panel page allows you to transfer items to other players.
    - Personal Page - Clicking this will produce and in-game pop up. This page is considered personal in that it is yours to edit, not in that nobody else can see it. The edits you make to this page reflect on your player page located at "http://magicduel.com/players/<playername>" where <playername> should be replaced with your actual playername.
    - Notebook - Clicking this will produce and in-game pop up. This is where you can store personal notes or information within the game. Nobody else can access this apart from you.
    - Mood Panel - This is where people update their status's, it's currently the preset view on the side tab. This is a MD Shop (section 18) feature, in the Extra Features branch.
    - Options - Where you can change your preferences, as well as changing your registered email address and password.
     

    - The "Development Status" indicates what area the development team are currently working on, by clicking the status itself you will be able to determine what each status means.
     
    10
    Side panel info

    11
    This is the Live Help button, by clicking on it you will produce an in-game pop up to appear which will have some help pages to the right, and on the left will give you the option to message(section 3) a Live Help Operator (LHO). If you have any questions about the game or how to go about playing it, the LHOs are there to help.

    12
    This is the Daily Progress Page icon.
    Clicking this will display the changes in stats your profile has had that day. Below this will show how many swords(wins) and sheaths(loses) you have had in total (fighting will not be detailed here), you should keep these balanced. In the same area, your stored heat (experience) is shown, along with your current honour and loyalty. You can get more detailed information about honour and loyalty by clicking on the Live Help button (section 11), and opening the help page to the right entitled "Online users, Live chat, Viscosity, Loyalty and Honour".
    There is then a box where you can enter who you want to be an adept (section 6) of. When you reach Mind Power 4, you will also be able to 'worship' another player, where you donate Heat from your Erolin device (section 5) to another player, in exchange for the donated heat, you gain 1 loyalty. There would be a second box below that for adepting yourself, for entering who you would like to worship.

    13
    NEEDS REPHRASE FOR GoE
    This is the scene you are in, there aren't always arrows to click to move around, in the case of the Gazebo of Chaos seen here the bridge leading away from the central area allows you to click it to leave. There are also a lot of other things that can be clicked on in the realm, have a look around each scene for what you can click on, you might find some fun things.

    14
    Resources in this location

    15
    - The online player list. This area lets you know how many players are currently in your current location, and then lists them. If the player is listed in orange it means that the player is currently there, and if they are in grey then they were online in the last 60 minutes or have just passed by.
    - To the left of the playername is sometimes a small icon, they vary in design, but reflect that the player is part of an alliance. Inbetween that icon and the playername are some vertical dots - either two or three, and orange or black depending on Mind Power level of the player.
    - There is also reference to "RP Reality Requirement" this basically defines how realistic a player should be with their roleplaying in each particular location, based on the amount of players present. Exact specifications can be found on the More Info link next to it.

    16
    Live Chat.
    -At the top of this area there is a narrow box which you can type into, pressing enter/clicking 'talk' will then cause you to speak. Different things that you can do in chat can be seen in the "More Info" link just above this, as shown in the section 15 image.
    Talking will cause what you say to appear in the left of the two columns in the picture, where it says "No recent messages...". As indicated by the message below the chat, the messages written last for 12 hours.
    - The right hand column can display a player's mini-profile when you click their name in the playerlist, or in chat. The mini-profile will let you see a bit of information about the player, as well as being able to view their personal papers (will explain that in the next paragraph). In addition to being able to view various bits about the player, it also gives you the option to attack the player (not explaining here) and send them a message (section 3).
    - Below the chat area are three buttons; friends, papers, spells.
    - 'friends' are an MD Shop (section 18) feature, but can also be attained during our winter festival. When pressed it displays in the right hand column all the players you have added as friends. By having this list of friends, you will be able to message these players easier, as well as being able to tell if they're online. If you have paid for the feature, you can add a friend by viewing their mini-profile and clicking the add friend button there.
    - 'papers' when pressed, displays a list of various documents you have picked up in game and allows you to edit them to display information about your character to other players, they are known as your personal papers. You can pick these documents up in the MagicDuel Archives (MDA) which is a land to the north of the map, more specifically in the 'Indexed Room of Memories' - enter the Archive building itself when you get there, and take the left doorway once inside. The man at the table has the papers. Due to viscosity (section 22) you may find it difficult/impossible to reach there when you first start, but it will become easier and certainly possible later. You will have to first pick up the documents from MDA, prior to seeing them clickable in this side list.
    - 'spells' by clicking this a list of spells you are able to use, and have casts available of, will show in the right side column. As mentioned in section 3 about the Magic icon, you begin with no spells, so this list will initially be empty. You can get spells from the Wish Shop (section 19) or on special occasions.
     
