One thing that I remembered talking about with Dan was Weariness. The rules as they stand right now are:
Weariness: if you lose hp during any turn, add the following damage: damage=for k from 1 to n do sum of〖5×(k^2-agi) 〗, with n is the last phase that you do an action.
Weariness is something that definately needs to be changed. It makes killing way too easy. I remember that weariness did more damage then the damage done by an other player. (though I could be wrong about this.) Weariness isn't that bad of an idea, but in