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Kaya

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  1. Upvote
    Kaya reacted to Mallos in A more painful death   
    I disagree that these ideas are reasonable as they are just increasing the effects of the death and agitating the player, losing things like age hurts the opportunity cost of actions like training creatures, although the ideas give more soft functionality to kill tools such as harming a players creatures before a contest.
    If death needs to be a bit more "painful" then it should be in a way that disconnects you from a sense of your living account. The dead player should need to do more to resume their position of being alive, through rites of passage or similar rituals/quests or through obvious markers of activity that should be unusual to a typical "dead" player.
  2. Upvote
    Kaya got a reaction from Fang Archbane in A more painful death   
    There's a lot I can say about MD death, but here are some first thoughts.
    In many ways I think death is currently more balanced than it's ever been. For the longest time there was a large divide between the MD bourgeoisie who had access to (someone with) a revival item to whom death mend nothing and the common folks to whom death might as well be a perma ban. Luckily some have offered to share their revival methods with the public and we now have the bees, so people quitting because they're killed isn't as much of a risk any more.
    The biggest issue I currently see with killing is that people have no way to defend themselves. If someone uses a kill item, you're dead. Before making death any more severe I believe people need to have some way of defending themselves.
    The simplest way I can think of is requiring the killer to defeat their victim in combat before allowing the kill to go through. If the victim wins the tool goes on cooldown without anything happening. (I believe this is how Eon's kill contracts used to work.) If you have no defense you always lose. Furthermore you could give the victim an item that can be used to take revenge on the killer, at some significant cost. There are a few things I can think off that would make killing more severe without being as abusable. The main one being a severe, long lasting but temporary side effect after being resurrected. For example:
    For one week your stats are reduced by 100%, then for 1 week 95%, then 90% until after 20 weeks you're back to full strength. Your regen timer is significantly reduced. Maybe even make it so after being resurrected players lose stats when losing fights similar to someone being 1000 fights off balance. Revive items are also too powerful. Having instant revives makes those who have access to them pretty much immune to death. Making it so those who get revived by normal revive items only get resurrected after a day or 2 would mean anyone who gets killed gets at least a little taste of death. This might make the bees option too powerful in comparison, in which case that method might have to be slowed down a little bit.
    Finally a gold coin is to low a price. If you account for inflation one GC back when the price was introduced might be comparable to 5 GC now.
  3. Like
    Kaya reacted to Chewett in Who watches the Watchmen?   
    Darvin

  4. Upvote
    Kaya got a reaction from Pipstickz in Rock, paper, scissors!   
    TLDR: My strategy was build on being as unpredictable as possible, and only striking when I need to to get just enough of an edge to win the match.
     
    The base of my strategy reveals itself in the results. It is the only strategy that isn't hard countered, but also does not hard counter any other strategies. My strategy isn't build to come out on top all the time, but aims to come out on top more often than the others, at which it succeeded even better than I expected (With the exception being when up against Pip, which I'll get to).
    Random wins 50% of the time against any strategy. I kind of abused this fact by making a strategy that uses a large list of moves and looping through them to pick my attacks as the base of my strategy. To prevent prying eyes I switched up the way I loop through them between fights. This alone, however, is not enough to win.
    When my Aramor was starting to feel a bit bruised, and I only had 4 lives left, I would enter what I at some point lovingly dubbed emergency mode (Although it's nowhere in the code).
    Once in emergency mode I would start to try and match a number of patterns, like repetitions of the same move, cycling through the moves and some attempts at countering. When I matched something I would act on it, otherwise I continue looping through the list. The moment I no longer match anything I also continue cycling through my list.
    As to why I lost to Pip... My move list was heavily biased against scissors, making my lose to Pip's papermancy. I did change the list at some point to be more balanced, but forgot to let DG know, so it didn't actually make its way into the final code ^^'
    Interestingly when I reduce the move list to just 7 elements (2 paper, 2 scissors and 3 rock) and run for 1000 rounds my strategy seems to improve:
     
  5. Upvote
    Kaya got a reaction from Ungod in Scene makover challenge: Bring some colour to MD!   