    17
    This is the armour statue. You will not, at least initially, have this as it is an MD Shop (section 18) feature. If you do choose to purchase it, it's function is to display your current armour (section 3).

    18
    The MD Shop.
    Below the icon you can see how many credits you currently have available to spend. You can buy credits yourself through various methods listed, get credits from other people, as rewards, or out of players being generous, or alternatively through the free credits (section 1).
    The MagicDuel shop has a wide variety of items in it, split into different related areas. You are spending actual money in this area, so be sure about what you wish to get, you can't return items.
    New accounts get 5¢ credited to their account automatically, so long as nobody from the same computer or network / IP address has previously claimed the bonus.

    19
    The Wish Shop.
    This is where you can redeem your Wishpoints (section 9.1). At first, you won't have many visible wishes in this shop, but like the MD Shop, more interesting things get unlocked as you spend more wishes. The wish shop features a variety of spells as well as a few wishes that grant access to locked places or mutate creatures to create rare ones.
    You will not initially be able to access this area, you need 40+ active days to enter it.

    20
    Some more help documents, every help document you find will contain at least some useful information, do be sure to read them all at some point.
    Secret status is secret..shhh.....

    21
    Clicking this will produce a pop up giving you options of how to spread the word and tell your friends about the game.

    22
    +sky visibility, edit play music
    - Top left of this area you have 'Visits Here' this displays how many times you have travelled through or stopped in that location.
    - Then you have 'Location Viscosity' there is detailed information through the 'More Info' button located above chat, but essentially if a place isn't visited much, it becomes harder to access, and those visited regularly become much easier to. The +36 in this scene reflects that it'll cost 36 extra action points to enter this scene, so if the regular action point cost was 1, it will require 37 action points to move.
    - If you are a part of a land or alliance, you will gain loyalty towards that day, +1 each day. Whilst travelling on your own homeland, this will be removed from the usual travel costs of the location.
    - The 'Play Music' button is for scenes in which music is playing, if music is coming from the game you can both start and stop it from here.
    - Along the right starts with the 'Territory'. This is what land the current location belongs to. Each land has their own territory which affiliated players gain benefits for travelling across.
    - 'Coord' is the co-ordinate for each scene in MagicDuel. Every scene has one and it means that you can pinpoint your location, even when you're a little lost.
    - 'Tags' certain scenes throughout the realm have tags attached to them, allowing certain things to be able to be done in particular locations, or denying other actions. Keep an eye on what the tags might be in any particular scene.
    - What isn't seen in this scene, but is present in a number of other scenes, are "resources". Resources come in a variety of forms, and are collectable through the use of certain items (section 9.3).
  19. Upvote
    Kittie got a reaction from No one in Development Focus - What needs to be worked on next?   
    Just another thought. To help keep bad blood a bit out of bay you may think about moving very old threads into an archives of sort. Still seen but not so much in your face unless they are of importance, right now it's hard to know what is going on but I seen thus far a ton of what has gone on. If I wasn't so used to this in other RP games, I likely would of turned away from the community as a whole. This is something not so much Chewett should be doing but any of the forum mods (if they still exist I'm not exactly sure yet what council did or didn't do). For example, it's not really all that important to read about "The public email to Mur" it makes it seem as a new member that the admin team (from the sounds of it the owner and his co-owner) are unable to communicate, add in the thread about DD and it makes one feel that you are either on Team Mur or Team Chewett, one will 'give you things' apparently the other will not. Not saying this is indeed the case as I did actually read both threads, but it does add in a prior 'thoughts' about people I do not know... and shows people (the admin mainly) in a bad light. 
     
