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New Battle System Bug


Rannel

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Alright, the new battle system seems to be really messed up. I keep encountering new and new problems.

When i try to attack now i get the following error.

Too low vitality for Takagi - auto assigning
Fatal error: Call to a member function get_vitality() on a non-object in /home/magicdue/public_html/core/combat/effects/ProtectEffect.php on line 39

It's not only for Takagi, it's for all the mp4s there were in the MDP at the time.
--------
I've got a really wierd fight with another mp4.
I got a tree set up on regen on multiple, so it didn't do anything. He attacked with some guys on weaken and healers, basically a healing ritual. However, he was losing vitality every round and gaining after from the healing and regeneration. In the end the result was, i lost 4k+ exp on my tree and he lost vitality on his creatures, even though for the battle log it said that he didn't lose anything.

Here is the battle log.
[spoiler]Loading Zetsuei creatures
Loading Elthen Airis creatures
Applying 0% of Zetsuei's energetic influence
Applying 5% of Elthen Airis's energetic influence
Influences for Zetsuei ######
Guardian Zeldus: regenaura
Ralis: doubleantifreeze
Animated Tree I gets unfrozen
Guardian Zeldus gets unfrozen
Animated Tree I: regenaura
Influences for Elthen Airis ######
Walking Tree: regenaura
Applying Zetsuei's Creature Tokens at 100%
Guardian Zeldus's creature tokens []
Ralis's creature tokens []
Dark Archer II's creature tokens []
Animated Tree I's creature tokens []
Water Guardian I's creature tokens []
Water Guardian I's creature tokens []
Applying Elthen Airis's Creature Tokens at 95%
Walking Tree's creature tokens []
Elthen Airis's Walking Tree cant find any enemy creatures to target, skipping turn
Zetsuei's Guardian Zeldus does regenerate to multirandom creature(s) of Zetsuei and:
- Regeneration power: 14, regen. vitality: 67
- Guardian Zeldus will regenerate next 2 rounds 67 vitality
and remains with 480 vitality
- Regeneration power: 14, regen. vitality: 58
- Ralis will regenerate next 2 rounds 58 vitality
and remains with 417 vitality
- Regeneration power: 14, regen. vitality: 41
- Dark Archer II will regenerate next 2 rounds 41 vitality
and remains with 294 vitality
- Regeneration power: 14, regen. vitality: 31
- Animated Tree I will regenerate next 2 rounds 31 vitality
and remains with 220 vitality
Zetsuei's Dark Archer II does weaken to weak creature(s) of Elthen Airis and:
- Weaken defence effect: -70
- weakens Walking Tree for next 2 rounds and lowers its defence by -70
and remains with 1376 vitality
Zetsuei's Ralis does heal to dying creature(s) of Zetsuei and:
- Heal power: 70
- heals Animated Tree I and recovers 70 vitality
and remains with 259 vitality
Zetsuei's Animated Tree I does heal to dying creature(s) of Zetsuei and:
- Heal power: 35
- heals Guardian Zeldus and recovers 35 vitality
and remains with 448 vitality
Zetsuei's Water Guardian I does heal to dying creature(s) of Zetsuei and:
- Heal power: 50
- heals Guardian Zeldus and recovers 50 vitality
and remains with 431 vitality
Zetsuei's Water Guardian I does heal to dying creature(s) of Zetsuei and:
- Heal power: 50
- heals Guardian Zeldus and recovers 50 vitality
and remains with 414 vitality
###### START ROUND "1" ######
Applying temporary effects for Zetsuei, slot 3 :
regenerate (round:3 regenerate: 67)
Applying temporary effects for Zetsuei, slot 6 :
regenerate (round:3 regenerate: 58)
Applying temporary effects for Zetsuei, slot 1 :
regenerate (round:3 regenerate: 41)
Applying temporary effects for Zetsuei, slot 2 :
regenerate (round:3 regenerate: 31)
Applying temporary effects for Elthen Airis, slot 3 :
weaken (round:3 weaken: defence=-70 )
Elthen Airis's Walking Tree cant find any enemy creatures to target, skipping turn
Zetsuei's Guardian Zeldus does regenerate to multirandom creature(s) of Zetsuei and:
- Regeneration power: 14, regen. vitality: 50
- Ralis will regenerate next 2 rounds 50 vitality
and remains with 359 vitality
- Regeneration power: 14, regen. vitality: 0
