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Everything posted by Suuljin

  1. while a minor thing itself, it could cause some story related oddities, so... when i activated both tainted warrior/wodins guard i got access to chase_wodin as a necrovion soldier. scenario: gather a bunch of fellow assassins, just for style change the casting words of chase_wodin into [Kill the Brightling!], mass attack wodin with an attack bonus of up to 950, activate jump to leader position to flee immediately @MRn: changing to wodins the cruel is likely caused by activating both warrior description and wodins guard, merging the titles.
  2. may the stars shine bright around you, bearwatcher.
  3. to prevent further confusion about attacking idle players: as elias posted in the dojo multiple times today, attacking idle players is allowed only if the players have left a note in their papers/personal log stating that they may be attacked. if you want to farm loses/ assist others by allowing them to attack you, please write it in your log by clicking the "L" button in your papers.
  4. some doors closed, others opened - thats the course of the world. as for alliances - they are not snakes, which you kill by cutting their head off. they are hydrae, a new head may grow... and others may enjoy the freedom of treating former alliance members as equals... whatever that may mean...
  5. good, so there is an official list now... i have some names that weren't mentioned yet: [note: since it is older than this thread it might be inaccurate regarding the mp level. i also think that most of them have learned to accept the dojo rules now, but in case they dont - here it is] mp3: Vinzenzo mp4: AbysmalOdin jun10121 / Dark Knight Jun Nolte johnstar
  6. [i]observing the speakers, he silently follows the discussion with a smile //phrog sure would enjoy this: rumors, a heated up dispute//[/i] i am not far from sharing your reaction, tarquinus... but let me remind you of the fate of cassandra, the seeress... so, prophet of fear, although your short-tempered nature and nebulous words tempt us to mistrust you... i will, for now, assume your intention for starting this was pure. realize, your anger is pointless. if there is a force to come it will meet us prepared. if there is more... like tarquinus said - speak and we may listen. yet, if
  7. first of all, i second penelopes point about meta-gaming and godmoding. in any form of rp meta-gaming (i.e. telling other players how they react, what happens to them or how they feel about something) is considered very bad etiquette. most roleplayers simply hate it. on a similar note, godmoding is known as mood-killer nr.1 (being able to conjure a flame to light a campfire is nice and flavorful if it fits your story, but evolving this skill to end the planet in an inferno of all-consuming flames because your char somewhere got taught a firespell would be.... ridiculous) it depends on the
  8. hey, wie geht's denn mit der übersetzung voran? ist geplant ALLES zu übersetzen (u.a. die verse der verschiedenen gebiete) oder nur storyline und menütexte? falls ihr noch hilfe gebrauchen könnt schreibt mich einfach an. frohes schaffen
  9. Suuljin

    Help phrog

    if i am not mistaken, there is a little flame, breathed by two medusae, over the gate of ages where he collapsed... and the gates are the entrance to golemus. maybe the flame pillar really was his destination...? an option would be, to try and use the breathed flames to relight his fire... metaphoricly... just long enough for him to reach what he originally searched... the means to achieve this could indeed be to gather supporters, "join them and blaze brighter together".... like mishadowst said.
  10. Suuljin

