Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


Posts posted by Liberty4life

  1. even if ya are dead and unattackable, that doesnt mean ya are spell immune, if hit with things like prot-weaken ya gonna still lose yoar ve, but i still doubt its cuz of prot-weaken spell cuz then somebody would have to be persistant for yoar each afk session and had a whole bunch of stones, but still this is only viable thing that i am aware which could have happened, it simply must be a spell/item since it aint dead-mechanics

    and on another note there are players with spells which are exclusive only to them, and many arent publicaly revealed that they exist, so who knows, although i have some suspicions on mine own regardin this >_>

  2. i have a question

    would it be possible to add vote counter under rep thingy that would show how many people actually vote on that post in addition to final rep value

    for example post can have rep value of -1/0/1 or similar, but still like 20 people could have casted vote, i would like to know how many people actually voted

  3. a lil bump to the dyin thread, well heres another kewl screeny, nuthin extreme

    picture of mine alt family at its home location

    50 accs all mp5s as ya can see

    (the dots in front of player name in scenes online list show which mp level player is)


    [url="http://storenow.net/my/?f=5027"]alternative image link[/url]

  4. oh oh oh... why ya mention 6 waitin intervals in story multiplied by 15 mins before free roam? if ya checked then ya should know that mp3s can pass whole mp3 story WITHOUT waitin at all or by max wait time of 15min, its their choice, if they pick 15min then why wouldnt they wait 15min, its not forced on them, its their choice, if ya chose somethin on yoar own then ya do it no?

    also avy feature is already free in mdshop, one only needs to reach it, few days ago i got suprised on mine alt that once i got deep enough for avy feature it was given free, which is already very generous from md

  5. [quote name='Seigheart' timestamp='1345667673' post='120774']
    I do not get any tangible reward. I get an item effect removed from me. That is all.

    I, as the Leader of the TKs, can use the Treasury as I see fit, bar a few restrictions, one of which, is that I may not use it for personal gain.

    Is getting an item effect removed a personal gain? No. I do not think it is, because that would imply that being killed is a permanent negative effect. Or that being "alive" is something that is a reward, not a normal state.

    A normal state is NOT a reward or a benefit of any kind. It's something that is the norm. Right? So, in my eyes it is not a reward. Of any kind.

    you said enough with this, imo this should get ya removed from position of power ya hold atm, luckly its nut up to me

    umm lets see, ya get item effect removed? its thats how its called now? being alive a normal state? being dead is perma neg thing? well to some yes, but to some not and for those who want to change it have big problems

    last time i checked revival costed 20gc on market, for ya even more, alternative was priceless help from whole community, but that was obviously only one time thing, and now with molq, which is again hard thing to do

    so when we look up all the facts ya are usin tk resources to get yoar ass revived which in turn will save ya a lot of fuss ya would have to do if ya were to do it molquert-way (assuming its even possible for ya do it, well molq q is hard thing ya said it yoarself and nobody managed to do it yet) or in other way it would save ya tons of gold

    oh also i dunt have to remind ya ppl that spartiatis left game cuz of this "worthless item effect" seigh is tryin to get removed

    moreover the fact that others are dead as well is yoar very slim excusse nuthin more

    so oke seigh... its not a personal gain gettin "item effect" removed at all... how come then removal of this item effect is currently most expensive thing ingame

    this concludes all, but dunt worry seigh, murry aint around and council doesnt read forums, and me is lazy to mail them about this nonsense, ya can stay head of tk

  6. actually if heat values get higher for few mils, then creat price should go up as well, especially if its all about common creats without age whos only use is to get them infused, the person at loss here is the seller, so seller should be allowed to change price after such thing happenin

  7. [quote name='Rumi' timestamp='1344364156' post='119606']
    Our incomplete story mode can be confusing and is in some ways irrelevant to gameplay, yet it certainly contributes heavily to our culture with hidden meaning and symbology, gorgeous artwork, and (somewhat) personalized character development.

    If the (up to 24 hour) wait times turn people away and make them bored, can't we just do away with the wait times and stats/principles bonuses they give? You can make up all those stats in a short period of dueling and we all know it, but newbies don't.

    It would also be nice if the story wasn't repeated at each MP, but split into the chapters. Maybe shades and marind @ mp3, carnival @ mp4, under construction @ mp5.

