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Pipstickz

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Pipstickz last won the day on May 8

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  • Birthday November 22

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  1. Aia and redneck have both proven themselves to be better at losing than me, so it looks like I've lost and they both advance
  2. Sometimes I'll attack somebody who has some heads to try and take them all for myself, but I only get 2 at a time by winning. Why does that happen and how can I get all of them in one fight?
  3. Regeneration is a combat stat. It heals your creatures after you fight with them. Some creatures have it naturally, others may need to borrow yours via influence. Energetic immunity is a stat that buffers against the negative effects of walking. In particular the higher your EI the less VE you lose by walking in places other than your homeland (doesn't work for No Man's Land citizens). Trade sense is a stat that buffers against shop prices. The higher your trade sense, the less WI you need to buy armour. Briskness will increase the amount of heat you can harvest with your Erolin
  4. Aramor Assembler on Gateway Island is titled Aramor Assambler
  5. Similar issue, clicking outside the frame used to close it, that behaviour doesn't work for me anymore. Clicking left or right of it works fine, but underneath doesn't anymore.
  6. To the best of my knowledge the private message system is entirely private between the two participants, so it's a great way to have quiet conversations.
  7. Some general rules of thumb according to my understanding: If you find something that seems like an exploit or bug, don't abuse it for personal benefit It can be ok to "paint outside the lines" (ie. break or bend some rules) but realize that you do so at your own risk Try to respect the time and effort of other players Don't threaten or harass others, or anything similarly personally abrasive Don't make similar mistakes multiple times
  8. The most important buttons of the whole interface, in my experience, are Navigate (left side menu) and inventory (bottom bar icon which opens your inventory in the right side panel). Creatures page (left menu) is also important if you want to look at and heal your creatures. Most of the rest can be explored at your own pace.
  9. Shard abilities generally interact with the marks of other creatures and can have various effects. You can give a creature a shard ability by sacrificing other creatures of the same species to gain shards, and then spending those shards on your desired creature's page.
  10. A good way to get a large amount of heat scars is to ask somebody to set a defence ritual with huge VE and then beat it. Creatures who use lifesteal can be a great way to accomplish this.
  11. The intoxicate ability doesn't seem to do much in combat but if you can hit your opponent's creatures with it, it should reduce your opponents stats temporarily once the fight is over. This can be confirmed by the trigger "intoxicated_by_[your player ID]".
  12. There are tag dispensers at various locations around the realm. I've seen one in Loreroot and one in MagicDuel Archives, but there might even be more. Each tag on the different dispensers has unique requirements to access it.
  13. One way to accomplish this is to trade your creature to a trusted friend and have them give it back, though your creature will lose some age that way. Another way to accomplish this, if you totemize a creature and then quickly untotemize it, your creature will keep all its wins, age, and other stuff but will return as a level 1 version of that creature, allowing you to rename it or even stop at an earlier level.
  14. First you should prepare with a heat jar (can be found in Golemus Golemicarum as a shared tool) and 2 timeless dust. Then set out to find the totemizer, it's a clickable item somewhere near the Archives. A notepad would be handy too, as the totemizer will ask you for both the heat jar ID number and the ID number of whatever creature you wish to totemize. Once you give the creature ID, you should get a shiny new totem.
  15. Each location in MD has viscosity that can range between -80 and +20. As an example, if I'm at the Gazebo of Equilibrium and it has +20 viscosity, it will cost 1 + 20 AP to move away from that location. If I'm at Plains of Liberty and it has -80 viscosity, it will cost 81 - 80 AP to move away from that scene. At minimum (barring unusual circumstances) a scene should cost 1 AP to move away from. Viscosity is lowered by 4 in a scene every time somebody moves away from that scene, and will raise back up over time. Volition is a stat that is gained when you reduce the viscosity of a location.
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