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  1. Today I have added in the structure and code to create upgradeable buildings in MagicDuel. These will allow players to pay resources towards a project which will, over time, grow and provide additional functionality. An example of this is a treasury that if properly maintained will grow and allow more items and creatures to be stored. There is a wide range of possibilities with this that I plan to expand this to encompass and I am sure the A25 team can come up with ideas that I have not even considered! Some examples include contributing resources to your lands armoury to provide bonuses, charging fees at land boundaries (if protected!), and even the ability to blockade scenes and other areas in a "war footing". Or you could have a community shed which, is improved would allow a wider range of items to be grown, and tools to be used. The ability to "upgrade" a scene using this framework is pretty wide so I am open to ideas about how you could create an upgradable building. The start of this however is the humble building, a framework that allows contribution towards resources in MagicDuel. For the moment the underlying code and tables are in place and I plan to continue the work to make it more functional. I will detail more information once I have the first instance implemented and I can demonstrate how it works within MD. A25 members are welcome to ask my questions on our PM thread beforehand however as the (read only interface) is currently up. Please note nothing you see below is currently fixed. Example A25 Interface for viewing building templates
    9 points
  2. So, since my return I have been considering what project to throw my obsessive energies into. On the one hand, I’ve realized that my sweeping Lost Path Adventure clickie quest only encompassed lands that MP3 could reach, and that a Loreroot and a GG quest are begging to be created. On the other hand, those would not address the most pressing need of the realm, that being the dwindling population. You all may be slow-boiling lobsters, but my 8-year absence gives me a disturbing perspective. With the GWI project stalled, it would be premature to try to draw in more players. The process needs to be, in sequence: 1) Fix the bugs, soft locks, and polish the rough edges. 2) Create a more engaging initial experience, with better tutorial function to create an understanding/appreciation for the game 3) Only then wage a publicity campaign, focusing on text-based venues like Facebook 4) Deal with wrinkles as we get feedback, smoothing the path of integration. I am hereby offering my services as Project Manager for GWI. I’m not asking for coding tools (yet) but rather for some authority to act as Creative Director, and be able to ask for help to change things without running polls and surveys at every step of the way. An important function here would be to put a buffer between the critical voices of veteran players and the admin/coders doing the hard work. There is little risk in this path, because a) there’s not much I could do to screw it up permanently, and b) change can and will continue, as long as we persist. Am I qualified to take on such a role? If the complexity of my Lost Path adventure is not proof enough, I offer my past RL experiences as PM/QA/R&D driving the technical side of creating a multi-million dollar business unit within a large corporation, small business owner/operator, university adjunct professor, leader of cub scouts and baby soccer, cat herder extraordinaire at various times as committee chair and/or board member at our church, writer, and survivor of fatherhood. I also wasted much of my youth creating and running D&D worlds. Here are some high points of my proposed plan, in those 4 phases: 1) Fix the bugs, soft locks, and polish the rough edges. The riddles must be fixed – they are a major negative right now Tools must be shorter duration, but replaceable to avoid soft lock The arena error messages need to be gone Does anybody make the balloon work? I’ve not managed it yet. 2) Create a more engaging initial experience, with better tutorial function Scenario-setting intro – tell the story of a castaway, marooned in a strange place Ask a bunch of leading questions that help solidify the player's RP character in their minds Door-bell – new players trigger STORM and red admin message, to draw help Recruit more alts to greet and interact with newbies Get some role-play and combat happening on the island Lots more help and explanatory clickies to spoon-feed the cautious players Bling and flashes and action Bird nest talks about creatures Shells scattered everywhere, linked to the newbie power-ups and creature slots Each shell adds a layer of spin/understanding of the energy process “I am the soul of a creature past. I will manifest as you choose.” “Do not fear harm, you are in a place where all that is behind you.” “Be brave. The spirits of your friends will always be with you.” Etc. With a dozen shells scattered around the island, are a tutorial Get some more diverting mini-quests going right there on the island 3) Only then wage a publicity campaign, focusing on text-based venues like Facebook We need an active Facebook page to “sell” the game concept People who engage in Facebook and the like will be more attracted to MD It must accurately pitch the differences and virtues of the game Not an arcade shoot-up, rather a mind-trip etc. etc. If every player got every friend to “like” that FB page, we could get in a wave If GWI is engaging enough at that moment, it could snowball 4) Deal with wrinkles as we get feedback, smoothing the path of integration. We will learn to target our advertising, and reduce newbie surprise The MP3/MP4 training problem might be solved Overcrowding of the space/server resources might be new We might need more resources, RP items generated, avatars, etc. We will learn about hurdles and integration issues and fix them Others with different interests will continue refining other aspects of MD according to their own creative vision. I have some passion for this project. I hope you will all support me in this effort. Thank you.
    8 points
  3. I will be opening treasuries up to more than just Marind Bell with some notable changes. A treasury can be used to store items and creatures and allowing for alternative storage or a collaborative pool to be used. Taking items/creatures in and out of a storage has no penalty which confers several benefits to totemizing (although should not be used for trading penalty-less). Treasuries will however (going forward) require a maintenance fee to be paid weekly. If you have any questions about what treasuries are, please feel free to ask them on this topic. If you are a land leader, group leader (official or unofficial), etc, and would like a treasury please post below stating: What group/land you represent in your request: Amount of Storage wanted (items): Amount of Storage wanted (creatures): How much you would pay (weekly) for this: (Nothing is an acceptable answer although might mean you can't afford it. Payment could be resources, items, etc...) Location you would put your treasury: (Scene coordinates and name) I will review all requests and consider them for the work I am doing, Once I have the new "building" code in I will speak to you individually about the requests.
    6 points
  4. Ailith

