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Muratus del Mur

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Muratus del Mur last won the day on December 25 2020

Muratus del Mur had the most liked content!

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About Muratus del Mur

  • Rank
    The Mur
  • Birthday 03/06/1982

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  • Website URL
    http://magicduel.com

Profile Information

  • Gender
    Male
  • Location
    Bucharest Romania
  • Interests
    Photography, oil painting, writing, understanding minds, programming, sculpting, building stuff, experimenting, rain and fire, Paganini, smart sexy girls, near death experiences, driving fast while drunk, nothing and everything
  • Playername
    .Muratus del Mur.

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  1. Its all ablut the attitude. An older player thst returns to see whats new, chat aith old friends, etc, without any real intention to play would find the island frustrating. A real player old or new that wants to discover the island secrets will find it fun challenge. We need to decide this ancient issue about making things convenient for old vets that no longer have the enthusiasm to actually play, or to keep things even harder for them. The way i see things should be, the island should have different ways for old and new. If a vet becomes stuck there, porting them out is a way
  2. I think the island is automated enough to be able to take newcommers to the mainland via multiple ways. What you describe has nothing to do with the island but with the realm in general being based on accoubts that are not on the island. If you ask me to chose between moving newcommers where old accounts are, or allowing old accoubts to access the island , i prefer the island as it is, because it offers a good amount of single player activity. Sad to say but single player activity is the only thing that can fix such times, not putting remaining active accounts in same scene.
  3. Probably he means this is just an other ideea that will never come to life. A common missconception due to the huge volume of ideas in md in general. About "normal" alliances, i think it depends on the occasion, its past, its official vulnerabilities, etc. This could be a tool for a well planned passive storyline, or disaster. Either way, change brings motion, and motion keeps things interesting
  4. ok, keep us updated:) All the things i plan are applications of the A25 tools, for alliances, so they can adapt to however the alliances will work. ps. Its not important how easy it is to overtake a leader, but what you need to do that and what you pay/sacrifice while doing so.
  5. land loyalty is indeed a much better stat for this, its something added long after the initial loyalty one. If chew does the voting thing he was talking about, then maybe these can be combines. Allies with a different entrance mechanism will only be able to kick out members or leaders by majority vote, totally eliminating traditional loyalty stat (just from these) I think that sounds ideal, at least in some cases, @Chewett ?
  6. maybe give the info about the secret path in to all current members of that guild plus two picked by them, that are not part of the guild? the could guard it forever, or not..
  7. every backdoor into an ally will come with benefits and sacrifices. Thinking about how to do this, will bring up important concepts and ways of using a25. For example, i think such a backdoor could benefit from a global counter, to prevent it being used too often, or maybe a check for the ally state, to work only if ally is disbanded...things that do not exist right now, but i will code them, and/or document how its done. Alliances and guilds should have such backdoors, at least in my opinion. Someone asked, what if i have 100 woodcutting but i am in GG, does that make me
  8. i don't think that your plan and mine are in conflict. The one you do is something that applies in a more official way and to all, and the one i am talking about is more of a quest, and totally different to each. A backdoor, because thats what i called this, is something secret, hidden, by definition Go on with your plan, mine will hapen over time, one ally at a time.
  9. I am about to do something crazy, but you can influence my plan here. I want to create an automated way in for all, or some, alliances, that will consider only things that are relevant for that ally. For example, Woodcutters guild should have such a backdoor for anyone with the right woodcutting skill. War alliances should have a backdoor to allow in people based on their land loyalty. You can suggest or demand (depeding on your tag and role) actual setups for this. This will also be a way to infiltrate and disband, but also to revive disbanded guilds. I will use th
  10. Thank you If others would want to share theirs please keep posting, i need a couple more, doesn't mater if you are young or ancient around here. Good or bad, just keep it honest and a personal view.
  11. You could also te me your overall experience with md, how long you've been around and how everything was for you.
  12. hi everyone, I need some testimonials type of texts, like for example what means MD to you, or how you would explain what md is to someone that has no clue. They don't need to be positive, but should make someone intrigued and curious. If you wish to help me with this, you can post here (if you want them signed by you), or send them to me in private (if you wish to remain anonymous) Thanks
  13. Touching words. Nothing is meant to last forever, that includes also you, me, anyone, not just "a game". From my perspective, i see MD as a place where people come, learn, evolve, get frustrated, revives their curiosity, they make friends, etc.. its a place, disguised as a journey. At some point in life, every such place you encounter teaches you a lesson, then you leave with what you learned. You go on, and the place opens its gates for an other one and so on. People always wished to expect from MD an end, while it has no end. Just think of the concepts..i started coding it when i
  14. thanks for the clarification everyone. I was worried there was no interest. Sadly i did what i could with the interface, the things left will be done slowly over time. The radical change had to be done asap regardless of cost/outcome because the old one was based on things no longer functional. Also there was no way to keep the visual goodies of the old interface, and the new one is designed on different concepts..i expected this will not be easily accepted but i still believe everything its on the right track, just takes time to perfect and people to adapt. The new inte
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