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Everything posted by Zyrxae

  1. Every script I try to run gives the typical incorrect location error ("#Add (locations COORD) on the first line of your script, replace COORD with the location where the clickable is. You can specify multiple locations that can run this script by adding whem with comma") despite the correct location setting [(locations 1_2x1_1) for the brick at Wind's Game, for example] being present in each. I've tried this on several clickables, RPC and Grade 4, as well as browser fixes (cleared cache/cookies, updated Flash), none of which made a difference. I'm probably overlooking something obvious, just can't figure out what that might be.. EDIT: This seems to be working now, but only after changing another part of the code, not the location setting. Possibly the error's a misnomer..or that there's only so much trust we can place in error messages.
  2. [quote name='Nimrodel' timestamp='1364196394' post='134404'] The quest feedback form isnt public. This one is. Hence the voting. [/quote] Then why not just copy the current quest voting form, Likert scale and all? That would solve the following issues in one fell swoop, but would be much vaguer. Besides, I can’t think of a good way to convert the reasons for joining/not joining questions onto a straight five-point metric. Perhaps this poll is unsalvageable or doomed by its very nature, but I’ll take a shot. Chew and others please poke holes in this where constructive. 1) Why did you join the quest? > “Because Mur sponsored the spell doc” has undertones of “I thought Mur would protect me”. Something like “The potential reward outweighed the potential consequences” is perhaps almost overly biased in the opposite direction, so maybe “For the reward” would be preferable. > “Because I thought since someone big was sponsoring, the quest might not be a troll quest like the ones before” Equally unbiased would be “In my greed for the spelldoc I didn’t look before I leapt”. Redundant though this option is, it’s a specific opinion that several people seem to hold. Possibly: “The sponsorship allayed my concerns.” Those who chose this option could detail their concerns below. 2) Why did you not join the quest? > “I didnt want to be trolled participating in seig's quests like before” could be split in two (these are checkboxes and not radio buttons so this should provide more information): Change’s “I feared the consequences of joining” and a Seig-specific “I was wary of the organizer”. > Add “I didn’t have time”. 3) How was your quest experience? > Copy the Quest Voting page for this one. Troll is an offensive word, and name-calling does your own image no kindness. 4) What all did you find good in the quest? (tick the ones you think were done well) > “None - Did nothing at all about this quest impress you? (please check this option if you think the quest didnt deserve any kudos at all)” to “None - I disliked every aspect of the quest.” I think this rephrasing more accurately reflects the harshness of the respondent’s stating that they disliked the event from start to finish. > If you’re really interested in fairness then I suggest having people rate organization, adherence to theme, quality of challenges, aptitude of reward, judging, and enjoyment EACH on three- or five-point scales. You may wish to combine some of these positives to keep down the length. 5) Do you expect some sort of intervention for higher powers regarding the various issues faced in the quest? > What you consider “various issues” others might view as simply part of the quest. “Did you expect higher powers to intervene in the running of this quest?” should suffice. > Those that didn’t join the quest probably also have an opinion about this. How about: - Yes, and I joined - No, and I joined - Yes, and I didn’t join - No, and I didn’t join Even with these modifications, the whole idea of this poll being public feels somewhat ‘off’ or cruel, and the criticisms leveled so far seem less than focused on constructiveness. We won’t “all have our chances winning the same prize from better, proper quests in the future” if people are scared off creating them or participating based on the negative feedback that this quest received. — — Q4, “Other”: I liked - that this quest got people talking and thinking in a way that I haven’t seen happen publicly in recent times—in a very “MD” way. - the twist of killing those people voted to save. - seeing a new location. - the question posed in Stage 2. - the challenge of reviving myself and attempting to help resurrect others. - that Stage Four was kept a secret. I consider this also to be a clever twist. I disliked waiting, although waiting is for better or for worse very present in this realm. I’m very curious to see others’ entries and for some insight into the scoring mechanism involved.
