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Nahblard

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Nahblard last won the day on November 13 2009

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About Nahblard

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    Nahblard
  1. [quote name='dst' date='12 November 2009 - 06:18 AM' timestamp='1258006732' post='47253'] That is the problem with MD: you all see something players as gods. They are not. They are just normal players. Some of them got to that position simply by buying their way up. I will not go into details because they are not significant. So, stand up for yourself. What do you have to lose? It's a game after all. You can always come back with a different character. [/quote] You say what you think and do what you want, you talk like you have no trust of people. Most people consider that "bad". So yes, by
  2. http://img691.imageshack.us/img691/7900/painglove.jpg This one made me wince and think, well, it should be obvious what. This topic was great conceptually but in practice is sparse, so I shall contribute.
  3. Yeah, I'm not saying you're wrong here, just that elitism has it's drawbacks. If you want more new players and new ones who stay, you have to accept that there are big downsides to it. You have a vision and if it's an elite and difficult to get into game that rewards people (and challenge in itself is an incentive enough for some people) then you have to accept the low retention rates that come with. Most of my points are "this is why" not so much "this is bad". Just bear in mind you cannot have it both ways. And DST, I'm hard to anger and on confrontational, so it takes a lot more to actua
  4. Okay, I'm a new player still, really. I intend on hanging around but I'm going to give you how I feel. I might not be representative. I know some of my niggles ARE NOT. I'm enjoying this game because it *is* different. It's sold as being completely different, and tbh it's not quite, however "like the best bits of quite a few games put together, with several twists added" doesn't roll off the tongue as well as "like nothing you've ever played". I like the game, however that doesn't mean it's perfect as I'm sure most people understand. Most of the main issues were covered well a page back, and
  5. Nahblard

    Iq Of Md

    On line tests ARE crappy. They usually time, which would be biased by lag spikes on pageload and the like, but really, the big issue is that they always exaggerate IQs in a positive fashion because few people care for tests which label them stupid.
  6. Nahblard

    Iq Of Md

    I cannot comment in detail about the playerbase of this game but I think I can make some general statements. Firstly, I don't entirely agree with Mur on IQ. What watcher said is true. However any test or tool, no matter what can be used to measure things. You have to realise the limits of the scale and not try to apply it beyond it's scope and that is where people fail. On top of that, even the most accurate IQ test is not entirely accurate even within a well defined value that it intends to measure. However as the difference in value or number of people increases the certainty with which yo
  7. I have slowly become one of the silent nerdy hordes of Mike Patton fans. His music ranges quite widely from cartoon noises and whistling to some really odd stuff. I won't link "Rosemary's baby" by fantomas but that's a sinister reinterpretation of a theme for a very sinister film. However, delirium cordia, is their wierdest and most eerie/creepy music to date. A concept album of atmosphere and noise about surgery without anesthesia. This is a fan's visual interpretation of the music during 5 minutes of the 74 minute single track piece. http://www.youtube.com/watch?v=6Ifuhp5l0CM However
  8. [quote name='dst' date='11 October 2009 - 05:01 AM' timestamp='1255237274' post='44373'] So, my conclusion is this: it will be nice, good, practical and probably it will be implemented. Trouble is: you have to wait an indefinite amount of time. And in the end you will discover that you don't need it anymore. [/quote] Explains everything perfectly. Thanks. Now that I know people have asked before I can also assume it's not something mur can knock up in a few minutes. I know that programmers do not have infinitely long days (outside the game they code, of course) and have to work out prioriti
  9. [quote name='Pipstickz' date='11 October 2009 - 03:33 AM' timestamp='1255232001' post='44352'] This has been suggested before, and as far as I know, the answer has been "Get over it" Losses are good for you. [/quote] If it's not a problem, as far as the management are concerned. I'll live I'm sure. But it's not so much about losses (though I could argue that it'd help people lose more, that's just detracting and secondary to what I'm trying to say) as about the amount of pointless effort in setting up a rit. It's just such a pain to clean out your rits and if you've got that downtime in
  10. Hello, I'm still a new player but unless I'm missing something (in which case move this to questions and explain how I do it I guess... but anyway) which is possible as I'm fairly new, I have what I hope is a decent idea regarding setting up and managing one's rituals. Now there may exist such an option for less advanced players but I see an issue and I have an idea for an improvement to the game. I should probably start by kissing Mur's posterior and saying that I'm really enjoying the game. Truthfully. If I wasn't I wouldn't post here would I? It may be on Mur's "to do" list, and just simp
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