- Water Guardian I doesn't need any regeneration for now
and remains with 800 vitality
Zetsuei's Dark Archer II does weaken to weak creature(s) of Elthen Airis and:
- Weaken defence effect: -70
- weakens Walking Tree for next 2 rounds and lowers its defence by -70
and remains with 1376 vitality
Zetsuei's Ralis does heal to dying creature(s) of Zetsuei and:
- Heal power: 70
- heals Guardian Zeldus and recovers 70 vitality
and remains with 417 vitality
Zetsuei's Animated Tree I does heal to dying creature(s) of Zetsuei and:
- Heal power: 35
- heals Guardian Zeldus and recovers 35 vitality
and remains with 385 vitality
Zetsuei's Water Guardian I does heal to dying creature(s) of Zetsuei and:
- Heal power: 50
- heals Guardian Zeldus and recovers 50 vitality
and remains with 368 vitality
Zetsuei's Water Guardian I does heal to dying creature(s) of Zetsuei and:
- Heal power: 50
- heals Guardian Zeldus and recovers 50 vitality
and remains with 351 vitality
###### START ROUND "2" ######
Applying temporary effects for Zetsuei, slot 3 :
regenerate (round:2 regenerate: 67)
Applying temporary effects for Zetsuei, slot 6 :
regenerate (round:2 regenerate: 58)
Applying temporary effects for Zetsuei, slot 1 :
regenerate (round:2 regenerate: 41)
Applying temporary effects for Zetsuei, slot 2 :
regenerate (round:2 regenerate: 31)
Applying temporary effects for Elthen Airis, slot 3 :
, weaken (round:2 weaken: persisting)
Elthen Airis's Walking Tree cant find any enemy creatures to target, skipping turn
Zetsuei's Guardian Zeldus does regenerate to multirandom creature(s) of Zetsuei and:
- Regeneration power: 14, regen. vitality: 40
- Guardian Zeldus will regenerate next 2 rounds 40 vitality
and remains with 284 vitality
- Regeneration power: 14, regen. vitality: 42
- Ralis will regenerate next 2 rounds 42 vitality
and remains with 301 vitality
- Regeneration power: 14, regen. vitality: 35
- Dark Archer II will regenerate next 2 rounds 35 vitality
and remains with 253 vitality
- Regeneration power: 14, regen. vitality: 0
- Water Guardian I doesn't need any regeneration for now
and remains with 800 vitality
Zetsuei's Dark Archer II does weaken to weak creature(s) of Elthen Airis and:
- Weaken defence effect: -70
- weakens Walking Tree for next 2 rounds and lowers its defence by -70
and remains with 1376 vitality
Zetsuei's Ralis does heal to dying creature(s) of Zetsuei and:
- Heal power: 70
- heals Guardian Zeldus and recovers 70 vitality
and remains with 287 vitality
Zetsuei's Animated Tree I does heal to dying creature(s) of Zetsuei and:
- Heal power: 35
- heals Guardian Zeldus and recovers 35 vitality
and remains with 255 vitality
Zetsuei's Water Guardian I does heal to dying creature(s) of Zetsuei and:
- Heal power: 50
- heals Guardian Zeldus and recovers 50 vitality
and remains with 238 vitality
Zetsuei's Water Guardian I does heal to dying creature(s) of Zetsuei and:
- Heal power: 50
- heals Guardian Zeldus and recovers 50 vitality
and remains with 221 vitality
###### START ROUND "3" ######
Applying temporary effects for Zetsuei, slot 3 :
regenerate (round:1 regenerate: 67)
, regenerate (round:0 regenerate: effect ended)
Applying temporary effects for Zetsuei, slot 6 :
regenerate (round:1 regenerate: 58)
, regenerate (round:0 regenerate: effect ended)
Applying temporary effects for Zetsuei, slot 1 :
regenerate (round:1 regenerate: 41)
, regenerate (round:0 regenerate: effect ended)
Applying temporary effects for Zetsuei, slot 2 :
regenerate (round:1 regenerate: 31)
, regenerate (round:0 regenerate: effect ended)
Applying temporary effects for Elthen Airis, slot 3 :
, weaken (round:1 weaken: persisting)
, weaken (round:0 weaken: effect ended)
Elthen Airis's Walking Tree cant find any enemy creatures to target, skipping turn
Zetsuei's Guardian Zeldus does regenerate to multirandom creature(s) of Zetsuei and:
- Regeneration power: 14, regen. vitality: 22
- Guardian Zeldus will regenerate next 2 rounds 22 vitality
and remains with 154 vitality
- Regeneration power: 14, regen. vitality: 0
- Water Guardian I doesn't need any regeneration for now
and remains with 800 vitality
Zetsuei's Dark Archer II does weaken to weak creature(s) of Elthen Airis and:
- Weaken defence effect: -70
- weakens Walking Tree for next 2 rounds and lowers its defence by -70
and remains with 1376 vitality
Zetsuei's Ralis does heal to dying creature(s) of Zetsuei and:
- Heal power: 70
- heals Guardian Zeldus and recovers 70 vitality
and remains with 157 vitality
Zetsuei's Animated Tree I does heal to dying creature(s) of Zetsuei and:
- Heal power: 35
- heals Guardian Zeldus and recovers 35 vitality
and remains with 125 vitality
Zetsuei's Water Guardian I does heal to dying creature(s) of Zetsuei and:
- Heal power: 50
- heals Guardian Zeldus and recovers 50 vitality
and remains with 108 vitality
Zetsuei's Water Guardian I does heal to dying creature(s) of Zetsuei and:
- Heal power: 50
- heals Guardian Zeldus and recovers 50 vitality
and remains with 91 vitality
###### START ROUND "4" ######
Applying temporary effects for Zetsuei, slot 6 :
Applying temporary effects for Zetsuei, slot 1 :
Applying temporary effects for Zetsuei, slot 2 :
Applying temporary effects for Elthen Airis, slot 3 :
Elthen Airis's Walking Tree cant find any enemy creatures to target, skipping turn
Zetsuei's Dark Archer II does weaken to weak creature(s) of Elthen Airis and:
- Weaken defence effect: -70
- weakens Walking Tree for next 2 rounds and lowers its defence by -70
and remains with 1376 vitality
Zetsuei's Ralis does heal to dying creature(s) of Zetsuei and:
- Heal power: 70
- heals Dark Archer II and recovers 70 vitality
and remains with 241 vitality
Zetsuei's Animated Tree I does heal to dying creature(s) of Zetsuei and:
- Heal power: 35
- heals Animated Tree I and recovers 35 vitality
and remains with 232 vitality
Zetsuei's Water Guardian I does heal to dying creature(s) of Zetsuei and:
- Heal power: 50
- heals Dark Archer II and recovers 50 vitality
and remains with 250 vitality
Zetsuei's Water Guardian I does heal to dying creature(s) of Zetsuei and:
- Heal power: 50
- heals Animated Tree I and recovers 50 vitality
and remains with 251 vitality
###### START ROUND "5" ######
Applying temporary effects for Zetsuei, slot 6 :
Applying temporary effects for Zetsuei, slot 1 :
Applying temporary effects for Zetsuei, slot 2 :
Applying temporary effects for Elthen Airis, slot 3 :
Elthen Airis's Walking Tree cant find any enemy creatures to target, skipping turn
Zetsuei's Dark Archer II does weaken to weak creature(s) of Elthen Airis and:
- Weaken defence effect: -70
- weakens Walking Tree for next 2 rounds and lowers its defence by -70
and remains with 1376 vitality
Zetsuei's Ralis does heal to dying creature(s) of Zetsuei and:
- Heal power: 70
- heals Dark Archer II and recovers 70 vitality
and remains with 238 vitality
Zetsuei's Animated Tree I does heal to dying creature(s) of Zetsuei and:
- Heal power: 35
- heals Animated Tree I and recovers 35 vitality
and remains with 224 vitality
Zetsuei's Water Guardian I does heal to dying creature(s) of Zetsuei and:
- Heal power: 50
- heals Animated Tree I and recovers 50 vitality
and remains with 243 vitality
Zetsuei's Water Guardian I does heal to dying creature(s) of Zetsuei and:
- Heal power: 50
- heals Dark Archer II and recovers 50 vitality
and remains with 247 vitality
###### START ROUND "6" ######
Applying temporary effects for Zetsuei, slot 6 :
Applying temporary effects for Zetsuei, slot 1 :
Applying temporary effects for Zetsuei, slot 2 :
Applying temporary effects for Elthen Airis, slot 3 :
Elthen Airis's Walking Tree cant find any enemy creatures to target, skipping turn
Zetsuei's Dark Archer II does weaken to weak creature(s) of Elthen Airis and:
- Weaken defence effect: -70
- weakens Walking Tree for next 2 rounds and lowers its defence by -70
and remains with 1376 vitality
Zetsuei's Ralis does heal to dying creature(s) of Zetsuei and:
- Heal power: 70
- heals Dark Archer II and recovers 70 vitality
and remains with 235 vitality
Zetsuei's Animated Tree I does heal to dying creature(s) of Zetsuei and:
- Heal power: 35
- heals Animated Tree I and recovers 35 vitality
and remains with 216 vitality
Zetsuei's Water Guardian I does heal to dying creature(s) of Zetsuei and:
- Heal power: 50