    Results are in!
    The undisputed winner is @Poppi Chullo with his beautiful rendition of the Gates of Ages.
    Second to @Ungod for his welcoming coloring of the Marble Dale Park
    Third to @Demonic God for his colorful display of Wind's Sanctuary.
    I once again want to thank all 3 for participating. Rewards will be send their way soon!
  6. Like
    Kaya got a reaction from Demonic God in Scene makover challenge: Bring some colour to MD!   
    Results are in!
    The undisputed winner is @Poppi Chullo with his beautiful rendition of the Gates of Ages.
    Second to @Ungod for his welcoming coloring of the Marble Dale Park
    Third to @Demonic God for his colorful display of Wind's Sanctuary.
    I once again want to thank all 3 for participating. Rewards will be send their way soon!
  7. Like
    Kaya reacted to Poppi Chullo in Scene makover challenge: Bring some colour to MD!   
    Thank you, Kaya and all the voters, also congrats to you two, Ungod and DG.
  8. Like
    Kaya got a reaction from Poppi Chullo in Scene makover challenge: Bring some colour to MD!   
    Results are in!
    The undisputed winner is @Poppi Chullo with his beautiful rendition of the Gates of Ages.
    Second to @Ungod for his welcoming coloring of the Marble Dale Park
    Third to @Demonic God for his colorful display of Wind's Sanctuary.
    I once again want to thank all 3 for participating. Rewards will be send their way soon!
  9. Like
    Kaya reacted to Demonic God in Rock, paper, scissors!   
    As you can tell from... the Darvin quest, I am a bit obsessed with Advanced Aramors!
    So, as part of an experiment, I would love to craft Aramors that are capable of doing more, on their own. To that end, I'd love to start with making Aramors that can, for now, participate in simple games of Rock Paper Scissors!
    Your goal for this quest, would be to aid me in making such a creation. Specifically, I ask for you to design a strategy, one that is unambiguous and non randomized. Something that an Aramor can be programmed with!
    Your strategy will compete with others in a tournament. The rules for the tournament is as follow:
    Every strategy will compete with every other strategy Each duel will last until one side receive 3 10 wins. If it is mathematically impossible exceeds 500 draws, both side receives a loss it's considered a draw. This was added because the 500 draws checker got tripped... a lot. The worst strategy will be eliminated after every duel has happened. This will repeat with the surviving strategies until one emerge victorious The worst strategy would be evaluated with the following criteria: Least wins Most losses Lose against strategies with similar win/loss (i.e if A has 2 wins and 5 losses, and B also has 2 wins and 5 losses, and B lost against A, then B is eliminated) If the above criteria fail to select a single loser, all of them would be eliminated The tournament will repeat without the winner(s) until all prizes are filled The rules for strategies are as follow:
    Your goal is to design a strategy, to participate in a tournament of rock, paper, scissors! Your strategy must not be random and must cover all scenarios. Your strategy is not limited to the game itself. It can adapt to the round it's on, the opponent, etc. Possible strategy includes: Always choose rock If there is less than 3 participant left, always choose rock If opponent is Aia, always choose rock Cooperation is not only allowed, it is welcomed. You are free to rig matches as you please. Rewards
    1st - Anniversary creature. A choice between a colored pope, and a colored elemental, courtesy of Lady @Aia del Mana 2nd - Anniversary creature. A colored pope or elemental, whichever remains after the winner had their pick 3rd -  Anniversary creature. Deadline:
    I wish to wrap up the competition as soon as everyone who wish to join had done so. Thus, there would be two deadlines:
    Hard deadline: End of anniversary + 3 days. Soft deadline: 9 days (April 21st) from now. After this date, I will begin judging as soon as everyone who had announced their participant has submitted their strategy. You may join in after the soft deadline, as long as judging has not begun. Soft deadline is meant to avoid unnecessary waiting.
