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Zyrxae

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Everything posted by Zyrxae

  1. If you cannot attend at one of the times specified (12 & 18 ST), or a member of the Public Council is not present/awake at the Tranquil Plains at one of those times, you can still share a story with those present. Regardless of the time, you are very strongly encouraged to log your story on this topic. Hope to see you there!   EDIT: Now with logs!
  2. How it seems to work currently:   - Walking through +40 visc gives .08 volition - Walking through a scene with between +38 and -78 visc gives .02 volition if your step lowers the viscosity in the scene (that is, if you haven't walked in the scene in the past hour). If you have walked there too recently, you gain no volition.   - Walking through -80 visc gives .01 volition no matter how recently you have walked in the scene.   This holds true no matter your land loyalty or whether you're walking through your homeland, giving an advantage to people with loyalty in large,
  3. Why not just: If you take a step through viscosity and there are non-idle people your scene or in an adjacent one, you gain volition according to how many people there are and the amount of visc on your scene?   Members of an expedition group would each face a tradeoff at each scene: "Should I take the first step and lose a lot of AP but gain more volition, or should I wait for others to clear the way and get less volition?" which they could work out among themselves.
  4. A major issue with volition as it stands now is that the bonus for moving through max visc discourages people from walking in teams. Conceptually, a group working together to 'remember' a place does so more effectively than can an individual (like how groups often develop transactive memory, meaning roughly that their members can cue each other to remember ideas that they would have more difficulty recalling without the group's help.) To fit this principle, and also to encourage group expeditions to the Archives or the East, how about giving a bonus to volition for groups of people combating
  5. This was discussed, among several other amendments to the HC rules, but it wasn't followed through upon. Guess it's time to revive that topic.. nvm, Chew's got things under control
  6. Zyrxae

    loiter

    Not even fuzzily.
  7. Will those who walk through viscous areas they have loyalty in also gain this skill in equal measure?   I.e., is the point that you persevere through something specifically difficult for you, or just something that would be hard for the average person to move through?
  8. The >>>s are from the original post, the normal text is from Chew, and these are my responses. (Not trying to hog space for myself; we've been discussing different subjects, just not all of them are so public): The idea here is a shift toward promoting team play over individual torch-running and enabling participation even on the part of non-fighters. Theoretically, Generals could invite someone to the team without having them bear a torch. They would have access to the team's alliance interface and be able to coordinate movements with the team, but act as spies by walking torchles
  9. That's always been a tricky one, but since this outfit benefits (or degrades) Bookie's reputation and not Andur's (he's merely posting here for Bookie), I don't see the harm. RP-wise, it seems like Andur decided not to run the contest again but did inspire Bookie to fill the void. With a name like Bookie, you'd almost have to.. It will help Bookie's case (and be more fun) if he has a life and personality outside of this operation, though.   Good point; you may want to encourage each person who bets something unsplittable to bet a type of thing that hasn't already been bet. It happ
  10. We're currently looking at possible changes to the Torch Contest. Some ideas are below, as well as some previous topics for reference.   While you hold a torch, your Torch Team replaces your alliance page (although you remain a member of your current alliance.) - While on the same scene as a teammate, the General has the power to take away that teammate's torch - Alliance chat would be team chat - "Jump to leader" would jump you to the General The closer you are to the enemy capital, the more AP needed to take a step. - While on enemy territory, have the amount of AP needed to ta
  11. ..When you remember your UID better than another important ID number. Timezones now come naturally to you. You catch yourself right before saying "It's like the search for the Book of Principles" or referencing the resolution of the Shade War—aloud. Historicity overall seems like so much Ancient Lore. You see 'Syrian rebels' in the news and immediately wonder what kind of falling-out could have happened with Azull.
  12. I voted no, and would be interested to see what reasons people might have had for voting 'yes' besides wanting to be able to find people more easily.     dst's idea could be a new shop feature for the mood panel or the Online Users list (not sure which is better): click "Set your location" to be able to state your location, in your own words or using current coordinates (coordinates would NOT change automatically if you change locations), and people could mouseover your name/status to see where you've said that you are.
  13. 1) For explanation's sake: from here.   2) Hmm... [spoiler]Ann. 1556 - [2010-07-16 03:03:37 - Stage 10] Bestiary....Comes with a secret (undocumented) feature, related to illusions.[/spoiler]
  14. When editing a message or a personal paper, often when I switch to another tab and back again, the message or document I've been working on seizes up such that I can't continue to add or delete anything in the message; trying to type there gives the standard system alert noise. (The insertion point blinks like normal.) Clicking on the border area in the same frame as the message sometimes is enough to make it editable again, sometimes not.   The more time I spend in another tab/program, the more likely the freezing, although it still seems fairly random. It happens most often while edit
  15. Initial post updated with likely topics.   edit: Speedy Syr, too many pickles..
  16. Zyrxae