    A more painful death

    My reaction would be that the death itself is already bad enough. Why would you want to punish the victim further? They have already had their account affected without their consent. Death is not supposed to be a punishment in game terms, there are mechanics in the game to jail or ban people that break rules. The death mechanic as I understand it is meant to be an experience for those who are interested in it, and something to quickly recover from if not. I personally think there should be greater penalties for the killers, not the victims. There are very few who can affect players' accounts like this, I don't see how it's justifiable to give them more power to affect other people's accounts negatively. The above sounds like a very overpowered effect on others for the price of a simple coin.
    6 points
  5. June 20 all day long, to recognize the fulfillment of spring's promise, and the beginning of summer. Come to the GoE and present -- whatever you want, to honor the occasion. You can present a ceremony, a dance, a literary work, a song, a game, a vaudeville act, or whatever you wish. Use in-chat links to present artwork etc. There will also be minor events and activities all day long. Please join in and host some games yourself - I can't be in the realm all 24 hours. Everything I (or anybody) can capture on the AR, or you post in a reply below (especially for prepared works) will be given time for judging by up-arrows (let's say end of June). (Of course, these are forum votes, not alts). The entry with the most up-arrows (minus its down-arrows) will get a wishpoint (provided it gets at least 12 up-arrows) OR AT YOUR OPTION, A RUSTY (donated by lashtal)!!! Smaller prizes may be awarded at my option, and if you see something you really like, feel free to donate to that participant yourself! Let's join together as a community and make the beginning of summer something special.
    5 points
  6. Summer is coming, the sun is up in the sky and so is morale... For this quest you have to create a bathing suit for one of your creatures. Not draw, mind you, create. You can use whatever material and technique you wish, the more it is related to the creature you picked the better. One piece, two pieces... Three? Your call. Don't worry, you don't have to wear it, although... 👀 Like all creative quests, the picture you take should include a visible MD sign and your name. Please send your submissions to me and Fyrd Argentus via forum PM, the deadline is June 20, 19 server time. On that evening we'll have a nice parade and the best suit will be chosen (public vote + 'passion for fashion' jury). The rewards depend on the number of submissions. Base reward (less than 5 submissions): 10 gold coins for the 1st place, 30 silver note for the 2nd place, 10 silver note for the 3rd place. 5 or more submissions: Additional prizes for all, including a WP for the 1st place.
    4 points
  7. What group/land you represent in your request: LorerootAmount of Storage wanted (items): 1000Amount of Storage wanted (creatures): 100How much you would pay for this: A one-time payment of beautification of Marind Bell, or another land of the Grand Duke's choice. This will involve removal of as many arrows and arrow-signs as possible, and replacement with larger path clickies. (This had previously been commenced in Marind Bell, but I was advised by Ungod, it's treasurer, that the Marind Bell treasury could not render fees for such services.) Location you would put your treasury: Within one of the dwellings in the boughs of Raven Hold (where there do exist some unused building-clickies).
    4 points
  8. Sorry, your browser doesn't support embedded videos.
    3 points
  9. So, I'm challenging everybody to a foot race, from the Howling Gate to the GoE. One scene away, you ask? No, you can plot your own course but you must hit the following scenes along the way: Paper Cabin Top of Mt Kelle'tha Ravenhold In front of the MDA building In front of Sage's Keep Inside the Temple of the Void (We're starting at Howling Gate because Necrovion is closed) So, I did it in 14 minutes, 17 seconds. Can you do better? Don't bother posting your screenshot proof with time stamps until you're nominated for a prize - but do save the proof! (You're going to need 8 screenshots). Anything goes - teleport, pickles, friends to beat down the viscosity, secret thingies. I will NOT give out pickles for the express purpose of running this race, but please note you can win pickles by solving riddles on my quest doc or the sign in front of Wind's - you just have to LOOK at it. Anybody who goes a week without being bested gets a gold coin. Anybody who goes a month without being bested gets a wish point, and closes the contest. On your mark, get set, go!
    3 points
  10. Ivorak