  10. Like
    Kaya reacted to Demonic God in Rock, paper, scissors!   
    Alright - time to write commentaries!
    Aia:
    Her strategy consist of 2 simple states, and a way to "seed" the encounter.
    Her first move is determined by a pseudo-random criteria (if she's facing a male or female opponent).
    She has 2 states: countering her opponent last move, or lose against it. Swaps every 3 turns depending on performance.
    Notably, she also checks for fixed patterns - and although it's not too useful against most strategies, it does work against Ledah's.
    However, it is also quite slow to adapt to match condition, and even if one of the two state counters someone - this slow adaptation can lead to consistently close - but losing matches. Notably, against Pip
    Aelis:
    His strategy is to count his opponent move: their first move and their move against him, and output a counter to their most commonly used move. There's a decay value to keep the recent moves more relevant.
    He also have a panic mode to swap his moves around.
    I'd say the main downfall of this strategy (I was excited to see how well it would perform) - would be a few things:
    There's a very clear and apparent weakness against strategies that swap frequently. Where the move that was "most recently and most played" changes constantly - and the least likely to be played again. His panic mode helps - but the point difference could easily be too great to overcome, and many have states they could flip as well - back and forth, meaning the swap isn't too useful. He is one of the "tie trio" between him, Nep, and Draco - mainly due to the constant swapping. Notably - while Nep and Draco ties are understandable due to their highly similar strategies, Aelis output constantly changes when facing opponents with a fast changing output. Which lead to Nep/Draco strategy to immediately play against his move to output differently. Thus leading to an endless draw spiral. His first move strategy does however - lead to a consistent edge against certain strategies Against Nepgear - this gave him an edge to tie or win all encounters Against Draco rotating first move - this led to an endless tie, always. I'd say that the strategy itself has a lot of merit, as part of a bigger analytical engine The main downfall imo, would be that such strategy requires far, far more tuning in terms of number Such strategy also need to be a lot more complicated, has multiple prediction and categorization routes, which couldn't be done without a bigger model and more data/observation. Ledah:
    He rotates around 6 moves - PSRRSP Simple, but not a throw. This fixed pattern has a very strong counter potential to strategies that assume their opponent has a strategy This meant while not a strong contender, his strategy consistently beat certain strategies. Kaya:
    Well, Kaya posted their own tactic, so I'll just add a commentary:
    The mix of unpredictability and strategy is the main keypoint of this strategy It allows the strategy to strongly counters certain strategies It allows the strategy to try and keep an equal footing against others Random by itself - performs badly. The larger the tournament, the less likely that Random drops out before the finals This is clearly not the case - and the main reason why Kaya's strategy was allowed to sit in the gray zone. Tissy:
    A complicated mess of a Finite State Machine. His strategy simply has 6 states, corresponding to counter/lose/draw against his or his opponent last move.
    He updates the state every 2 moves, which allows a certain degree of flexibility
    I'd say in general, his strategy is good at predicting certain counter-move strategies, and it seems designed to do just that
    I'm not sure if there's any reason for the states to cycle, and you'll have to inquire him for any special reasoning!
    Draco & Nep:
    I'm grouping these two due to their similar strategies. They're both:
    Strategies with a self-determined first move Reacts immediately to opponent moves Both tries to directly counter opponent's move if they lost last move The main key difference would be of these three details:
    Draco cycles his first move - whereas Nep has a fixed first move Draco groups/considers draws and winning as "similar" outcome to react upon, Nep groups draws and losing. Draco counters his last move upon winning (or draw), whereas Nep copies his enemy last move This does lead to a surprising outcome - while Aelis draws with Draco and consistently beats or draw Nep - Nep consistently beat or draw with Draco
    This is due to the limited potential interaction between the two - based on Draco first move. 2 of which leads to a draw, whereas 1 of which leads to a loss
    The skew of the 1-2 ratio could be explained by the skewed first-move Draco give if they face against eachother at latter rounds Else:
    His strategy is a weighted counter based on his opponent last two moves - simple, but surprisingly resilient.
