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Calyx of Isis

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Everything posted by Calyx of Isis

  1. [quote name='King Bull' post='24577' date='Jan 31 2009, 02:49 PM']... when Khalazdad the Black Merged with Khalazdad the White at the House of liquid Dust there was a cube there held by SageWoman in this Cube the merge had to take place for Khalazdad to become the Grey. I believe this cube to be made of diamond. I have heard Khalazdad speak of a Gold Cube. this Gold Cube may hold a soul and Khalazdad spoke about this Gold Cube to be lost in Loreroot, but was unsure. I know where this diamond cube is and it is safe.. The Gold may hold the soul of Marind Bell since we all have a cube given
  2. To the writers -- I am enjoying the current story very much. I'd love to be part of it, somehow, especially since visiting the graveyard. Very enjoyable. Keep up the good work.
  3. Funny how people choose only one even when more than one is permitted! Ah! Now I understand why so much happened while my back was turned. It is definitely getting better and I'm sure the improvements will continue. Great start, Ren.
  4. It's not your spacial sense. As you move from scene to scene it often happens that the perspective has changes and right becomes left and visa versa. Fixing this would require a lot of new artwork and code. Many of these discontinuities are deliberate and you are intended to be confused. For example, the rear exit of Loreroot is supposed to be hard to find. Most travel arrows name where they link to. That's what you need to pay attention to until you are totally familiar with a new area.
  5. Manu -- Your creation is awesome and awe inspiring. Until I found it I had rejected every PvP game I had ever encountered. However, I am a student of shamanism and the Tao, and to find these philosophies so deeply embedded in a game, I could not walk away. This is the most original game I have found in a long, long time. Bravo!

  6. If the poll had options, "I am captivated by most of the story lines," and "I am captivated by all of the story lines," I would have selected one of them instead of picking one branch more or less at random. I like Manu's way of growing the game and testing ideas. I hope that my character may one day prove worthy of one of his abductions! It sure is an interesting way to make the game and story grow.
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