  3. [quote name='Valldore Nal' timestamp='1364146251' post='134389'] What about the dead ? Do you actually have any plan or they are supposed to look for other means to revive themselves ?[/quote] [quote name='Seigheart' timestamp='1362200305' post='133293'] There are real repercussions to failing, so be prepared to complete the examination. I will not reveal the repercussions until they are handed out. [/quote] Honestly I'm somewhat surprised at the leniency of these repercussions. Of all the possible ways to punish a person in this realm, death with many exits seems a fairly light sentence for less-than-successful attempts at divining the methods of the mind of the Day of Fear's creator.
  4. While player-run/scripted quests and events* and built-in (Loreroot guards, Broken Pattern) puzzles are enjoyable and rewarding, they lack the sense of unification present in the time of the Adventure Log. This collective sense of purpose has been important to the coherence of the realm, and I feel MD is missing some part of its core without it. When the Log last splintered it was in no small part because people had come to view it as less of a realm-wide storyline and more as a tale of a few select players. Without this overall direction, MD is and will remain a scattered series of pleasurable episodes. * [size=2]Day of Fear, the Month of Free Lands, Maebius’ monthly quests, Eye of the Beholder, holiday quests, even the Dominion Journey; indeed[/size], every quest that has run in the past couple years.
  5. [color=#282828][font=helvetica, arial, sans-serif]Name: Zyrxae[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]Age: 662[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]Sex: F[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]Association: [/font][/color]Archives/Between [color=#282828][font=helvetica, arial, sans-serif]Affiliation: Strivation[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]Greatest Strength: [/font][/color]Passion [font=helvetica, arial, sans-serif][color=#282828]Greatest Weakness: Apathy[/color][/font]
  6. [quote name='Chewett' timestamp='1362639962' post='133559'] Legally all the artwork belongs to MagicDuel and therefore you are not permitted to rehost them. However provided you remove them as soon as you sell he artwork and state that you are using the images in a way that conforms to fair use policy then it should be fine. Did you speak to the artwork approvers for the legal aspects? [/quote] I hosted these remotely due to your concerns regarding limited space in the forum gallery and chose Picasa for its privacy settings. Currently this album is viewable by anyone with the link; this is less of a hassle than and about as secure as having to type a password posted on this public forum to view one hosted at an easily-guessable/generatable URL. I have removed sold artwork from the gallery and placed it into a private 'Sold' album whose privacy setting I may temporarily change to 'anyone with the link' in order to show to prospective clients seeking a better idea of prices. Just emailed the artwork approvers with this information for a final word but am open to changes in the meantime.
  7. [quote name='Ackshan Bemunah' timestamp='1362628283' post='133557'] What made you change your mind about display? [/quote] The brief poll on this topic and points raised in discussions with several individuals, including my conscience: -> People are still far less likely to [i]consider[/i] buying based on a very subjective description than if they see an image up front. A picture is worth...well, several gold, potentially. -> Avatars belong (in the mind of the public) to their wearers; seeing an avatar in a shop doesn't devalue it --> Not so; seeing an avatar anywhere but on its wearer is a small sacrilege. (A sole voter in the poll and no one I talked to agreed with my conscience in this statement.) ---> If other people don't see an action of mine as wrong, I'm probably the one who should back down. The ends (suiting mental images to visual ones) justify the means (openly displaying the latter sort of images). Besides, I should be less headstrong overall- Flexibility- I'm open to input in deciding how long to wait before removing images of previously sold avatars from the shop. Leaving the images and prices up gives potential buyers an idea of their worth, but people might be turned off knowing that their avatar of choice would remain on public display.
  8. Edit: I misunderstood Miq; he asked what I would charge to sell others' avatars for them. Again, this is to be determined case-by-case, if anyone is indeed interested in such an arrangement.
