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Showing content with the highest reputation on 12/25/2020 in all areas

  1. I am about to do something crazy, but you can influence my plan here. I want to create an automated way in for all, or some, alliances, that will consider only things that are relevant for that ally. For example, Woodcutters guild should have such a backdoor for anyone with the right woodcutting skill. War alliances should have a backdoor to allow in people based on their land loyalty. You can suggest or demand (depeding on your tag and role) actual setups for this. This will also be a way to infiltrate and disband, but also to revive disbanded guilds. I will use th
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  2. To build on what Ledah says here and Mur's original idea of backdoors into an alliance, we could give a sort of multi-citizenship/multi-layered alliance. Basically differentiate guilds and alliance, but have them be a part of the same thing. The guilds can be where you gain the backdoor and anyone can get in with no input other than their own actions, if they meet the parameter set they will automatically be invited to join the guild. The alliance would work as they do today, by invite only and are more centered towards land affairs- not tool/resource based tasks or tasks related to the backdo
    1 point
  3. I like the idea of 'automated' path to (some*) alliances. But alliances with that feature shouldn't have 'kick member' option, it should simply be 'if these terms are met, you can maintain the badge'. It would solve many social problems we're having around here and I think it would be in line with MD context. *I would implement that scenario on a case by case basis. Ideally, I would see this for every alliance, but it's hard to project automated terms for most of alliances outside of guilds. For instance, how to automate Seekers of Enlightenment invite, when it was mostly research based
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  4. I don't have a problem with this sort of change. If I were to make a change myself, I would just make 2 tiers of alliances. You have the 'actual' alliance (badge, land affiliation etc.) and a guild. A guild would be a way to express interest in joining an alliance, would also allow people to show their interest in multiple alliances/what they stand for without having to commit to one fully. If you give alliances more authority/info on what they are supposed to represent (lands mechancis etc.) would be a good way to disseminate that infromation. Requiring a guild be made, run and proven us
    1 point
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