    Something to think about.
  20. Upvote
    Kittie got a reaction from samon in Development Focus - What needs to be worked on next?   
    I am not making assumptions, I personally do not know these people. However that does not stop other people who are coming in from making them. I actually took the time to look at dates and get a feel for the community as a whole, as I have no emotional attachment to this game or the people in it, I can still point out the fact remains that it's pretty much right in your face. So it is off putting and shows a great deal of negativity, something you do not want if you do want new members to actually stick around. 
  21. Upvote
    Kittie got a reaction from Chewett in Development Focus - What needs to be worked on next?   
    I am not making assumptions, I personally do not know these people. However that does not stop other people who are coming in from making them. I actually took the time to look at dates and get a feel for the community as a whole, as I have no emotional attachment to this game or the people in it, I can still point out the fact remains that it's pretty much right in your face. So it is off putting and shows a great deal of negativity, something you do not want if you do want new members to actually stick around. 
  22. Upvote
    Kittie got a reaction from Kyphis the Bard in New Role Idea - Warrant Officer   
    I've read this and while I do not know the means of how killing or revive works (though I'm glad to know that you can indeed come back even if it's at the cost of having other people do so for you). I overall like the idea.
     
    Based on what I have come to understand about this game, it should be within reason to set up a wooden cube box (or something similar) where you get a bit of a story to do, a story mode where you can't access the quest and can't move within the world. Once they have gotten so far, they could then have to gather say resources, wood, water, heat, whatever. From what I seen this shouldn't be to hard to code into the game (as there are spots where you 'put' things into from what I can see) and there is apparently ways to harvest/gather resources. The fact they wouldn't be able to activate any other story based quests (I am not sure how the player made quests vs the main story quests apply so please forgive me if I am mistaken in this idea). The community (or apparently citizens) of that land, can do a little notice somewhere, that can be updated with 'who not to do business with' until they have paid their debt. They could yes still do business elsewhere (unless there an over all agreement with the leaders of each land).
     
    It would still make them really think about how to get away with murdering someone (stuck in a story mode, resources lost to get off 'probation'), give some sort of justice, and still allow the player of the character something to do and allow them to still in the long run be with the community itself. Finding ways to make trades with others in secret, or having to travel out elsewhere to make those trades, swaying people even by offering more if needed... ect. It would add in the very least a very interesting layer to the game.
  23. Upvote
    Kittie reacted to Grido in New Role Idea - Warrant Officer   
    Role suggestion;
     
     
     
     
    First; Thoughts?
    Second; If implemented, type of sentencing would need to be determined, it's been suggested it should be more restrictive than jail.
    Third; Anybody who feels they would be suitable for such a role should it come to be?
  24. Upvote
    Kittie got a reaction from Maebius in Development Focus - What needs to be worked on next?   
    Just another thought. To help keep bad blood a bit out of bay you may think about moving very old threads into an archives of sort. Still seen but not so much in your face unless they are of importance, right now it's hard to know what is going on but I seen thus far a ton of what has gone on. If I wasn't so used to this in other RP games, I likely would of turned away from the community as a whole. This is something not so much Chewett should be doing but any of the forum mods (if they still exist I'm not exactly sure yet what council did or didn't do). For example, it's not really all that important to read about "The public email to Mur" it makes it seem as a new member that the admin team (from the sounds of it the owner and his co-owner) are unable to communicate, add in the thread about DD and it makes one feel that you are either on Team Mur or Team Chewett, one will 'give you things' apparently the other will not. Not saying this is indeed the case as I did actually read both threads, but it does add in a prior 'thoughts' about people I do not know... and shows people (the admin mainly) in a bad light. 
     
    Something to think about.
  25. Upvote
    Kittie got a reaction from Kyphis the Bard in Development Focus - What needs to be worked on next?   
    Just another thought. To help keep bad blood a bit out of bay you may think about moving very old threads into an archives of sort. Still seen but not so much in your face unless they are of importance, right now it's hard to know what is going on but I seen thus far a ton of what has gone on. If I wasn't so used to this in other RP games, I likely would of turned away from the community as a whole. This is something not so much Chewett should be doing but any of the forum mods (if they still exist I'm not exactly sure yet what council did or didn't do). For example, it's not really all that important to read about "The public email to Mur" it makes it seem as a new member that the admin team (from the sounds of it the owner and his co-owner) are unable to communicate, add in the thread about DD and it makes one feel that you are either on Team Mur or Team Chewett, one will 'give you things' apparently the other will not. Not saying this is indeed the case as I did actually read both threads, but it does add in a prior 'thoughts' about people I do not know... and shows people (the admin mainly) in a bad light. 
     
    Something to think about.
×
×
  • Create New...