  9. As previously mentioned, I'm setting up an avatar shop. Current stock: NEW: COMMISSIONS! If you have avatars cobwebbing away in your vault, I can find them a good home for a small commission. Details can be worked out individually. Species: So far I have seen more high-quality humanoid avatars than strictly human forms, but this should be no vast impediment to their sale. Pedigree: Most of these are from Generation 13 or before, and all have "MagicDuel" listed as their creator. This is not a slight on current artists but rather a recognition that most 'serious' artists profit more from commissions or direct sales than from selling to the shop. Edit 1: Generations and/or IDs (all available information is shown) are listed below each avatar. Edit 2: I don't know the names of the artists but would include this information under the images if others are knowledgeable and forthcoming. Rationale: Several free credits - fighter + distaste for continued avatarlessness of others + inspiration => avatar shop. Price: Bid here or in PMs; I will update prices in comments under each image. I reserve the right not to sell if the offers are too low. Timing: Auctions will end four days after the last bid has been placed; this and other aspects of the shop are subject to change within reason. Exceptions: While I am open to giving avatars away if they seem particularly suited to a given individual, I do seek to sustain the shop itself. The more people who agree that a certain person deserves a certain avatar, the more likely I am to sell at a reduced price or give it to them outright. Images: Even posting images of avatars can devalue them (or so Asterdai [url="http://magicduel.invisionzone.com/topic/8308-avatar-shop/#entry71587"]seems to have believed[/url]); as such, I'm conflicted as to whether I should display these publicly at all. EDIT 1: It seems my hesitancy was unfounded; the images are above. EDIT 2: Images of sold avatars will be removed from the shop after an as-yet undecided period. EDIT 3: Sold artwork is to be removed from the gallery and placed it into a private 'Sold' album whose privacy setting I may temporarily change to 'anyone with the link' in order to show to prospective clients seeking a better idea of prices. Regulatory Nonesuch: In the interest of preemptive clarity: - I won't be using alts to store avatars that I (Zyrxae) have owned - I may revive and make use of some storymode alts if business is sufficiently brisk, in which case I would keep payments on those accounts only - Although I'm not quite sure how to prove as much, the purpose of this is not "just to move credits around"; I really do want to see more avatars put to good homes. - [Other concerns (there are always some) to be addressed here.] $$: Depending how profitable this is, I may use the money to sponsor upcoming quests, to buy credit packs to buy more avatars, or for some similar purpose if I think of one. Be yourself; if this service can help display that, all the better. Edits: Shop opened; a bid & a sale and commissions; sold artwork policy changed to allay legal concerns, see below; sell-by dates.
  10. Setting up an avatar shop. Suggestions?

    1. Show previous comments  2 more
    2. Ackshan Bemunah
    3. Pipstickz


      Sell them for a price that the buyer thinks appropriate, then decide whether you like their price.

    4. Fyrd Argentus

      Fyrd Argentus

      An avy is worth a credit to turn into the shop, but if you do it just to move credits around, there has been a proclaimation that such is not allowed.

  11. Is the deadline the beginning or the end of Monday? Also, will you make the entries public when the judging is complete?
  12. People’s posts on this topic show their own “DNA” of a different but related sort—that of value judgments. —— I would be quite surprised if nobody here has yet made alts and observed how their DNA structures changed throughout the selection process. Someone must have had the necessary combination of - interest in the process - not viewing that process as deserving to be kept quiet, and -[i]patience[/i]. I don’t place much trust in personality tests, but yesterday a friend mentioned having taken one in the past that (she said) described her then-future to a T. She then was very reluctant to share what she had gotten on the test for fear that it could be used against her later. —— The point about veterans in particular was me wondering whether the reasons that this group has been more hesitant about publicizing this information could also apply to their actions in other parts of MD. So far these reasons have boiled down to: “I’m interested but don’t want others to see my results” and “I don’t see the point”. These are soundly reasoned excuses.