    By default - it counters certain pattern, and is countered by other patterns - hence it can lead to strong counter/weakness against strategy that is somewhat consistent in what they output
    Against strategies without a complex observation/time based state (which is most) - his strategy result in a clear win or loss. Which, in this tournament, is basically everyone but Kaya. Yoshi:
    He incorporates some logic with a simple rotating pattern for tiebreaker:
    If he wins, play same move If he ties, choose a pseudo-random rotating move If he loses, counters the enemy last move (not the way he described it, but that's effectively what it ends up being) He also have a panic mode during which he just straight up copies his enemy's last move.
    Pipstickz:
    He always play paper. Except when he sees his opponent play Scissors for their last move - then he plays Scissors.
    Surprisingly effective at countering counter-strategies despite its simplicity Despite its simplicity - he did manage to win the tournament under specific orderings - just not very consistent. =============================
    Commentary:
    Well, most of my observation are listed at the above strategy discussion. There are also some key things I noticed during testing various setup, interactions, changing the participants, adding test strategies, removing certain participants to observe the rest and...
    It was honestly, a fun experience seeing how things clashed out. The tournament is actually a lot closer than it first seem to be - other than Kaya domination being a seemingly constant as long as her confusion array isn't horridly countered due to bad distributions.
    There are a few main things I'd like to talk about:
    The tournament has a very, very strong counter dynamic. A > B > C > A relations can be easily observed if you look at the documented pairing outcome - and that was a very, very strong determinant of how the results ends up to be. Nobody completely dominated everyone else - It was consistency against a larger, higher performing crowd that also likely to make it to latter rounds that gave Kaya their domination. Ledah and Pip - arguably the underdogs of this tournament, both have a very, very strong track record of beating Kaya. However, they are unlikely to make it to the inner rounds - giving Kaya a very strong advantage, facing mostly opponents they're comfortable beating past the first round. As such - a change of the tournament roster have been observed to drastically change the top spots. Pipstick - a strong Aia counter, when removed, bumps her position/ranking dramatically. Without neither Kaya or Pip - Aia actually consistently wins - or tie top spot in almost, if not all tournament. Notably however, the chances for ties also increases dramatically. Similarly with some slight changes - Draco actually comes out as a top winner, not Tissy nor Else as anticipated. The existence of observation/random-ish strategy serves as a very, very nice method of making the tournament outcome more interesting to observe - while strong counters gave rise to an interesting variation in dynamics as the participant changes, adaptation and non deterministic outcome (not strong counter - can win/lose/draw at specific ratio, such as the 1:2 win/draw chances of a faceoff between Nep and Draco) leads to variation in how likely someone will win given the same roster, giving rise to underdogs winning tournaments. This is an element that makes many sports interesting to see as well! All in all, I had great fun hosting this, and I hope all participants feels similarly. It is unlikely this event will be re-run anytime soon (due to the nature of it all) - but expect to see similar events in the future!
    Thank you all for your participation!
  11. Upvote
    Kaya reacted to Miq in Blue Menus Appear   
    That is your browser highlighting text selection. Double click is known to select text.
  12. Upvote
    Kaya reacted to Muratus del Mur in How do I cure my MD addiction?   
    Try to understand what parts of your MD activity you no longer enjoy to do but you are still doing, and start by changing that. 
    Set yourself only fixed hours and time intervals you wish to be around, and whatever happens simply don't come here outside those intervals.
    If you wish to quit entirely, close up lose ends, decide what people you still want to be in contact with and keep a different communication channel with them (like facebook, discord, email).
