I want to sell the following creatures what would be the going price for the following (most cretures have 1 - 5 tokens on them) . Creature and age given below.
Water Daimon - 3274
Winderwild *2 - 3273 / 3095
Imp - 3240 /2786
Pope * 3 - 3050 / 2069 / 2069
Joker - 3003
Grasen * 2 - 2998
Blood Archer - 2997
Archer - 2380
Rustgold *2 - 2996/ 2734
Doppelganger - 2614
TS * 2 - 2908, 2109
Angien - 2942/2905
Dark Angien - 2483
Madhorn - 2733
Shade - 2743
Santa - 2738
Reindarch - 2737
Snowman - 2218
Weed - 2181, 2181
Elemental - 2135
Sharptear * 2 - 2133 / 2133
Tree - 2126 / 2102
Grasen (all kinds) *4 - 2000+ aged
If the price is right I will sell them all.
[quote name='dst' timestamp='1355225518' post='128004']
You are a slow think if you think I care about such things.
I bet you have no idea who those 2 players are or what they have done. But you like to yap.
I accidentally gave you +rep instead of neg rep.
God please forgive me...
I mainly listened in this case because I felt silly after posting this before being told how silly it was. (I'm under '1' years old myself). It would be funny if both of them decide to come back around this time.
Wasn't purposefully trying to do either (I'd actually like to keep my current post rank) On second thought, making an Offtopic post about vast 'age' differences would have been a better idea (I guess that might still be considered spammy). I'm still getting used to this forum where there's so little of anything that can be possibly construed of spam (which is great, but it's kind of weird). Sorry!
As i am not very much online lately, i might be somewhat disconnected from the MD-reality of the events I organize. Therefore i created this topic to hear a honest opinion about the "Dominion Journey" event and maybe learn something from your remarks and use that for the next events.
I will also share a bit of the concept behind this event. A short dissection of this quest might help some of you to better organize their own quests on other occasions.
---- long read ahead, you can skip ---
The concept behind the event is simple. Here are the 'ingredients':
1) The Moment
A quest can't start just so or it won't get enough attention. The birthday event was a perfect moment to put in motion something i wanted for a long time
2) The Attractors
To put things in motion you need a powerful 'attractor'. My name guarantees the rewards will be 'awesome' and I realize not many quest makers afford such 'attractors', but on various occasions the rewards can and were officially sponsored. The attractor in this case was both powerful and unknown, mystery adds up to the value of an awesome reward, but careful not to disappoint. Attractors are the magnet, the motif that gives energy to an event. In this event there were three attractors: The dominion visit, the rewards in case of success and the event in itself. This last attractor is an advantage of any good quest maker, people learn their quests are entertaining and will participate also just for the fun, that is very important.
3) The Breaks
Leaving the attractors out in the open means everybody will storm in to get whatever they can grab ad there is no quest for that. You need some sort of breaks so to speak to slow down the rewards gaining. A single task/riddle would qualify this setup as a quest, but not as a full size event.. big difference! The breaks need to be suitable for the power of the attractors. If the attractors are not so powerful the breaks need to be fewer and less 'breaking'. If the attractor is powerful, you need progressive breaks, not just a big one, because its not a lottery. In this event the breaks were the 8 people in the organizing team.
4) The Flavor
This is where i experimented something new, from my point of view. As you know, the riddles and quests were not planned by me but by the organizing team, the 5 challengers and the 3 gate keepers. This means that each one will add to the event his own style and flavor. The overall setup (the deathwhisper tunnel) and the advancing system (fail you start over, win you move on - russian roulette style) were the glue to bring these challengers in a coherent form. This chain of questmakers, both experienced and totally unexperienced provided the variety needed to balance the boredom of the tunnel, in a way. There is a part of the flavor that i will not detail and that one will happen for the 10 that managed to pass the last gate keeper
1) One unavoidable issue is related to the timezones of the people in the organizing team. However i never intend to make things easy, so the only thing you could see as a real issue is if ALL challangers were on same timezone... but as long as they were not, it means all the participants were facing same timezone issue so the odds were equal.. or am i wrong?
2) I gave free hand to all challangers to do whatever riddles they could think of. I think things could have been better if the riddles were entirely non md related and even 'google-able' so to speak. md-related riddles could have been reserved for the gate keepers only.
You might have noticed there was a ap requirement for the scenes. I said you should not jump over a gate keeper, but you could have walked by him if you could 'afford' the action points cost. I could have given the challangers a picke stoc to give to those that fail (or make it automated), ..that could have been very very interesting.. but i thought of it only too late.
Joining forces to solve a riddle is not cheating. The purpose of such an event is to entertain, to put things in motion, and doing _everything_ to solve the riddle is in general ok. In my opinion.
Trading the gatekeeper items is also ok, someone very skilled, able to pass a gatekeeper riddles repeatedly , could have 'earned' lots of silver for letting others in with the items he aquired.
All this might look as cheating for some, but remember md is a realm for both the "good" and the "bad".