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Udgard last won the day on December 2 2012

Udgard had the most liked content!

About Udgard

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    Golem Elementalist
  • Birthday 10/05/1987

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    The Lab
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  1. And if implemented, should really therefore only for MB, and only once research on the land weapon and their mechanics are fully understood and lasts only as long as the activation requirements are met. Not as something available to all lands.
  2. I didn't have a chance to join the discussion, so I'll just pour mu thoughts here regarding crafting: With how me (and the other crafters) have not been very active lately, it would help expedite the item creation process if there are other avenues to which people can go to. However, from personal experience I feel it's best if these are the council members instead of a new person (especially one that gets changed the moment that person is no longer fully active). One thing that should be kept in mind regarding items is that they stand at the real reality level - they're inner magic wi
  3. Ady technically played for a very short while, I dunno bout Valy though. They're still a kind of legend on the game, though if we want to limit this to just legendary players, then perhaps they should not be counted, yes.
  4. NelyaSetesh Morrel BlackThorn GlorDamar Ady Valy
  5. I've been away for a while so I'm not sure... but is there a way to semi-permanently lock someone in place? Won't jump/chase/teleport spells and all that circumvent that easily?
  6. Ah, I might have misunderstood when you mentioned "new features or features variations it will require" and thought I could go crazy with suggesting new features to support this. Artworks and descriptions for the creatures are all ready, all that is missing is the combat ability/stats adjustment to current metagame (which I'm totally out of touch with nowadays). If you want to look at it, it's also on the forum private section on this link. Most of the quest can be doable with current functions - new feature I mentioned are just suggestions but not really a must for it to work. One e
  7. Progressive combiner + spells : use spells as ingredient to create an item, or even another spell. Illusion + pickable resource : illusion of resource Heat voting + progressive combiner + spells : community effort kind of spell effects (similarly can be used when you want to implement Land Weapons as usable)
  8. Wow, this is exactly what I hoped was available :D I've had a bit of the framework in mind since long ago, but I still need to flesh out the actual details. I do realize that I don't have as much time for MD, so I don't expect to actually get this selected for this particular batch, but I'm going to share the basic idea here. What I have in mind is a game-integrated quest as a way to hand out the Golem creature as reward, and most importantly make it available even if I am not in MD anymore. Quest would include building the golem core (can be implemented as an untradable quest item that w
  9. So, is this manu dude your master or your puppet, Mur? Or maybe puppet master :p
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