    Of course, I'd like to see the story continue instead of under construction, and it would be cool if choices defined more than keys and access. Perhaps different paths could offer land loyalty or specific creatures or items. I dunno, just brainstorming.

    nubs have max wait time of 15 mins

    ye it would be nice if story didnt repeat, but then a lot of stats would be lost, more over stats gain is no longer apsulte, its percentage gain (except mp5 story which is still apsolute), smart dude can make alt and have him with bunch of stats due to this, ya get 8% stat bonus on each page atm :D i shamelessly expect to have over 300k (probably more, didnt bother to calculate) ve on mine alt when i am finish mp4 story, and i sacced only 3 lvl 2 trees :P

    and ye i vote as well to get full ch3 released finally, RIP ch4

    also was thinkin to put ch4 on mp6, and mp3 only ch0, mp4 ch1, mp5 ch2, but obvious problem is that ch0 and ch1 are tied with their .... story mode lock (movement and fightin not possible only story ongoin)

    and if we remove that story mode lock, and allow free roaming, would story get even more separated from game? or would that be good move?

    afterall story mode has major point in fighting shades first, then seein marind, AND THEN first real encounter with other players which is in fact carnival, due to this all ideas in this topic fall in water, cuz it would remove major element of game, but then again mp2 attempt back then went against this as well...

  8. exactly, thing is we dunt know how much of which coins are in use and how much of which coins are treasured (especially since theres no such thing as central banks so we have to assume that global/total amount of currency is same as amount of currency in use, due to assumption all coins are in circulation, unless we deduct coins from tks... since they are closest thing to bank)

    the exchange rate shouldnt be static, it should flow according to the amount of currency in use, and banks reserves should be used in order to maintain wanted currency exchange rate.... then we come to the other problem in which it could happen things like embargo on coins from one land, enforced by all other lands in order to dwindle their economy at the time that lands bank has to emit its researves of gold or silver in order to preserve the rate

    anyways.... exchange system, spell or w/e is fine imo as long as it doesnt do change out of thin air, but is done from some kind of major tresuary deposit in order not to hurt amount of coins out there (if there is no gold for exchange, then one cant exchange his silver for gold, and vice verse)

  9. man MoM, ya got really worried by seeing that graph? that graph is short of few years

    ya should check out full graph... forgot where i saw it

    compare md in middle of 08 and now :D

    tell me if ya survived heart stroke :P cuz back then md had 10 times more unique visitors than it is largest number on yoar lil graph, more over number of singups for md in 08 and early 09 make up half of all md accs, nuff said

  10. [quote name='The Warrior' timestamp='1344204313' post='119360']
    I see instantly that this leaves little possibility of changes in exchange rate many people regard 1GC = 15SC as the best exchange rate, but for me, and I'm sure there must be someone else who thinks alike, I prefer a different exchange rate when selling things. My personal exchange rate is 1GC = 13SC and any notes value I see as 1 less than printed (e.g. 10 Gold Note, to me is worth 9GC).

    ya are probably one of few who realized it, when coins got released 1gc was worth around 15sc, and that value remained, however atm amount of gold and silver in circulation isnt anymore at that ratio its lower, yoar valuation of 1:13 is much better but still we cant be sure of it unless we get real numbers of coins in circulation, also with notes, they are pretty much out of use, few that are still out there arent easy to trade with, so their value should also be lower during trades even though they still hold and should continue to be valued by tks according to number on them

    and i dont need to talk about land minted coins do i? if ppl start accepting fluctuating prices of currency, then we could start talkin about land related coins, and value of each coin, and the coins from one land should be separated in inventory from those of other land, and maybe even option to remint them should be possible, but md is far from this, it would also require quite well organized economies and trade procedures

    back on topic, having system implemented to exchange gold and silver, is bad idea, cuz it would hurt gold:silver ratio by destroyin gold and producing silver from thin air and vice verse, if however such system had deposits of gold and silver then having exchange go in the way that deposited silver is given away by determinating ratio and received gold is deposited, that would be good, cuz it would keep same number of coins ingame, and one wouldnt be able to do exchange if this ATM machine runs out of one currency :P

    but hell with all this, we have tks who are mds bankers, simply use them for exchange for now

    imo coin trades are bs atm, i see resources as much better currency for now, which is actually downgrade of society

    by having one stable currency ratio is totally unrealistic to me, all ratios are and should be prone to change due to events related to them, be it increase/decrease of its quantity in comparison to other currencies, be it acceptance in this or that trades/lands or be it the sheer demand in case currency is resource

  11. man SOE is primary alliance of MB, not KOB

    soe badge is coat of arms of mb
    soe was made first
    number of seats doesnt mean anythin
    kob was formed coz mur wanted that each land has "civil" and military ally, otherwise kob wouldnt have ever existed
    more over military alliances in those days dont mean anythin, nothin is decided by them or by creat fights

  12. wait..... wut???????

    game mechanics doesnt allows ya to leave aramory before ya get creats and click continue in story, there is no arrow, this scenario is only possible on mp4/5 but then its no longer the issue

    OR if ya got creats by trade that doesnt counts to system, so that might be problem, system predicts ya will HAVE to enter aramory, which ya cant leave before that shade thingy triggers with clickin continue in story

    so ya got creats by trade? or ya talkin for higher mp levels?

  • Create New...