  13. Very few vets have contributed here. Perhaps they feel that posting their DNA in public violates its intended purpose, that this information should be more private. Perhaps they fear future repercussions. Perhaps they're not quite sure why they don't want to post their playerdna, but their guts tell them that to do so would be wrong. Maybe it's too much effort for no reward. Maybe they just don't care.
  14. Fang, you’re very emotionally attached to the resources of your land, and you want to give “all the people, and all the lands” the tools to prevent such resources from coming to harm. From the response of those people who have spoken up on this topic, it seems that many people here are not interested in your suggestion. [quote]I see it, and i have a goal. In all honesty, thats all that matters.[/quote] If you’re serious about implementation, Fang, you could do worse than enlist others’ support. [size=2][[Discussion of syntropy removed, probably to MD Archives]][/size]
  15. [size=3]Apologies for the double post, but this is somewhat separate from the above-[/size] For those interested in inventing recipes: [url="https://docs.google.com/spreadsheet/ccc?key=0AhfiqLPs3vohdGxwNURkN2dqVzIxZjNUOEZaVUJyWXc#gid=1"]Go wild[/url]. Whip up poisonous serums, strength enhancers, decorative amusements, medicinal poultices, cement, fruitcake, potting soil, leather, glass bottles (which were actually planned), polish, or something I wouldn't dream of. No, recipes are not the silver bullet of healing that will revive MD. Yes, too many recipes would make this realm a much less enjoyable place to be. Please, don't class this as a spoiler and hide it away where nobody finds it. Sure, maybe it should take some effort for people to make recipes, but it appears that the barrier is currently too high. Certainly, there's a vast amount going on behind the scenes that I don't know about. Yes, I want to see people be creative with this.
  16. Rhaegar, I’m sorry I was unclear. Your “constant that will influence, inspire people to be involved from day to day” is [i]exactly[/i] what I meant by “one point of focus for the whole realm, that we seek some overall goal to the many (nonetheless enjoyable) quests currently running”. You suggest two fighting competitions and gesture to the ‘grow a plant IRL’ quest. I’d argue that even more of a unified purpose would be preferable..but raisons d’être don’t grow on trees. With any luck the community will find an overall goal or series of smaller goals; without those, little happens that anyone cares to remember. Having just said that we need something big to keep ahold of, I’ll do a 180 and write up a list of resources and their descriptions (like [url="http://magicduel.invisionzone.com/topic/10129-got-items/"]this topic[/url] but updated and more complete) to facilitate the creation of recipes by anyone interested. If you have information that could help with this, please do share. The item list’s purpose is to inspire others to create recipes which may then inspire others to put the products of those recipes to a creative use/to solve problems we didn’t know we had/to get people imagining again. [I may respond to the other posts in PM as usual, but Rhaegar and Udgard hit on the point I was using resources to segue into.]
  17. [quote]There is a lack of usage of resources and tools[...]because there is not a goal for them to be used.[/quote] [quote]There is no need for resources, they just pile up.[/quote] [quote]Shared tools are only "useless" as you put it, because there's little to do with the resources after you've got them.[/quote] Possible uses for resources:[list] [*]Community Garden buildings, structures [*]Fix the Ivory Lighthouse and the ship at Wraith’s Wreck: free the [url="http://magicduel.invisionzone.com/topic/11802-meeting-about-abra-and-the-empty-aramors"]Empty Aramors[/url] and Tiny Men [*]Repair the bridge to Oak Fort [*][quote name='Rhaegar Targaryen' timestamp='1359588665' post='131727'] An important contest that would stimulate 'average Joe' to fight for and work would change that, but for now, you do not have any reason for mass-production of tea, for example, to pursue.[/quote] [*][quote name='Dragual' timestamp='1358980881' post='131302'] Maybe something like "building a wall" around a scene[/quote] [/list] Many people seem uninterested in the above. If you think these projects are silly or haven't heard about them or have a better idea for how to use resources, do say so. -- Better yet: People are resources, too. [quote] Not much a player can do nowdays other than interact with others, do random quests and research, enjoy some RP. There is no major event to enter its flow.[/quote] Tell Mya there are no major events...but you're right, we all want more. If this 'more' is made for us, then great, wonderful. If not, [url="http://magicduel.invisionzone.com/topic/13559-365-ideas/"]this topic[/url] is a good starting point...or is it? Is it that we want a more unified approach: one point of focus for the whole realm, that we seek some overall goal to the many (nonetheless enjoyable) quests currently running? I ask because I don't know, but the past hints toward hunches.
