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Necromancer Mortis

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  1. Downvote
    Necromancer Mortis got a reaction from Pipstickz in No Sawdust when chopping   
    I have twice tried to cut down a tree using both a Woodcutter's and Apprentice axe. Each time I have recieved the branches but not the sawdust despite having no sawdust in my inventory.
  2. Upvote
    Necromancer Mortis reacted to Stipple in Writing Contest   
    I find it fascinating that we all have approached these submissions in our own unique way. When the contest was first announced I did enquire whether we were to do a classic newspaper article (who, what, where, why, why) or if subjective articles were acceptable. I think Fyrd’s openness to accepting either method shows a lot of flexibility.

    It is hard to separate the persona of the avatar from the persona of the forum poster at times, but I did attempt to achieve that goal. My forte is in research, flavored with my own impressions of the avatar in-game that I write about. I admit it makes for subjective articles as dst points out but also contend I do try hard to show rather than tell about the person I write on. Sometimes that might “pretty” someone up more than others might like, but never to the point of making them unrecognizable.

    Others have submitted purely factual articles that detail the who but not perhaps the why. They provide valuable nuggets of information and illuminate deeds that might otherwise be obscured by time.

    Both methodologies are valid and leave it up to the reader to decide what portion of any article is relevant to themselves. Certainly critiques should not be based on the mechanical aspects of the presentations but rather on the dynamics of them.

    As some in game know I rely on a screen reader to play this game. This is because my personal real life world is reliant on aural rather than visual input. It tends to flavor the way I react to others when their words are divorced from the nuances supplied by tonal changes. I have to be extra vigilant that I do not read into the cold equations of verbiage any unintended slights or slurs. I’ve been told this is not a problem unique to the visually challenged, that most people can misconstrue the written communications of others. I will try hard to express courtesy of other’s viewpoints and request the same in return.

    For me this particular writing contest has proven to be as much an internal journey of exploration as it has been a method of reaching out and appreciating some of the others that share their time in game with me. I cannot thank Fyrd enough for offering that opportunity.
  3. Downvote
    Necromancer Mortis got a reaction from MoM in Marvolo   
    Marvolo is a veteran player in MD who is generally friendly to new players. He started out unrelated to lands or alliances and had no intention to be until he met Khalazdad and so entered Necrovion with a few other and became a key member of the Necrovion Sentinel, however Marvolo left soon after and joined Loreroot but quickly returned after Khalazdad adopted him and made him Prince of the Sand. Over a year after he left for Loreroot once more and joined the (now disbanded) Savelites and gained the power to change the Weather at a whim. After the Savelite were disbanded he joined the Children of the Eclipse, staying a Loreroot citizen and remains there to this day. He is now the Census of Loreroot and thus is responsible for dealing with players who wish for Loreroot Citizenship.
  4. Upvote
    Necromancer Mortis got a reaction from VonUngernSternberg in Necromancer Mortis   
    Mortis has been a familiar face in MD since 2008. Originally as green as it came when he started he hasn't changed much beyond Mind Power and has developed a standard anti-hero rp although he initially attempted to be something of a villain until he was reprimanded and threatened with banning. For a long time Mortis avoided alliances seeking to remain neutral despite invites to both Necrovion and Loreroot, despite this he later joined and became leader of the Woodcutter's Guild which he immediately converted to a socialist system which has since backfired due to a large number of it's members having either quit or spend most of their time idle. He is the current spokesperson and tool manager for the guild but spends most of his time rping. Nevertheless if asked hes is quite willing to get resources for a player - for a small fee of course...
  5. Upvote
    Necromancer Mortis got a reaction from VonUngernSternberg in Marvolo   
    Marvolo is a veteran player in MD who is generally friendly to new players. He started out unrelated to lands or alliances and had no intention to be until he met Khalazdad and so entered Necrovion with a few other and became a key member of the Necrovion Sentinel, however Marvolo left soon after and joined Loreroot but quickly returned after Khalazdad adopted him and made him Prince of the Sand. Over a year after he left for Loreroot once more and joined the (now disbanded) Savelites and gained the power to change the Weather at a whim. After the Savelite were disbanded he joined the Children of the Eclipse, staying a Loreroot citizen and remains there to this day. He is now the Census of Loreroot and thus is responsible for dealing with players who wish for Loreroot Citizenship.
  6. Downvote
    Necromancer Mortis got a reaction from Pipstickz in Necromancer Mortis   
    Mortis has been a familiar face in MD since 2008. Originally as green as it came when he started he hasn't changed much beyond Mind Power and has developed a standard anti-hero rp although he initially attempted to be something of a villain until he was reprimanded and threatened with banning. For a long time Mortis avoided alliances seeking to remain neutral despite invites to both Necrovion and Loreroot, despite this he later joined and became leader of the Woodcutter's Guild which he immediately converted to a socialist system which has since backfired due to a large number of it's members having either quit or spend most of their time idle. He is the current spokesperson and tool manager for the guild but spends most of his time rping. Nevertheless if asked hes is quite willing to get resources for a player - for a small fee of course...
  7. Downvote
    Necromancer Mortis got a reaction from Pipstickz in Marvolo   
    Marvolo is a veteran player in MD who is generally friendly to new players. He started out unrelated to lands or alliances and had no intention to be until he met Khalazdad and so entered Necrovion with a few other and became a key member of the Necrovion Sentinel, however Marvolo left soon after and joined Loreroot but quickly returned after Khalazdad adopted him and made him Prince of the Sand. Over a year after he left for Loreroot once more and joined the (now disbanded) Savelites and gained the power to change the Weather at a whim. After the Savelite were disbanded he joined the Children of the Eclipse, staying a Loreroot citizen and remains there to this day. He is now the Census of Loreroot and thus is responsible for dealing with players who wish for Loreroot Citizenship.
  8. Downvote
    Necromancer Mortis got a reaction from TTLexceeded in Roleplaying   
    The game mechanics have improved etc. But the RP has plummeted. I also joined mainly for the RP, these days where it used to be in almost overwhelmingly realistic in all the sanctuaries and a few other spots I can honestly only think of three places I would go to RP.
  9. Upvote
    Necromancer Mortis got a reaction from Prince Lewas in Roleplaying   
    You're either being deliberately obtuse or missing the point entirely. Life is trivial, live with it. Most of life's joy comes from trivial things, why should this not be so with role-playing when it holds a mirror to so many aspects of life?
  10. Downvote
    Necromancer Mortis got a reaction from Last Soldier in Roleplaying   
    You're either being deliberately obtuse or missing the point entirely. Life is trivial, live with it. Most of life's joy comes from trivial things, why should this not be so with role-playing when it holds a mirror to so many aspects of life?
  11. Upvote
    Necromancer Mortis got a reaction from Windy in Roleplaying   
    We obviously have different definitions of good RP, for me a good RPer is someone who starts of somewhere between rubbish and moderate skill wise then visibly develops over time.