    loiter

    More macro, I mourn.
  17. Zyrxae

    recourse

    Figuratively, perhaps; otherwise nope.
  18. If you haven't yet received something you had been promised through an event such as the Personal Request Month, the most recent birthday, or another (administratively sponsored) quest, post here: - Your playername - Your player ID - The reward you're seeking - A quote showing you deserve your reward, with a link to the post the quote is from   and you should get your rewards sooner rather than later. Please do keep in mind the overall busyness of our coders in this process; your patience is just as appreciated as your assertiveness.     Edit: Likely places of interest:
  19. This would seem to go well with..[shameless plug]   Could make it easier to tell who voted how about whose citizenship, but then there's always room for a little error (not knowing what day people voted, people missing AD between voting and final vote-counting).   Might it be better to just show people's approximate loyalty, either by having the list sortable by loyalty (w/ option to switch back to the ID-sorted default) or showing a bar graph of people's loyalty as with the rebel system?
  20. Interesting..pushes the boundary between 'real' heat and MD heat as expression of human interest/activity. The missing link here seems to be the ability for people in sufficient numbers to affect realm-wide weather..How might this work?
  21. A huge difference between MD and reality is that the authorities in MD aren't so much concerned with enforcing social rules (like RL police) as tasked with keeping the reality of the realm intact. 'Killing' (although really it's more like 'being dishonored to the point of such shame and dejection that a friend must seek help to restore your spirits') does nothing to violate the boundary between MD and RL, whereas actions that violate the official rules (bug/alt abuse..) generally do. MD authorities are more the equivalent of gods than regular police in terms of both their powers and their du
  22. These were inspired by a comment of an acquaintance:   - Cloud-catching net, to be used on cloudy days. What could cloud-bits do? Up to you. - Sunlight-catching jar, can catch moonbeams at night. - Expanding snow globe, with many days' worth of snow you can make a snowperson.
  23. Feel free to read whatever political motivations into this, but "The forum voting system will be used to vote" is a bit vague, so..   Should we be able to vote for, say, first through sixth place, or our main four candidates plus three alternates? The more slots, the more consensus candidates are favored over highly polar ones.
  24. Zyrxae / 183229 / 818   I've long hoped to play a more active role in MD's development, and this seems to be a good way to do so. While I'm not crazy about competing against people I'll vote for, there's no guaranteeing they'll be elected, so here goes..   - I'm not the best at snap decisions, but with a day to think something over I can usually either come up with or come around to an understanding/result that everyone finds at least agreeable. - I feel I have a fair (but by no means complete) grasp of many of MD's core concepts and I would try to do them justice. - I like to
  25. Apologies for not responding to Maeb's own idea; I don't have enough bad experiences with huge arrays to dislike them. But I do like the topic, so..   Something on the resource balancing topic reminded me of an old project that might be useful to someone: a Market clickable to facilitate trade of resources and small items between players.   Main: Welcome to the Market, etc Options: Browse, Sell, Search   Sell: Form that asks: - ITC, with option to add more ITCs - Location: where seller says they can usually be found - When the sale will end, in terms of days from
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