  18. 10 points—Pipstickz—ability to give a spelldoc, preferably Group Scattering 9 points—Chewett—Summon to Shrine (this could also come in the form of a ‘trace’ item as per Fyrd’s suggestion) 8p—Sephirah Caelum—Staff: animate the dead 7p—Udgard—Create usable items, items that spawn other items 6—Tipu—Prison key 5—Rumi—Mild rain 4—Fire Starter—Tea-warming chawan 3—AmberRune—acousticremains 2—Hedge Munos—guitar: voice spell capability 1—Chengmingz—peas
  19. Are we or are we not allowed to vote multiple times for one request/can we allocate our 55 vote-points however we choose?
  20. The Voices of the Council are actually the Council.
  21. [quote name='Chewett' timestamp='1356974508' post='129373'] And i dont think thats a fair assement. Its all rubbish. The entire idea of a poll is skewed. All you guys are doing is offering random opinions with nothing really to back it up, its useless commenting really, as useless as the data itself. Espically when the aim of the poll is for some specific outcome.[/quote] If either Maebius' or Awiiya's hypothesis ("In any "community" the most vocal tend to be the ones who are dissatisfied with something"; "In a forum, the strong opinions, both positive and negative, are more likely to manifest, masking the less opinionated in the group", respectively) is correct, a poll would more accurately reflect the opinion of the community as a whole than would any group of individual posts. What better way, then, is there to gauge public opinion? - [quote name='Menhir' timestamp='1356933496' post='129332'] 1. IF we will have a council who will be anonymous in the future why they don´t have trust points like the kings and special players always had? This would be the easiest and fastest change possible.[/quote] Interesting idea, but how to factor in that they rotate? [quote name='Menhir' timestamp='1356933496' post='129332'] 3. So I suggest everyone with a proper Age ingame needs to do some kind of job matching his/her time limit he/she has. That means we all need to grow together and all those ego games we play need adjustments too. Without feeling closer to each other and without the awareness of a "we are all sitting in the same boat" idea, we will only change something for a short period of time. We should think of long term solution.[/quote] Like an expansion of [url="http://magicduel.invisionzone.com/topic/13232-get-involved-and-help-magicduel/"]this[/url]? - [quote name='Mallos' timestamp='1356976012' post='129376'] About the voting, the only thing I dislike is the agree and strongly agree options. You should only be able to agree or disagree, no strongly. [/quote] Why? As for your oligarchy, I wonder at the differences and similarities between OGame's playerbase and our own. After a brief wiki glance, it seems more structured than MD.. - [quote name='Ivorak' timestamp='1356975030' post='129374'] That said, I loved the updates from the council posts. I'd also like to see more members of the council with specialized roles. If you need this, go to this person. Some things should require consensus of the council, but other things can probably be delegated to individual council members. [/quote] Has anyone emailed the Council about this? I've been meaning to but RL... - [quote name='DARK DEMON' timestamp='1356937968' post='129336'] But things such as deciding TK leader (just an example) should have no say from the Council. The one chosen by the majority of the Community should be selected without doubt. [/quote] Kingship (and other votes?) were weighted; the MD awards were not. Every weight, including weighting all votes equally, has its pros and its cons. Perhaps a discussion of these is called for, though it may only come about at the time of the next election. - [quote name='Udgard' timestamp='1356937034' post='129335'] Discussions, decision makings should be totally transparent. Even better if each council has a forum account (with their council name). Alternatively, posting a chatlog of each discussions for the community to comment and feedback before they continue on with the decision making steps. [/quote] To use an old post that (I think) applies in this context, [quote name='The Council