maybe this isn't new, but haven't seen the idea on forums so i want to share some thoughts...
items players posses don't do anything, they help out just role play, well, i'm interested in making items that can do something, like spells, but instead these items can be traded or scripted to use by everyone
for example character named, lets say, John, posses an orb of fire, he can boost everyone's heat in the same place for 1k in exchange of max AP (just an example)
or lets say staff of the Oak Fort, summon 5 adult knators if the item owner is near Loreroot
or maybe an item not in possesio