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Showing content with the highest reputation on 09/21/2013 in all areas

  1. As previously mentioned, I don't think the list of current players should show what land they are in (in terms of position). It makes it too easy to find other players when we already have the map, friends list, locate spell, and walking tracks. Some lands are small enough that it takes a very short time to walk around and deduce the player's specific scene. Thoughts?
    2 points
  2. Proposal for new in-game implementation. 1. There should be an orange dot which indicates player's own position on the Tribunal Map. Now it is hard to cotton on where I'm. The Lands of the East has quite significant AP requirements to travel through so I think it's good add-on to help players be on the move. 2. Some of the more important locations should have their names mark on the map - it also could help to figure out where player is currently. If there are any reasons against that, please post it. I want to say that I have little knowledge about Tribunal and maybe there are some restrictions to my idea, but I don't know about them.
    1 point
  3. The first, i did the whole of MDA inside and out, which took considerable amount of time, At the time when i was doing the other areas i didnt have enough time or knowledge about the exact positioning of the scenes. Grido sent me some information for which i am helpful but if someone wants to map it and give me x, y coordinates (contact me for further details) i can look at adding them since that will remove some of the time spent that others can help with, actually putting them on is still expensive in terms of time but will look to making some if someone can do the first. As for the other point, feel free to make an example, and we can look at properly annotating that. I will send Murry the thread for consideration on point 2.
    1 point
  4. Yes, I agree as well. How about that list displays only the players that put themselves there.We see lots of times in the Mood Panel messages from players to other players like: I am at Goe, MDP etc. How about this is turned into a GPS where players that whant to be found put their names? (And in this case maybe the coordonates would be shown). I know it's a lot of coding but...meh...
    1 point
  5. Where's the thrill of the hunt if we're already told? :P
    1 point
  6. People of Marind Bell, Two of your fellow citizens set out to destroy the Necrovion alliance. And what did you do? Did you try to stop these scoundrels? Did you try to reason with them? Did you voice your objections to this uncalled for act of agression? No, you supported them. Some of you silently, some with words and actions.. It seems you have forgotten the lessons of the past. We will teach you once again the folly of your ways. Azull, King of Necrovion.
    1 point
  7. Azull, don't be a drama queen. It doesn't suit you. Really. Don't blame the whole land for something a member has done. Not to mention he used IN GAME resources and not some sort of bug or anything NOR did he break any rules. As for the alleged master mind...this is all morals and if YOU, as Necro, start to complain/care about morals then Necro is doomed. If you blame the whole land then you're denying them the right to individuality. That is defo not right and in my eyes a bigger crime than you can imagine (not that my opinion matters in this but that's why we have the forum - to express opinions about everything :P). Also, have you talked to their King about your issues? (they do have one and he is your equal so it's not like you would not want to speak to him because he's an inferior)
    -1 points
  8. HI Mur , you probably did not read all that forums (much was written on that sujbect) but ill say again my toughts the killing in MD is bad and i mean BAD! bad because its like an banishment what is wrong is that this banisment is not made by MD administration for bad beivior , but its in the hands of players and they are free to use it or not and i have seen it use much for fun or quests with no previous aceptance of that by participants what is unbalance is that the one that is killed, had no mean of defence agains that, had no sanctuary and as no mean (of his own) to revive i understand that in torche there was killing, but its an few hours being dead only with automatic revive THAT would be an solution your combat system is balance and also without any bad side ,,, and at the limit of no use so i wonder why you put killing in an so bad unbalance compare to your combat system my first tought is that it was an social experiment of you, ... well you have your result, you dont need the killing anymore tought about that alternade md that one could use to revive, its an 1/2 soulution, but its better than doing nothing idea that one revive would find it harder to revive himself an 2e time is bad, it should be the reverse, one become harder to be killed and he get more % chance to not be kill by an killing weapon another time each time he is killed,, that would be more likely good in my mind... that would put an limit on being killed
    -1 points
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