    I also fail to see how lands qualify as RPing groups in anything but the very loosest sense.

    Windy's Pub used to be something of an RP group, an RP group is a group who congregate together for the purpose of RPing, this isn't the case with the lands.
  12. Downvote
    Necromancer Mortis got a reaction from Last Soldier in Roleplaying   
    We obviously have different definitions of good RP, for me a good RPer is someone who starts of somewhere between rubbish and moderate skill wise then visibly develops over time.

    I also fail to see how lands qualify as RPing groups in anything but the very loosest sense.

    Windy's Pub used to be something of an RP group, an RP group is a group who congregate together for the purpose of RPing, this isn't the case with the lands.
  13. Upvote
    Necromancer Mortis got a reaction from Prince Lewas in Roleplaying   
    The game mechanics have improved etc. But the RP has plummeted. I also joined mainly for the RP, these days where it used to be in almost overwhelmingly realistic in all the sanctuaries and a few other spots I can honestly only think of three places I would go to RP.
  14. Upvote
    Necromancer Mortis got a reaction from Sharazhad in Roleplaying   
    That's rather the point, Xrieg. We're after suggestions, not putdowns.
  15. Upvote
    Necromancer Mortis got a reaction from Sharazhad in Roleplaying   
    We obviously have different definitions of good RP, for me a good RPer is someone who starts of somewhere between rubbish and moderate skill wise then visibly develops over time.

    I also fail to see how lands qualify as RPing groups in anything but the very loosest sense.

    Windy's Pub used to be something of an RP group, an RP group is a group who congregate together for the purpose of RPing, this isn't the case with the lands.
  16. Upvote
    Necromancer Mortis got a reaction from Sharazhad in Roleplaying   
    You're either being deliberately obtuse or missing the point entirely. Life is trivial, live with it. Most of life's joy comes from trivial things, why should this not be so with role-playing when it holds a mirror to so many aspects of life?
  17. Downvote
    Necromancer Mortis got a reaction from Pipstickz in Roleplaying   
    That's rather the point, Xrieg. We're after suggestions, not putdowns.
  18. Upvote
    Necromancer Mortis got a reaction from Sharazhad in Roleplaying   
    The game mechanics have improved etc. But the RP has plummeted. I also joined mainly for the RP, these days where it used to be in almost overwhelmingly realistic in all the sanctuaries and a few other spots I can honestly only think of three places I would go to RP.
  19. Downvote
    Necromancer Mortis got a reaction from Pipstickz in Roleplaying   
    We obviously have different definitions of good RP, for me a good RPer is someone who starts of somewhere between rubbish and moderate skill wise then visibly develops over time.

    I also fail to see how lands qualify as RPing groups in anything but the very loosest sense.