    I knew many people that at some point decided to leave, but a year or two later decided they want to return, so my advice is to GRACEFULLY leave and don't do a mess behind you.
     
  13. Upvote
    Kaya got a reaction from Chewett in Looking for old terms for new features   
    The armor shop and creature recruitment page say VP and Value Points respectively:


  14. Like
    Kaya reacted to Demonic God in Rock, paper, scissors!   
    So let's start the competition!
    As we have cases of ties for top position (the criteria for elimination being least wins > most loses > losing to all others performing similarly) for each individual "mini tournament", I've devised two system to keep track of performance:
    Counting wins - including shared All winners shares a point pool of 2520, divided to all winners (2520 being the least common multiple for 1 - 10, as we have 10 participants), Totaling to 25,200,000 points In addition, I've also logged every individual face-off to determine how well a strategy does into another, so you can view each pairing performance!
    Hopefully I made no mistake while translating the strategies. But as time constraint, this is as much testing I can do.
    CC'ing the participants:
    @Aia del Mana, @Nepgear, @Else, @Dracoloth, @Pipstickz, @Ledah, @Aelis, @Yoshi, @Kaya, @Tissy 
    The tournament will be ran 10,000 times. As Chew pointed out, a larger number would be better to show a clear trend, and as the simulator can be ran as many time as needed, why not even more?
    Below you can find the compressed file for the final version of codes used. It includes all player strategies, and some strategies used for testing purposes.
    MD RPC.rar
    Without further ado... here are the top performers:
    Points:
    Kaya - 15,554,496 Tissy - 4,392,408 Else - 3,094,608 Wins:
    Kaya - 6804 Tissy - 2779 Else - 2144 As there's no discrepancy between the ordering, the top 3 winners are as such. Congratulations!
    Here's the full performance sheet from all participants:
    Cumulative wins: Kaya: 6804 wins Else: 2144 wins Dracoloth: 1368 wins Tissy: 2779 wins Yoshi: 435 wins Aia: 537 wins Pipstickz: 5 wins Aelis: 3 wins Cumulative points: Kaya: 15554496 points Else: 3094608 points Dracoloth: 1343460 points Tissy: 4392408 points Yoshi: 312024 points Aia: 495144 points Pipstickz: 3240 points Aelis: 4620 points Aia's cumulative match results: Aelis: 30867 wins, 0 loses, 0 draws Yoshi: 0 wins, 44920 loses, 0 draws Kaya: 3225 wins, 42405 loses, 0 draws Tissy: 45289 wins, 0 loses, 0 draws Else: 0 wins, 44206 loses, 0 draws Ledah: 17408 wins, 0 loses, 0 draws Pipstickz: 0 wins, 30632 loses, 0 draws Dracoloth: 45061 wins, 0 loses, 0 draws Nepgear: 17984 wins, 0 loses, 0 draws Aelis's cumulative match results: Aia: 0 wins, 30867 loses, 0 draws Else: 0 wins, 31326 loses, 0 draws Yoshi: 0 wins, 31044 loses, 0 draws Pipstickz: 18369 wins, 6765 loses, 0 draws Tissy: 30762 wins, 0 loses, 0 draws Kaya: 5849 wins, 25100 loses, 0 draws Dracoloth: 0 wins, 0 loses, 31342 draws Nepgear: 10780 wins, 0 loses, 6165 draws Ledah: 11045 wins, 3438 loses, 0 draws Ledah's cumulative match results: Kaya: 6523 