    Roguelike Celebration

    The Roguelike Celebration is an online conference celebrating roguelikes and similar games, with talks given both my game creators and players. Last year's conference was held in an interactive online space styled after a MUD. It was designed for the conference but open-sourced for similar events: https://github.com/lazerwalker/azure-mud. Sharing here for two reasons: Current MD players might enjoy attending the event (will take place October 16th & 17th). Seems like something that would appeal to a lot of you, and you might come back with some ideas to add to MagicDuel. They currently have a call for proposals open for new talks. If there's an aspect of MagicDuel you find particularly intriguing, you should consider submitting a proposal by June 25. Speakers are paid, and you might even attract a few new players to MagicDuel. You can also talks from last year here: https://roguelike.club/event2020.html If you're thinking about submitting a talk proposal, consider sharing it here for feedback from your fellow MagicDuel adventurers. Also feel free to throw out some ideas for talks you think might fit the CFP but aren't something you personally feel qualified to talk about; maybe someone else will pick up the torch.
    3 points
  11. I'm trying to develop this scene (Coord: 3_3x-3_1) as a meeting place for role players, and a help-spot for newbies. I am currently operating a lost-and-found/free table/prop box using the hanging mug rack clickie on the tree. You could use this art, especially if there was an option to still use it as a clickie, or create a new bit of art (Aia did a good job activating as much as she could here for me). I am at this moment the only user of this clickie and can recreate the info thereon as needed. I would like to automate this process using a "Treasury". Title should be something like "Hung on Tree (Props / Lost & Found / Free Stuff) I'd also move the "job needed" advertisement for young creatures that no veteran wants here, and some consumables. Storage size 500/50 would be ample. This would be for Legend Speakers business, of course. I consider this a semi-altruistic way to help the realm, so am asking if a single silver a week could keep it open. Free would be better.
    3 points
  12. You did what???? 👻
    3 points
  13. Ledah

    A more painful death

    I do personally agree their should be more downsides to being a murderer, if only because making death a harsher experience can then be justified. I don't see anything to stop a King preventing any known murderer entering their land, could even rally their citizens to expel them, I think those heatvein things still work? The fact murder is not a social stigma in MD says enough for me as-is How would people feel about being able to kill or jail a murderer, through fightcause within a short timeframe after the event, things like that?
    3 points
  14. Demonic God