    Help phrog

    well... there is this flame-pillar on mount kelle'tha...
  11. i see the problem md is faced with. in wodins case a detailed description of his ROLE/POSITION should be made to make sure the idea of the ROLE wodin ullr stays true. a possible way to explain the changes in his personality and acting could be: the great warrior passed away, his soul extinguished, the abandoned armor a mark in the land. people from near and far visit this "grave", where the desertet remains reminds of wodin ullr. the mourning of his friends, allys can hardly reflect the mourning of the land golemus itself, for it lost a loyal friend and protector... ancient spirits of gole
  12. spoken well tarquinus. indeed it is vital to verify our information, if this is possible. it seems we were satisfied to fast with what we believed to know... the agendas, the reasons to fight we have to find in order to understand and take the right action... includes the understanding of the shades, to which degree we might be able to, or at least their motivation. studying the history of this realm is important, not just for the imidient future, but remember that we are strangers in this lands, the shades have lived through this history you, me and other sages study... what survived in scr
  13. to reply to phrog and the general discussion... hmmm... i guess the first thing we had to think about is what war and fighting actually means... i will share some thoughts and fragments as they come to my mind, not refined yet, open for discussion: is the fighting we do already war? i would not say so, the existance of the dojo, even if not known (or accepted) by all yet, proofes that it is at least not the same. some may argue what the purpose of the dojo is - preperation for war? hmmm... it is open for every "side" in this "conflict", so the answer cant be that simple.... some would refe
  14. hearing the news of alches "death", suuljin wonders the story we heard told us what others have seen... we have no idea about alches reason for touching the flames. and as blackthorn said, so close to his goal, alche wouldn't have made a silly mistake that puts all his achievements at risk. i believe there has to be a reason for his actions and we have to find that reason. nodding to innundo, with an acknowledging smile //changed, hmmm.... isn't innundo a friend of kalazdad, who, too, changed... transformed... becoming a being between life and death? a good thought indeed.... and a witty re
  15. saying this, suuljin realises that he judged too soon *sigh* another perspective... another possibility to come one step closer to the truth...if we try to look at the matter with his eyes, not just our own... the things repo said cast a completely new light on the matter as well... but nonetheless... ren seems right... sometimes we need to start things with little but braveness and wit... and use what we find on our path as we go on... deeper...
  16. very true for game mechanics, as in nearly every good game. but the plot, the actual story should have many odds and ends you can relate to later on, using them as a way to introduce a new quest, to deepen the lore and background of the world, etc. i think the story can't be complex enough^^ (my personal preference for a good story) the trick is to have a clearly structered main-story, and some deeper-in sidestorys different players can bring forward if they want, without "forcing" others to follow it. so there is a simple access to the lore, but also many deeper, hidden truths. some will
  17. about your last post, blackthorn: when speaking of pandoras box, i dont neccessarily meant other, additional principles, but as you said, combinations of existing ones, that could prove to be a course for some, an instrument for others. its like discovering the theory that lead to the atomic bomb. all steps seperate where for a greater understanding of science and how the world functions, yet all together, in the hands of someone desperate or plain ruthless, unleashed a wrath that changed the world. about the evolution of principles: that mainly meant that their should be no cap to the und
  18. to your question: i would definitely say: let them evolve as the game does! taking into consideration that, thinking a bit about it, you could easily come up with a way for every principle to shaken the very fundaments of universe, there should be no maximum to reach, because the ultimate end of evolution in a principle would mean that you have discovered all their secrets and interconectivenesses with the world, thereby reached enlightenment and became a demi-god ^^ it so much more flavorful imho, to be on an endless jouney of understanding, knowing that each step you do will improve your
  19. @ stormrunner: well, transposition and time ARE related... "For completely understanding an identity or a mark, we must not take into account time and we must combine all the stages of that object’s existence into one continuous thought. For instance, an action can be condensed to a simple identity, understanding the beginning, the course and the end of that action as a whole." this is a direct citation of the text about transposition. the things i highlighted are clearly referring to time (contradiction is a relation, too) and little "imagination" is needed to link them to cyclicity: "beg
  20. ... all i said in the former post was meant as a response to blackthorns great logical problem solving suggestion... as it took me half an eternity to polish my post, many others have replyed before me and seem to agree on his suggestion. nonetheless i want to encourage others to come up with different ideas and to rather keep the question alive by coming closer step by step, than by solving it rightout... blackthorns idea is a great "first step" (or solution...), but i think it could establish great myths about the adventure if it wasnt to end it now, but to greatly progress it. we are t
  21. listening carefully to this new information, suuljin started to meditate. indeed, blackthorn seems to be some steps ahead on the path to understanding... very close to it indeed. but then, it may be just as well some skillful use of the principle of imagination... or just another perspective on the same truth... everything said is sensible, but it relys on things what we think to know about the principles... recalling the descriptions of each, they seem more like an introduction to the possiblities within each principle, not like the deeper truth we seek, like the secret of a book of prici
  22. i havent read the whole threat about the pyramids (just the first and last post for now) stumbled upon it reading the adventurelog for the first time, so if any of my thoughts have been discussed and considered already - just interpret them as a credit to whomever came up with 'em first --------------------------------------> looking at the picture envy gave us, it seems as if there where not one but two pyramids floating in the pillar of flames, one pointing to the sky, one to the ground. the pilar itself is one part of the principle of elements (fire), i think, together with the moun
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