Speaks' timestamp='1340030328' post='115260'] Part of how the council is built is with anonymity as part of its structure, because of this sadly we cannot attend this meeting in person [b]nor in cloaks[/b] despite some of us really wanting to. [i]This is something[/i] [i]Mur was very specific about[/i] and we will honour his wish with regards to this. As some of you have raised on the topic, we all discuss the things asked of us, [u]any questions posed at such a meeting would lead to the[/u] [u]perspective of individual members, rather than us as a whole. Every[/u] [u]decision we make is made between us, so any individual view would not[/u] [u]represent the council as a whole, and multiple representatives would[/u] [u]just mean multiple individual views.[/u] [b]In addition, our identities may be[/b] [b]easily determined by our speaking, like suggested, in game.[/b] [i]If we were[/i] [i]to be publicly known then those of us in game would not be able to[/i] [i]effectively assess what is happening in the realm, as players would[/i] [i]modify their behaviour when we are around - much like players do when[/i] [i]Mur is. There is also a benefit to being anonymous when dealing with[/i] [i]players that are known to those of us in game, as we can be a lot more[/i] [i]impartial due to a lack of repercussion on familial relationships,[/i] [i]should we decide unfavourably towards them.[/i][/quote]* Going off the concept that the meeting proposed in [url="http://magicduel.invisionzone.com/topic/12479-the-council-meeting/"]this topic[/url] would be much like Seigheart's proposition, [i]this[/i] supports their anonymity, [b]this [/b]their reason for not discussing important issues in a public setting, and [u]this[/u] their distaste for appearing as anything but a coherent entity. [b]While it might be a bit more work on the part of the spokesperson to cloak individual opinions in Councilspeak, vocal members of the community believe this effort would be repaid in greater respect for the Council as an institution.[/b] [i]If the above is taken care of, anonymity should not be a problem.[/i] [u]Obviously Councillors have individual views. Why hide them?[/u] I would like to hear more reasons against the possible discussion forum before forming an opinion. My current views on the Council are based more on what it avoids than what it does. To that end, another one of [url="http://magicduel.invisionzone.com/topic/11086-question-time-post/page__st__20#entry98919"]these[/url] would be a nice wrap-up present, especially if [url="http://magicduel.invisionzone.com/topic/11086-question-time-post/#entry97086"]questions[/url] [url="http://magicduel.invisionzone.com/topic/11086-question-time-post/#entry97076"]such as[/url] [url="http://magicduel.invisionzone.com/topic/11086-question-time-post/#entry97071"]these[/url] were answered. Idle wondering: were these posts +repped after the fact, or were they just too juicy to leak? [sub]*Over-emphatic as this appears, it was the clearest way I could think of to show what is a reply to what without dissecting the Council's post.[/sub]
  22. [url="http://magicduel.invisionzone.com/topic/12273-a-breakdown-of-the-interface/"]Section [1], third from the right.[/url]
  23. Another option is the search feature at the top of the MD page. Not only does it look more like MD, it lacks the character limit for search terms, and it indexes the Archives and player pages as well as the forum. Features particular to the forum search (posts by a certain member, within a range of dates, in a given subforum..) can be compensated for easily enough (to find posts by someone rather than just about them, include part of their signature in your search; include the date/name of subforum/etc.)
  24. What do you see as a use for this skill? A small % chance to create an extra item for each execution of the recipe? Some benefit to using the item itself (you've brewed oodles of tea so you know how to drink it such that its effect lasts a couple minutes longer..)? An 'improved' version of the product (sturdy and/or very clear glass rather than plain raw glass)? Maybe some of those are excessive, but any purpose helps toward implementation.
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