    A more painful death

    Killing and revival tools are reserved to a small portion of the player base as of now. I see plenty of potential for abuse and bullying as is, let alone when there's even more punishment to the weaker player. If killing is to carry a stronger power, make it so vengeance can be carried out more directly. Either that or buy back/remove all killing tools that isn't being owned for RP purposes, and hand out killing tools only under defined circumstances only. Like how Necrovion tool behaves: to handle trespassers only.
    3 points
  15. I have spoken with Mur about this and we are in agreement. Lashtal is free, as is any private citizen, to contract the death or one, many, or everyone. As Death guard their actions with their killing tool is limited to Necrovion however in this instance that was not involved and therefore his role as Death Guard does not need to be considered. I consider this closed unless there is further (new) information brought to light. We thank Lashtal for their duty as death guard.
    3 points
  16. thats why i asked here, as i said if its a personal matter then its fine, if it was official as death partol then its using a loophole since no written rules were broken by Lashtal, at the same time its not prohibited to enter NC, meaning you cant be prosecuted for doing that, only for being inside at that very moment
    3 points
  17. Fyrd Argentus

    Bard for a day

    Let me brew ya.m4a
    3 points
  18. The following items are available to bid on with your hard earned plushies from the 16th birthday. The plushie auction will be run like a standard auction, 14 days minimum time on auction, it finishes 7 days after the last bid on any item. (So the auction will keep running and all items will be open until all items have had a bid older than 7 days) Your bids do not have to be purely based on our own number of plushies, You are permitted to "group up", The only requirement is that if you make a bid you must state whose plushies they are, if they are a grouped contribution. E.g. 20 from me, 20 from Eara. If there are any questions ask! Failure to have the correct number of plushies will result in being banned from all entries on this auction, and potentially future ones. Please bid carefully. Item 1 - 8th Anni - CID: 59 - ID: 806168 Item 2 - 10th Anni - CID 62 - ID: 832964 Item 3 - 12th Anni - CID: 64 - ID: 859361 Item 4 - 14th Anni - CID: 66 - ID: 869655 Item 5 - Wind Drachorn egg - CID: 1 - Age: 3142 - ID: 793847 Item 6 - Standard Angien Egg - CID: 29 - Age: 3985 - ID: 651622 Item 7 - Tainted Angien egg - CID: 28 - Age: 3142 - ID: 793912 Item 8 - Darkling - CID: 6 - Age: 3142 - ID: 793851 Item 9 - Full Tokening of 5 creatures (or whatever tokens you want) Good Luck!
    2 points
  19. You can buy as many of these items as you want with the only limit on the Anni creature. The shop will stay open for as long as needed for those to buy the items. You may consider spending your plushies on the limited time Auction. To help me, if with your "orders" you can total the amount of plushies it costs to speed up delivery. Item 1: Anni creature 2021. Price: 15 plushies (limit: 1 p.p.) Item 2: Anni custom pin badge (second of a collectable series). Price: 10 plushies (limit: 1 p.p) Item 3: Silvertongue stone. Price 10 plushies Item 4: Unholy priest. Price: 10 plushies Item 5: Acoustic remains stone. Price: 12 plushies Item 6: Avatar goldening Token (can be used to make any avatar gold), Price: 40 plushies Item 7: Lock in choas Spellstone - 12 plushies Item 8: Silvertongue stone. Price 10 plushies Item 9: 16th anniversary spicy pickle. Price: 5 plushies Item 10: Send to Gazebo - 15 plushies Item 11: 16th anniversary piece of cake. Price: 5 plushies Item 12: 1 wiiya. Price: 2 plushie Item 13: 1 token (of your choice) applied to one creature, Price 10 plushies Item 14: 1 Research Point: 30 Plushies Item 15: random rp item. Price: 7 plushies
    2 points
  20. Only one entry was submitted for this quest, but a nice one nonetheless. Behold the sexiest among the trees, Model n° 1 !!! Congratulations to the winner, Fyrd Argentus!!!
    2 points
  21. Time to start adding minimum increments?
    2 points
  22. Fyrd Argentus

