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wynken vanaril

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About wynken vanaril

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    Skillfull Tyro

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    Beyond the dark sun
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  1. If ever there's a need, I would also like to aid the game through writing. In the past, I've typically written concept lyrics or poems, but I've always enjoyed fantasy fiction writing. I've got a story going on the message boards here that may give you an idea of what my writing style is. [url="http://magicduel.invisionzone.com//index.php?showtopic=2279"]http://magicduel.invisionzone.com//index.php?showtopic=2279[/url]
  2. The Principle of Causality: This would relate loosely to cyclicity and maybe balance to a lesser degree, but would deal directly with specific cause and affect relationships rather than the many causalities necessary to form a pattern or cycle. There are many direction you could take this, but one idea is that, by altering what could be considered as the natural cause and affect, one could alter or avoid a consequence. For example, the fact that fire burns or that water drowns are casual relationships which could be avoided. Also, by evaluating causalities one could discern how an item or
  3. This is just something that I've noticed while playing. It may be that my spacial awareness just isn't that great, but I think it would be great if there were some type of compass or something that could tell you what direction you're going on the navigation screen. Some of the navigation arrows don't have a description or tool tip so I've gotten turned around multiple times and end up wasting AP by constantly entering and exiting rooms that I've just left. Well...that's the tricky part in MD:to learn how to move efficiently. And in time directions will be added.
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