wins, 10592 loses, 0 draws Tissy: 0 wins, 17408 loses, 0 draws Dracoloth: 0 wins, 17408 loses, 0 draws Else: 16974 wins, 0 loses, 0 draws Pipstickz: 13645 wins, 0 loses, 0 draws Aia: 0 wins, 17408 loses, 0 draws Nepgear: 0 wins, 10546 loses, 0 draws Yoshi: 0 wins, 17408 loses, 0 draws Aelis: 3438 wins, 11045 loses, 0 draws Kaya's cumulative match results: Ledah: 10592 wins, 6523 loses, 0 draws Aia: 42405 wins, 3225 loses, 0 draws Tissy: 36398 wins, 25519 loses, 0 draws Dracoloth: 50136 wins, 9526 loses, 0 draws Aelis: 25100 wins, 5849 loses, 0 draws Pipstickz: 1170 wins, 34551 loses, 0 draws Yoshi: 49919 wins, 3117 loses, 0 draws Nepgear: 16466 wins, 1368 loses, 0 draws Else: 36806 wins, 20579 loses, 0 draws Tissy's cumulative match results: Ledah: 17408 wins, 0 loses, 0 draws Dracoloth: 59247 wins, 0 loses, 0 draws Aia: 0 wins, 45289 loses, 0 draws Else: 0 wins, 56006 loses, 0 draws Aelis: 0 wins, 30762 loses, 0 draws Pipstickz: 36655 wins, 0 loses, 0 draws Nepgear: 17984 wins, 0 loses, 0 draws Kaya: 25519 wins, 36398 loses, 0 draws Yoshi: 52312 wins, 0 loses, 0 draws Dracoloth's cumulative match results: Ledah: 17408 wins, 0 loses, 0 draws Tissy: 0 wins, 59247 loses, 0 draws Else: 55622 wins, 0 loses, 0 draws Pipstickz: 36644 wins, 0 loses, 0 draws Kaya: 9526 wins, 50136 loses, 0 draws Nepgear: 0 wins, 6251 loses, 11683 draws Yoshi: 53086 wins, 0 loses, 0 draws Aelis: 0 wins, 0 loses, 31342 draws Aia: 0 wins, 45061 loses, 0 draws Else's cumulative match results: Aelis: 31326 wins, 0 loses, 0 draws Dracoloth: 0 wins, 55622 loses, 0 draws Aia: 44206 wins, 0 loses, 0 draws Tissy: 56006 wins, 0 loses, 0 draws Ledah: 0 wins, 16974 loses, 0 draws Nepgear: 0 wins, 17876 loses, 0 draws Pipstickz: 36641 wins, 0 loses, 0 draws Yoshi: 0 wins, 50990 loses, 0 draws Kaya: 20579 wins, 36806 loses, 0 draws Yoshi's cumulative match results: Aia: 44920 wins, 0 loses, 0 draws Aelis: 31044 wins, 0 loses, 0 draws Pipstickz: 23884 wins, 10671 loses, 0 draws Nepgear: 17984 wins, 0 loses, 0 draws Dracoloth: 0 wins, 53086 loses, 0 draws Else: 50990 wins, 0 loses, 0 draws Tissy: 0 wins, 52312 loses, 0 draws Ledah: 17408 wins, 0 loses, 0 draws Kaya: 3117 wins, 49919 loses, 0 draws Pipstickz's cumulative match results: Aelis: 6765 wins, 18369 loses, 0 draws Yoshi: 10671 wins, 23884 loses, 0 draws Dracoloth: 0 wins, 36644 loses, 0 draws Tissy: 0 wins, 36655 loses, 0 draws Ledah: 0 wins, 13645 loses, 0 draws Aia: 30632 wins, 0 loses, 0 draws Else: 0 wins, 36641 loses, 0 draws Nepgear: 17037 wins, 0 loses, 0 draws Kaya: 34551 wins, 1170 loses, 0 draws Nepgear's cumulative match results: Tissy: 0 wins, 17984 loses, 0 draws Else: 17876 wins, 0 loses, 0 draws Ledah: 10546 wins, 0 loses, 0 draws Yoshi: 0 wins, 17984 loses, 0 draws Dracoloth: 6251 wins, 0 loses, 11683 draws Pipstickz: 0 wins, 17037 loses, 0 draws Aelis: 0 wins, 10780 loses, 6165 draws Kaya: 1368 wins, 16466 loses, 0 draws Aia: 0 wins, 17984 loses, 0 draws I'll let the players decide if they want to explain their strategy themselves. I'll be posting my commentary (and the missing strategies) later
  15. Upvote
    Kaya got a reaction from Else in How do I check my past wishpoints?   