    MD Fermentation

    https://magicduel.com/chewett/fyrd/MD Fermentation S.mov
    2 points
  23. I have unhacked Mur's hacks and it should behave a little nicer, feedback is welcomed.
    2 points
  24. Time confirmed, congratulations Else! I'll find you for the GC. Anybody going to try and beat this before the month is up (Fang)? WP clock started June 3rd.
    2 points
  25. jakubhi

    NC Land Cleanser Issue

    I had the same problem while using LR Land Cleanser. Seems like no matter which land's Land Cleanser you use, the problem will still be there.
    2 points
  26. An additional observation: Nepgear is the first to ascend the coloured elemental to its maximum without the use of Wish-Points. One must wonder how many Wish-Points have been used to ascend these beings, but I believe no fewer than three have thus far been used in this manner.
    2 points
  27. All events and quests ran during this day with more than three participants will be eligible for a Wishpoint for their creator!
    2 points
  28. Mallos

    The Caretakers Shovel

    I can only express my discontent at not one but two Caretakers attempting to engage in such irresponsible actions
    2 points
  29. Chewett

    Angien Fenth Bug

    Willdo
    2 points
  30. Chewett

    Angien Fenth Bug

    Thanks Fang, I have read and noted your post (although I have deleted it because its a spoiler!). @Azull did you configure this fenth? If this is the case did you want to look into it or shall I?
    2 points
  31. Is this the permanent spell or a spellstone? The other spells are specified as stones.
    2 points
  32. Mallos

    Resource Bug

    I agree and I have edited his post with a spoiler to compensate
    2 points
  33. NPCs which grant keys - such as the Shop Guardians - will not increment one's wins or losses regardless of the outcome, nor will they grant heat scars. This, I believe, is intended behaviour, to encourage combat with other players, and also to avoid being capped by NPCs.
    2 points
  34. What land you represent in your request: Necrovion Amount of Storage wanted (items): 66 Amount of Storage wanted (creatures): 6 How much you would pay for this: I'd rather pay a one time fee in top spender ticket(s), otherwise we can arrange a weekly or monthly deal. Location you would put your treasury: 1_2x-3_2, Within the Accursed Growth, "a damp cocoon" clicky.
    2 points
  35. In regards to death from trespassing Necrovion, compared to death from another player using a murder-weapon, I would agree that the former arises with much less controversy than the latter. Given that this were the case, mayhap, the former should come with some penalty (an example would be that lashtal will gain 10% of the stats of the trespasser, who will lose the same), whereas the latter should not. Death, as I see it as a mechanic in the game, is essentially removing one's ability to interact with the realm, including clickies, creatures, and other players. Azull's new method of resurrection, I believe, were a positive change in terms of balancing death other than death from trespassing within Necrovion - as largely, the player who trespasses has ample warning of the consequences, and also a very reasonable method to purchase safety from the consequences. I think the issue is that all death is treated the same in terms of how one is able to resolve it. As it is intended as a deterrent for specific actions, it should be sufficiently difficult to resolve such that the deterrent remains. There is an obvious difference between the relative difficulty of revival presently, with the easiest being payment to someone who has ability to revive, and the most difficult being a community effort to collect flowers. I would think that if the community wished to revive a player, then the method for them to do so should be much easier than the time required to collect this number of flowers, whereas, if the community did think it were deserved, then the method for self-revival should still exist, but be more difficult.
    2 points
  36. Chewett

