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  1. I'm only a day or two in, so for whatever that or this is worth: I have a habit of playing a game for a couple hours and abandoning it - came here because the banner said "different," and it seems to be (and my interest has lasted more than two hours ) Throwing in classes and all the rest of the RPG Standard Operating Procedure would be, well, standard. I have no clue what, if anything, the choice of magic principles does in gameplay, but I am intrigued by the very vagueness - very different from the same old "mage/sorcerer/cleric, fire/ice/illusion school, raise int/dex/wis, etc. stuff,
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