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Everything posted by Rendril

  1. Since it is a tribute to Knator Commander, is there any request to use a knator in the rituals?
  2. I would like to join. In addition to No one's questions, will increases from the MD shop be allowed?
  3. Phantom Orchid, we already had the intention of archiving such knowledge. We are still in the process of reorganising the alliance. Most members are under demanding schedules in RL and we lost some key members of the alliance. Give us some time to get things running again Grido, I think the element sections you are refering to are part of the quest Yrthilian is working on.
  4. It is a good idea but there are inaccuracies in what you have written. As for learning how MD works, there is a basic "How to play MD" given in the tutorial, but the finesses of the game are meant to be discovered on your own. Yes, there are many ways to do this, you can ask around and get help. But the point is that if you want to find something, you must get a shovel dig for it, not have it given to you on a platter from the forum.
  5. PHP has a mail to function which can do this. It can easily take whatever is in the message (or multiple messages) and email it to you. I have never seen PM's getting lost. Instead, both the default window and the cloud display only the last 80 messages. I'm guessing the SELECT has a limit of 80, this could be solved by paginating.
  6. I think the stat modifiers are a great idea. The reason for the imballance is that the increases are not proportional. Giving a static increase to the stat causes this imballance, for example if 2 students have a test and frist student scores 100% while the other scores 50%, and the teacher decides to give and increase onto the mark by 20, first student gets 120% and second has 70% but the proportional increase for student 2 was higher and he benefited more. I would like a proportional stat modifier but rather than implementing new modifiers for the creatures, just use the given stats as
  7. Czez, I see the usefulness in anonymity when gifting an item and I feel the mail system can accommodate the notification as it is. If the mail were to be sent from your account but with a different name or perhaps a category added, you could see it in the outgoing messages and surpress it, thus preventing the receiver from seeing who sent it. The idea for transfering many items at a time has already been brought up, it did not occur to me that I needed to include it in my suggestion. Certainly, with mass transfer of coins getting flooded by mails would be a problem, so I would hope the ma
  8. You are of course entitled to your opinion. I would like to know exactly what powers were removed. I know there was the teleportation to Golemus, which as king (regardless of being and RPC or not) it is understandable for Yrhilian to be able to revoke, but were there other powers taken away?
  9. [quote name='Pipstickz' date='01 October 2009 - 05:29 AM' timestamp='1254367787' post='43326'] Oh, and Rendril again: It wasn't entirely RP, as Yrth took some of Grido's spells. Then there's also Khal the White, which COULD be an RP thing, but then he does control the actual account, as far as I know. [/quote] He, as king, stripped his subject of his powers and exiled him. How is this not RP? I agree, the manipulation of the account is stretching it, but it is being used as a method to resolve an in-game issue, in and in-game fashion.
  10. [quote name='Pipstickz' date='01 October 2009 - 05:17 AM' timestamp='1254367042' post='43318'] Because it brings people like you who bring up definitions of the word, which is not what this is about. This isn't your English king, this is MD. And to Renril: Lots of things are based on public opinion in MD. Lifeline's banned accounts (In my opinion, a slightly less blown-up, but bigger issue than this) were decided by vote, new features are decided by vote...Mur wants his players happy and entertained xD [/quote] The events differ greatly. Grido's exile was an RP and in-game matter, Lifel
  11. [quote name='Grido' date='01 October 2009 - 03:09 AM' timestamp='1254359383' post='43289'] I'm just asking, specifically to the bold bits, but you know, any bit, which bit describes the situation yrth is in? There is a large proportion of "his" people objecting to his rule, [s][b]ruling is cemented[/b][/s][b], [/b][s][b]stable[/b][/s], and there are complaints about his abilitie to rule as well, bad decisions etc. [s][b]undeniable ability of the King to rule[/b][/s] So...yeah, how is he a king again?[b] [/b] [/quote] It appears to me that this is an in-game issue which you are trying to s
  12. I noticed that the game doesn't notify you when you receive an item, or who it was from. I think it would be useful to have a log of sorts, which displayed items your character has given or received, perhaps something akin to the public log, which could even act as a history of the player. However, this would require substantial coding and would ask for an entire new section devoted for it. I suggest using a system already in place, the mailing system (I think this is already used for alliance invitations) Have a message sent to the receiver saying "You received <item name> from &l
  13. Try reading how to play it...
  14. I have sifted through the logs to determine the outcome. As defined by the agreement, you are considered killed when you have an IN attack which you lost, your are considered to have killed when you have an OUT attack with a victory or win and have not yet been killed. Please correct me if I have misunderstood, or if I made a mistake in the logging. Allies: Knights of the Bell. Liberty Cless Metal Bunny Jtz Champion Handy Pockets AqlBeast Death Ring Defenders: Necrovion Sentinels, Children of the Eclipse Raven Ailith Pamplemousse Jester skinwalker fiju Guybrush Threepwood
  15. I also experienced this problem (after the announcement about the updates taking place) The scene flashes on and off, fixed by refreshing. Also noticed the scenes not loading at all, but players and chat remain, only happened twice so far refreshing seems to fix it after a while.
  16. [quote name='Fenrir Greycloth' date='14 September 2009 - 12:59 AM' timestamp='1252882743' post='41702'] That is not true in al cases. Tendril. [/quote] Which is why I said there is a reason behind it when they do not show
  17. [quote name='Prince Lewas' date='13 September 2009 - 07:43 PM' timestamp='1252863794' post='41695'] I absolutely agree with Strange... I think, it would be great to mark the arrows with the place where they points to. Marking with at least the coordinates of the place would be good enough [/quote] Arrows already show the name of the location they point to, there is a popup when you hover over them, if they don't show the name there is a reason behind it.
  18. Do you mean messages in game or on the forum? HTML in messages wouldn't affect server load since it is simple text being sent (your browser renders it) Messages should be sanitized but it would be nice to have text formatting (changing words to bold, italics etc) something similar to BB-Codes. I haven't noticed this happening in game though.
  19. Have you checked that images are not disabled?
  20. A worthy cause indeed. You have my vote.
  21. I found that heat doesn't display well in Opera, have you tried using FireFox? It can also happen that you lose the heat in the time it takes the page loads.
  22. If there's a lot on your mind it's there to help you forget, To relax, rewind and leave behind the regret, The first sip makes you well before you know it's time, And you're saying to hell with the salt, lemon and lime, Salt, lemon and lime time! Con tequila, floor =D

  23. I have been wondering about the secret for so long. Now I see. Now I know!

  24. They do not reward enemies yet allow them to take part in their quests? If it said "Complete this quest and the reward is this and this" it is in effect an agreement between the quest giver and taker that performing the quest would result in the reward. Yes it is up to the RPC whether they will give the reward for the quest but without some guide line as to what would eliminate you from the reward anything could be argued. For example, "Your post had an even number of letters thus you will not be rewarded". Perhaps it was an implicit premise that the reward would not be given for being a
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