    A more painful death

    Thanks for all of the feedback here, and the numerous PM's and messages I have received on the topic. Its interesting to see the private vs public comments tonal differences too but thats not really important here! It sounds like people are generally for making death more problematic, assuming that its something you have "signed up for" so anyone in Necrovion might be expected to face harsher penalties than someone who has a kill item. Many people were however happy with the new revival mechanism and some were concerned that it is "too simple" now. We don't however want to create a culture where being killed is intentionally depriving of someone of the ability to play. So really any "negatives" need to be balanced with a positive in some way (aka farming Necro for resources/etc). I will have a think about this and things might change (Or they might not!). Thanks all.
    2 points
  37. The log of chat from the Gazebo of Equilibrium dedicated to the above challenge, completion and apology: Day: 142 Year: 16 [23/05/21 15:35] :Fyrd Argentus throws down his sun god gauntlet. Points to the Mood Panel. [23/05/21 15:35] :Fyrd Argentus thumbs his nose. [23/05/21 15:36] :Fyrd Argentus considers mooning, but decides he\'d better not. [23/05/21 15:36] Ailith: *wakes up and pops her head out of the urn* ooooo [23/05/21 15:36] Fyrd Argentus:Hi Ailith. [23/05/21 15:37] Fyrd Argentus:Trying to wake up the grinders. [23/05/21 15:38] Fyrd Argentus: *staggers.* And good morning to you too, DG. [23/05/21 15:40] :Fyrd Argentus rubs his head. [23/05/21 15:41] :Fang Archbane heard Grinding, and also peeks out from behind the Urn with an "oooo" [23/05/21 15:43] Ailith:Heya Fyrd! *smiles warmly* [23/05/21 15:44] :Ailith turns and giggles to Fang ~~~~~~~ Fyrd and Ailith discuss the event the day before~~~~~~~ [23/05/21 16:01] Fyrd Argentus:Well, I\'ve heard nothing about my grinding challenge for 10 minutes now. Either the challenge isn\'t that simple, or they\'re ignoring me, as usual. ~~~~~~~ Fyrd and Ailith discuss Fyrd's next event briefly~~~~~~~ [23/05/21 16:13] :Fyrd Argentus fluffs up his winderwild feather pillow and smooths his patchwork blanket. [23/05/21 16:13] Fyrd Argentus:Catch you later... [23/05/21 16:13] Ailith: *chuckles* Sleep well, Fyrd... See you later! [23/05/21 16:13] :Fyrd Argentus gets out his boring book. [23/05/21 16:13] Fyrd Argentus:zzzzzzzzzzzzzzzzz ~~~~~~~ While Fyrd slept, DG went to work~~~~~~~ [23/05/21 19:19] :Fyrd Argentus coughs [23/05/21 19:19] :Fyrd Argentus looks at DG. [23/05/21 19:20] Fyrd Argentus:It seems I have an apology to make. [23/05/21 19:20] Fyrd Argentus:I obviously was wrong, miserable worm that I am. [23/05/21 19:20] Fyrd Argentus:Grinding is a noble profession [23/05/21 19:20] Fyrd Argentus:requiring care, precision, and determination. [23/05/21 19:20] Fyrd Argentus:And above all skill. [23/05/21 19:21] Fyrd Argentus:Demonic God is truly a craftsman of unparalleled skill. [23/05/21 19:21] :Demonic God nods in appreciation [23/05/21 19:21] :Ailith grins and cheers [23/05/21 19:22] Fyrd Argentus:Those pursuing self improvement should not have their motives disparaged. [23/05/21 19:22] Fyrd Argentus:In this, I was wrong. [23/05/21 19:22] Fyrd Argentus:My humble apologies. [23/05/21 19:22] Fyrd Argentus:I have delivered the silver coin which is but a token of what is due you for a lifetime of masterful study. [23/05/21 19:22] Fyrd Argentus:I only hope this apology sets things right between us. [23/05/21 19:22] :Demonic God blushes a bit [23/05/21 19:22] :Fyrd Argentus bows. [23/05/21 19:23] Fyrd Argentus:And I must say I am truly impressed at your speed. [23/05/21 19:23] Demonic God:You\'ve aided all us grinders plenty, so there was never any wrong - I am just not one to back down to a challenge with a hint of mathematics and planning! [23/05/21 19:23] Fyrd Argentus:Thank you Chewett for simplifying the verification process. [23/05/21 19:23] Fyrd Argentus:I thought you might rise to the challenge, and so brighten your day. [23/05/21 19:24] Demonic God:it was a fun one, indeed [23/05/21 19:24] :Ailith truly believes DG can shoot maths from his eyes like lasers [23/05/21 19:24] Fyrd Argentus: (But somebody else will have to grab AR if they want all this on the record! I\'m not gonna publicize myself eating crow!) [23/05/21 19:24] Ailith: (I will ) [23/05/21 19:24] :Demonic God chuckles
    2 points
  38. I have checked the DB and can confirm this to be true if this aids Fyrd in verification.
    2 points
  39. . It took a bit of time to get ahold of @Fang Archbane. He helped me set this up. Heh. I'll be idling at the Wind Sanctuary to avoid combat, as screenshots can be faked, until Fyrd is satisfied that I did indeed get that precise number.
    2 points
  40. I am looking for interesting calendar events that happened in the past in MagicDuel. I will pay one silver for each entry with a date, year and description if I add it into MD. I will pay an additional two silver coins for any entry that also is linked to a forum post or similar linkable event. Please post below (one event per post) so I can review and add them, thanks!
    1 point
  41. Please test this to see if it is still occurring. I believe I have fixed it.
    1 point
  42. If you could pay something to reduce your heat, what would you consider an acceptable cost and what amount of heat would it take off you? This question relates to a new feature I am working on.
    1 point
  43. Spellstone, apologies for the confusion.
    1 point
  44. I disagree, consider it a price for showing your commitment to your badge. I lost over 100k after being killed, but I think it is a fair cost to rejoin the ally I care about.
    1 point
  45. Azull