    Windy's Pub used to be something of an RP group, an RP group is a group who congregate together for the purpose of RPing, this isn't the case with the lands.
  20. Downvote
    Necromancer Mortis got a reaction from Pipstickz in Roleplaying   
    You're either being deliberately obtuse or missing the point entirely. Life is trivial, live with it. Most of life's joy comes from trivial things, why should this not be so with role-playing when it holds a mirror to so many aspects of life?
  21. Downvote
    Necromancer Mortis reacted to Master in Using "gay" as an Insult   
    We can prologue this debate so much that we would jump so far out of subject that not even Mur might be able to take us out of it

    But I just have to say one thing about your comment Vicarious:

    Being gay does NOT mean defying one of Society's most important rules !!!! It's not the society rules that is defied. It's nature's "rule" that is defied. And I'm 99% sure many people will take what I've said in the wrong way. But don't get me wrong. I also think society has brought upon us some rules that reached even the line of ridiculous. Monogamy and many other things which I don't have time to explain ( indy might remember more about another conversation with me about this subject ).

    And yeah, They do choose to go on a different path, and yeah, it's their choice and it should NOT be condemned nor ridiculed. But it's not a natural choice.
  22. Downvote
    Necromancer Mortis reacted to Ravenstrider in Roleplaying   
    Hard to find good RP-ers? I'm almost always in character. It seems to me what you want to find is trivial RPers.

    Good RP requires a lot of knowledge about the nature of the MD realm, which almost everybody who replied in this thread lacks. Create RP-ing groups? Hello! We kind of already have those... Much better ones than those you suggest. They are called lands...

    Classes? So, you want MD to become yet another DnD clone?


    Windy leading a school for RPing would result in new players creating things from thin air and flinging fireballs all about... You'd just get a lot of mp3 demi-gods. And don't we already have enough of those here?


    Suggestion: Read the story mode, read the AL, read the realms RP requirements. Find out what the MD realm really is and then talk about RPing in MD terms. You're just making yourselves look silly this way.
  23. Upvote
    Necromancer Mortis reacted to Esmaralda in MD need good changes   
    I agree Windy, I would love to see "The Wind and Rain Pub". A real pub with the artwork to go with it, in an new person accessible location, where people can come drink, socialize and RP. I think it would be great!

    It would be nice if the pub also had items that can be clicked on. This way, some of the people that have access to write scripts for them could make the pub more interractive. Perhaps clicking on a bar tap item would say that you just filled your glass with delicious frosty beer.

    I don't know if this can be done or I'm reaching here, but perhaps Mur could make it even more fun by making items interract with your stats. So for example, you might be able to come drink beer there (say twice a day) and each time it adds a little temporary vitality (as you fill your belly you feel better). But once you drink your third mug of beer, you now get a negative modifier to your initiative for 20 minutes (since you got drunk!). Maybe the more you drink the more negative modifiers you get. Or maybe it takes more AP to move around the drunker you get.

    So nothing permament to your stats, but potentially fun. Maybe even a tag or something to show that you're drunk. Maybe as you walk around drunk, the people see "Esmaralda just stumbled into the room, the scent of alcohol emanating strongly from her".

    Just some random ideas. =)
  24. Upvote
    Necromancer Mortis reacted to Burns in MD need good changes   
    Regular MD half finished is half finished for everybody. That's pretty much fine, because it puts everybody in the exact same position. Like, chapter 3 being under construction since... ever. Fine, it's just not there, but it's the exact same there or not there for everybody on that way.

    That MP-limit thing is slightly different because it's exactly NOT the same for everybody. In fact, it only concerns the people who are tomorrow's income, while the olders already have all that stuff. You don't fight, we all know that, but in a game where rituals are pretty much everything, it can be annoying when somebody uses a bunch of creatures you have no access to _just_ because you haven't been around at the time. And this is not just about a drachorn or maybe two, which might have been cheaper to come by at a point. All the really strong creatures are affected by that.
  25. Downvote
    Necromancer Mortis reacted to Curiose in MD need good changes   
    1. THERE IS A REASON WHY THINGS ARE RARE.

    2. The changes of MP6 are [b]NOT YET IMPLIMENTED.[/b] There are plenty of things that are going to change! You may not have a memory like mine, but really?

    3. 50 dollars goes towards SUPPORTING MD. If you don't want to spend money, then gee.... there's oh, wait? FREE CREDITS. Which, ironically enough, ALSO help to support MD!

    4. The change is to prevent younger people from getting huge monstrous creatures when they shouldn't need to.

    5. Don't just whine and say you're going to leave MD because of the fighting. THERE IS MORE TO MD THAN FIGHTING.

    It's called getting a role. It is called growing up, sucking up and dealing with the changes that come and go. So what, fighting is harder. EVERYONE has equal chance of getting their creatures raised, it just depends on how they go about it. There are means to do so, despite how I feel about them.

    Mur works his fricken tuckus off to try and make people happy, to accomodate the game and the people of MD. Maybe if you paid more attention to the dynamics of the game ASIDE from the fighting then maybe, just maybe you will learn something.
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