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Jubaris

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Jubaris last won the day on March 18 2020

Jubaris had the most liked content!

About Jubaris

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  • Birthday February 13

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  1. This is an important issue. I liked several suggestions here, the solution I think, is an amalgam of your propositions: - Allow cross mind power fighting - Attacking higher mind power big honor benefit - Attacking lower mind power huge honor loss (thus encouraging people giving wins to lower MPs) - Cap the heat given in such cross mind power fights (so someone doesn't overflow newbies) - (?) Possibly handicap higher mind power player in stats, token, creature freezes, in a gradual way (mp6 vs mp5 no issues, mp5 vs mp4 smaller issue, mp5 vs mp3 huge issue)
  2. How did it not depend on other players? After the first few steps, you wait a lot for the next story checkpoints with nothing to do as there are no other mp3s and no people to talk to. I didn't say that you mechanically require players to finish the intro, just that without that part it's not half the product it's supposed to be. At least the island keeps you occupied. Ofc it can and should be continuously improved. Magohi mentioned some shards, I don't know all the details but generally am for simplification and am against forcing newbies on keeping track of useless features.
  3. Even tho I like your story, I have to disagree with you Mallos, although the old intro was amazing, it can't work in current circumstances because MD doesn't have required ingredients for it anymore. The old intro was dependant on the (awake) presence of other players and LHOs to some extent, which simply are not there anymore, and a new player would have nowhere to interact, except read a lot of story mode chapters (as cool as they are). The Island tries to implement some limited single player stuff, and allows a new player to actually play something. As unfinished as it is, it's
  4. Does everybody have broken icons on the forum?

    1. Ungod

      Ungod

      now that you mention it...

    2. Syrian
  5. The reason why I like it a lot is mostly for main alliances (such as GotR for LR, Guerrilla for GG, etc.) rather than the guilds which I don't find particularly interesting (but they should definitely be automated). Main allies are closely tied to the land, it doesn't make sense to have a leader based on loyalty stat (which is a nonsensical stat, land loyalty stat is much better) that can kick everybody out (other than the King/Queen, of course, but there are times when the land doesnt have a monarch). Such alliances should last while the land lasts (forever), so it makes sense for those to be
  6. I like the idea of 'automated' path to (some*) alliances. But alliances with that feature shouldn't have 'kick member' option, it should simply be 'if these terms are met, you can maintain the badge'. It would solve many social problems we're having around here and I think it would be in line with MD context. *I would implement that scenario on a case by case basis. Ideally, I would see this for every alliance, but it's hard to project automated terms for most of alliances outside of guilds. For instance, how to automate Seekers of Enlightenment invite, when it was mostly research based
  7. @Chewettif it's ok for more people to take the same prize from the pool?
  8. Nice! You got it right. Although, maybe you should have edited Willow's walk as a cherry on top Here's another one: napio se ko majka Literal translation: got drunk like a mother Origin: probably something to do with alcohol as an anesthetic for women in labour
  9. Wonderful quest! (also, glad to see you becoming more involved Tacitamuta! ) I picture this outside of Wind's Sanctuary. The song is gentle and brings ease to mind, which is why the scene is in Marind Bell, but it also has this feeling of a journey that is starting, like we are going on a road with a mission in mind, that's why the scene is a place outside, open plains and the road ahead of you, which Wind's Sanctuary exterior has. -- However, I'm having a little dilemma. This combination works for me personally, as I'm at home there and the place is very familiar, ho
  10. I'll have me some of these: Item 9: 14th anniversary spicy pickle. Price: 4 plushies Item 10: silver coin. Price: 3 plushies
  11. When you say his direction is known, do you mean like we know he is on route 66 just not where exactly on the route, or that he's heading north-ish, from somewhere unknown whether that be Paris-London or Istanbul-Moscow where we only know he's going up? And is there a limit to thos grass field or is it infinite?
  12. Just an update, the mentioned problematic clickie was fixed, there should be no obstacles in the quest anymore (other than obsolete infos :D)
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