    A more painful death

    @ fang & Else That is helpful. Thank you.
    1 point
  46. My work on this will be part of my review of the resources which may involve a total rework of all resources currently in MagicDuel.
    1 point
  47. A few comments: 1)How about the death tools not being 100% effective, and that the user has some chance of losing the contest and dying themselves? Absolute power in the hands of players is not balance. 2)We have few enough players without discouraging them with UNWARRANTED or UNWANTED death experiences. The game can be frustrating enough to a newbie. At the very least death tools ought not work on MP3/4. 3)Halloween was my favorite holiday growing up. But now, personally, I am at an age where I have lost 6 grandparents (2 by marriage), a mother, 3 parents-in-law, a wife, a brother, a brother-in-law, a cousin, several colleagues, and a son. I don't need a game to dredge up what will inevitably be an emotional reaction to death. I do not find this a fun or relaxing topic. My apologies if I over-react here, but I will either continue to do so, or will act the jester and change the subject.
    1 point
  48. I could be wrong, but I want to say last I heard it was a year or so that stale old pms just go poof. I'd double check with Chewie though.
    1 point
  49. I don't know how MD came up tonight in my mind. Maybe cause Christmas is close by and omg how I looooved MD's Christmas. Or maybe my haunted and tired mind needed a break from reality. Don't know..but the fact is that here I am once more to say hello and then fa rewell. I don't know how I drifted away from the game. I never thought it will ever be possible but you know :"never say never". I miss the game, I miss the thrill, I miss the quests and mostly I miss my friends in here. It's been a very very long journey. I grew up with MD, I've learned with MD and I've evolved with MD. I've learned a lot about myself. I took that knowledge with me in RL and I expanded. Life has been tough but defo kinder than for many so I am grateful for that. I want to come back and I haven't given up the thought. I just wish MD will still be here when I decide it's time. Oh and do something with the horrible interface! It's how we say in Romanian "passion killer" Hope you are all well and so are your loved ones. We are certainly living "interesting times". I will never again wish that to anyone . Hugs and kisses until next time, dst
    1 point
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