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Showing content with the highest reputation on 08/27/2020 in all areas

  1. I don't like the idea of folks being able to join an alliance only to disband it, or kick folks out (I'm sure there are folks that would love the idea just for bragging rights). But i am ok with allowing a way to join some alliances, especially dead ones as a way to resurrect it. Perhaps there can be specific land designated alliances that anyone can try to join (available in each land). So maybe the woodcutters guild in Loreroot, but not the CoE, which is more of an RP alliance? Or the water dowsers guild in MB, but not the Knights of Bell as again that seems to be more of an RP alliance to defend a land, so folks who are not really into MB shouldn't just be able to join and leave as they please. My big concern is to prevent a few folks going around joining everything and causing havok because they can. Some folks have a lot of loyalty build up from over the years, so if every alliance is fair game, they could simply join everyone, become the leader by default and disband it. People have quit in the past over folks disbanding alliances and with such a small player base, i'd rather not see that again.
    3 points
  2. The work I will do I will ensure that I make them easy to use functions so can be converted to A25 as needed
    1 point
  3. land loyalty is indeed a much better stat for this, its something added long after the initial loyalty one. If chew does the voting thing he was talking about, then maybe these can be combines. Allies with a different entrance mechanism will only be able to kick out members or leaders by majority vote, totally eliminating traditional loyalty stat (just from these) I think that sounds ideal, at least in some cases, @Chewett ?
    1 point
  4. every backdoor into an ally will come with benefits and sacrifices. Thinking about how to do this, will bring up important concepts and ways of using a25. For example, i think such a backdoor could benefit from a global counter, to prevent it being used too often, or maybe a check for the ally state, to work only if ally is disbanded...things that do not exist right now, but i will code them, and/or document how its done. Alliances and guilds should have such backdoors, at least in my opinion. Someone asked, what if i have 100 woodcutting but i am in GG, does that make me a lr citizen? well... that would not be ok, but if you could get lr citizenship, and ally membership, at a cost...lets say it costs you your woodcutting skill to do this, OR, you keep woodcutting skill but lose all other similar skills? The one not joining via an invite, should sacrifice something for this. This is intended as a sabotaje tool, or for someone that is rejected by that group but fits from a technical perspective with it. My problem is...how to distribute the info on how to access the backdoor? to kings of opposing lands? ps. i am aiming for a self balancing mechanism, not for chaos. Consider such ways to join allies, limited to large time intervals, or by sacrifice, i hope they will be used to conclude tensions that have no way to manifest otherwise. I learned much from past events, disbanding allies without dedicated tools, but by actual treason, is much more hurtful.
    1 point
  5. Despite the concern expressed thus far, it seems that the implementation were merely a method to allow for bearers of the A25 Tools to create alternate pathways into alliances. The choice of the alliances that shall use this method and the prerequisite state of such applicants should be discussed with those already within these alliances, especially their leaders. I am in favour of Mur's creation of the tools; let the discussion of which alliances they should affect be subsequent to this new function. My concerns with the creation of this tool are primarily for the underlying citizenship which is granted upon allegiance. In example, one may become a Lorerootian citizen if she were to amass sufficient woodcutting skill, even if her intent were the destruction of the forest. If citizenship were bound by alliance, then one must require citizenship of a land prior to eligibility for such pathways into alliances. Ungod has alluded to this above; if this is to be so, then shall there also be some method to attain citizenship without requirement of an alliance invitation or monarch's blessing? A second concern were in regard to that mentioned by Esmaralda; I would wonder whether one would keep her existing loyalty upon joining such an alliance, or if it would function similar to an invitation, where her loyalty would become a lesser value than the present leader. If this were so, the necessary loyalty loss would deter infiltration by those with high loyalty; this would be my preferred implementation (unless a different method of rank determination were implemented by Chewett in his changes.)
    1 point
  6. ANOTHER IDEA... and with this I've said all I have to say
    -1 points
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