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Showing content with the highest reputation on 01/12/2020 in all areas

  1. setting chat font size is now an option in settings, default as you see it now is 10, but i saw it look ok with values of 11 or 12, larger size if needed are also supported but not sure if they will fit so nice for long messages in chat hope it helps
    1 point
  2. I will experiment with variable font sizes, maybe they could be a bit larger, if not everywhere at least where it maters
    1 point
  3. Ledah

    Ann. 4816 - Shop changes

    Not sure I see the need to give coins for credit purchase, are the credits not enough? Or is this some way to incentive gifting credits? To get rid fo the 2% stat boosts? I can understand the point about coins being seen as achievements, to me that adds to their monetary value - you either spent a decent amount unlocking and getting stuff in the shop, whether by supporting the game or grinding free credits or they were a reward for some activity - maybe questing or helping out. I earn my money but I could phrase it as a reward for my acheivements! Maybe I will do so in my CV somehow.... I find it hard to see a clear-cut distinction between barter and pay personally, I suppose they are different but not much functionally? If you are happy to be paid in sand, more power to you. If you think a GC is too valuable that is fine, give them a SC or three. They do still exist, even if they are a pain to transfer in bulk. I'm not a fan of the 'If it ain't broke don't fix it' but this has been unchanged for over a decade, was decided by the players (still is) and I've yet to see any evidence it is not 'working'.
    1 point
  4. @Muratus del Mur it makes sense now yeah. i'm not a huge fan of it personally. i think the biggest thing that i dislike is the online players and resources sometimes being at the side. i can see how that would be useful to some people who like to use the horizontal space more. but i think it makes more sense to have that stuff always underneath the scene, beacuse it just takes up so much more space to have it off to the side like that. i'm a very "central" view person, i like the important things to be direct centre, so for me having the scene image off to the right is very confusing, and i think it just looks neater to have the scene in the middle. i understand that ( https://gyazo.com/92a4783428f7c17c530cc876ef8bb109 ) this info is being used on the right on wide screens, but maybe this could be shifted elsewhere? perhaps into some pop up when the scene name is hovered over if you wanted to avoid more tabs. this would allow the online list to shift back under the scene and be back in the centre. you could place the "players in this scene" section over on the right near the mini player profile https://gyazo.com/0409b632bf53a6af2b313a6b1c40c66a that way when people click on a name, there is minimal eye and mouse travel and it's still tucked away. maybe that mini profile pops up over the top of the scene player list to reduce mouse and eye travel the biggest reason for me having to zoom in so far on MD is the tiny text size, would there be a way to implemenht some system for having user options to change the chat font sizes?
    1 point
  5. Can we make the notification box appearing when moving to another scene smaller (width-wise)? It's usually covering the entire scene and I can't move to the next one without having to wait 2-3- secs. Also, when setting up rituals, the default is 50% VE, but the slider is on the far left (0%). So I if I want to set 0%, I have to slide it to the right and then to the left again...
    1 point
  6. Mur has granted me the Wiiya Bubble Weaver on thy behalf, Chewett.
    1 point
  7. i just see i lost access to oak tower interior or that scenes are deleted? I have spend 1 wp for that so please fix this.
    1 point
  8. http://prntscr.com/qmjvs7 this is before enabling flash pop up window keeps coming every few seconds and after flash enabled this is the screen http://prntscr.com/qmjwd4 and pop up stoped. Cheers hope i helped a bit with the info
    1 point
  9. By decreasing the value of coins through increasing their number comes as a direct result of a single thing: i want to give coins as part of shop payments. By giving only one coin to the first/smallest amount paid in the shop it means i must give two+bonus coins to double amount paid, and so on. By giving 1 silver for the lowest payment option, you end up with several coins for those that use the highest payment amount option, and even more for those using subscription as they get a significant bonus. Its a chain reaction caused by a single change, to give coins along with credit purchase. I used lowest possible numbers starting at 1 coin. Without this coins seemed more of a achievement than a monetary value, and i didn't feel it was right. The other trading commodities are for barter, not for pay, and inflation is a very real thing, but deflation is too and its equally bad by blocking smaller market actions. I cant give a random gold coin to someone for helping me out when testing, if that coin is toooo valuable..and i cant use other resources instead because i am not getting resources in a fair way i just get them when experimenting with tools so i dont know of their real value, coin is a more accurate measure
    -1 points
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