    Go to the Wishpoint (WP) shop by clicking one of the WP symbols in the bottom left corner or selecting it from the menu. At the top of the WP shop page there is a link that says "[Current and past points]", which brings you to an overview of all WPs you earned and what you spend them on.
  16. Upvote
    Kaya got a reaction from Else in How do I get more land loyalty?   
    You gain land loyalty every day by logging in. You gain 1 Land Loyalty for the land you are a citizen of and 2 land loyalty for the land you are in the first time you load MD each day. Be careful as you won't get any loyalty for being in No Man's Land.
    Land Loyalty is useful for several things. The 2 main uses are:
    Each point of Land Loyalty reduces the AP cost to move through the corresponding land by 1. Gaining Land Loyalty allows you to access a land's shared tools.
  17. Upvote
    Kaya got a reaction from Else in How do I permanently increase my max vital energy?   
    There are 2 main ways of increasing your max Vital Energy (VE).
    You gain a little bit of extra max VE every day by logging in. Several creatures increase your max VE when sacrificed after reaching a certain level. There are also some items in the shop and some wishes in the WP shop that increase your max VE.
  18. Upvote
    Kaya got a reaction from Else in How do I get a colored creature?   
    There are 3 main ways to obtain colored creatures.
    You can buy them in the shop. You can obtain them by trading with other players. You can get them as quest rewards.
  19. Upvote
    Kaya got a reaction from Else in How do I get more creature shards?   
    Creature shards are obtained by sacrificing creatures. The amount of shards you get for a creature depends on its age, level, tokens, rarity, transfer count (lower is better), and the amount of shards currently invested in it.
    Creature shards can be used to add special abilities to creatures of the same type.
  20. Upvote
    Kaya got a reaction from Else in How do I check if I have met the achivement criteria from a previously unlocked achievement?    
    In order to complete an achievement you need to find it in the achievements page and click the achievement. This will either give you the achievement, or tell you what you still need to do.
    To go to the achievements page click the book in the bottom left corner.

  21. Upvote
    Kaya got a reaction from Chewett in Those posts don't work...   
    You only get the error when it gives an item, but every time I've gotten one I got the error.
  22. Like
    Kaya got a reaction from Ailith in Voting! Scene makover challenge   
    For the Scene makeover challenge we got three beautifully colored scenes. To decide the winner I want to ask everyone to vote for their favorite scene!
    I'd very much like to thank Ungod, Poppi Chullo and Demonic God for sending in their entries. You can find them here!
    Everyone who plays MD can vote once. No alts, no people from outside MD. The poll closes 1 week from now, the 8th of May at midnight. Good luck to the participants!
  23. Like
    Kaya reacted to Muratus del Mur in Voting! Scene makover challenge   
    They all look amazing, and its such a nice thing you tried.
    I would like all participants to receive  something for trying, so i am sponsoring an additional 2 gold to all 3 participants. Gold will be sent to kaya for distributing.
  24. Like
    Kaya got a reaction from Poppi Chullo in Voting! Scene makover challenge   
    For the Scene makeover challenge we got three beautifully colored scenes. To decide the winner I want to ask everyone to vote for their favorite scene!
    I'd very much like to thank Ungod, Poppi Chullo and Demonic God for sending in their entries. You can find them here!
    Everyone who plays MD can vote once. No alts, no people from outside MD. The poll closes 1 week from now, the 8th of May at midnight. Good luck to the participants!
  25. Like
    Kaya got a reaction from Poppi Chullo in Scene makover challenge: Bring some colour to MD!   
    The poll is up!
     
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