- heals Animated Tree I and recovers 50 vitality
and remains with 235 vitality
Zetsuei's Water Guardian I does heal to dying creature(s) of Zetsuei and:
- Heal power: 50
- heals Dark Archer II and recovers 50 vitality
and remains with 244 vitality
###### START ROUND "7" ######
Applying temporary effects for Zetsuei, slot 6 :
Applying temporary effects for Zetsuei, slot 1 :
Applying temporary effects for Zetsuei, slot 2 :
Applying temporary effects for Elthen Airis, slot 3 :
Elthen Airis's Walking Tree cant find any enemy creatures to target, skipping turn
Zetsuei's Dark Archer II does weaken to weak creature(s) of Elthen Airis and:
- Weaken defence effect: -70
- weakens Walking Tree for next 2 rounds and lowers its defence by -70
and remains with 1376 vitality
Zetsuei's Ralis does heal to dying creature(s) of Zetsuei and:
- Heal power: 70
- heals Ralis and recovers 70 vitality
and remains with 81 vitality
Zetsuei's Animated Tree I does heal to dying creature(s) of Zetsuei and:
- Heal power: 35
- heals Ralis and recovers 35 vitality
and remains with 58 vitality
Zetsuei's Water Guardian I does heal to dying creature(s) of Zetsuei and:
- Heal power: 50
- heals Dark Archer II and recovers 50 vitality
and remains with 212 vitality
Zetsuei's Water Guardian I does heal to dying creature(s) of Zetsuei and:
- Heal power: 50
- heals Dark Archer II and recovers 50 vitality
and remains with 221 vitality
###### START ROUND "8" ######
Applying temporary effects for Zetsuei, slot 1 :
Applying temporary effects for Zetsuei, slot 2 :
Applying temporary effects for Elthen Airis, slot 3 :
Elthen Airis's Walking Tree cant find any enemy creatures to target, skipping turn
Zetsuei's Dark Archer II does weaken to weak creature(s) of Elthen Airis and:
- Weaken defence effect: -70
- weakens Walking Tree for next 2 rounds and lowers its defence by -70
and remains with 1376 vitality
Zetsuei's Animated Tree I does heal to dying creature(s) of Zetsuei and:
- Heal power: 35
- heals Dark Archer II and recovers 35 vitality
and remains with 174 vitality
Zetsuei's Water Guardian I does heal to dying creature(s) of Zetsuei and:
- Heal power: 50
- heals Dark Archer II and recovers 50 vitality
and remains with 183 vitality
Zetsuei's Water Guardian I does heal to dying creature(s) of Zetsuei and:
- Heal power: 50
- heals Animated Tree I and recovers 50 vitality
and remains with 192 vitality
###### START ROUND "9" ######
Applying temporary effects for Zetsuei, slot 1 :
Applying temporary effects for Zetsuei, slot 2 :
Applying temporary effects for Elthen Airis, slot 3 :
Elthen Airis's Walking Tree cant find any enemy creatures to target, skipping turn
Zetsuei's Dark Archer II does weaken to weak creature(s) of Elthen Airis and:
- Weaken defence effect: -70
- weakens Walking Tree for next 2 rounds and lowers its defence by -70
and remains with 1376 vitality
Zetsuei's Animated Tree I does heal to dying creature(s) of Zetsuei and:
- Heal power: 35
- heals Dark Archer II and recovers 35 vitality
and remains with 136 vitality
Zetsuei's Water Guardian I does heal to dying creature(s) of Zetsuei and:
- Heal power: 50
- heals Dark Archer II and recovers 50 vitality
and remains with 145 vitality
Zetsuei's Water Guardian I does heal to dying creature(s) of Zetsuei and:
- Heal power: 50
- heals Dark Archer II and recovers 50 vitality
and remains with 154 vitality
###### START ROUND "10" ######
Applying temporary effects for Zetsuei, slot 1 :
Applying temporary effects for Zetsuei, slot 2 :
Applying temporary effects for Elthen Airis, slot 3 :
Elthen Airis's Walking Tree cant find any enemy creatures to target, skipping turn
Zetsuei's Dark Archer II does weaken to weak creature(s) of Elthen Airis and:
- Weaken defence effect: -70
- weakens Walking Tree for next 2 rounds and lowers its defence by -70
and remains with 1376 vitality
Zetsuei's Animated Tree I does heal to dying creature(s) of Zetsuei and:
- Heal power: 35
- heals Dark Archer II and recovers 35 vitality
and remains with 107 vitality
Zetsuei's Water Guardian I does heal to dying creature(s) of Zetsuei and:
- Heal power: 50
- heals Dark Archer II and recovers 50 vitality
and remains with 116 vitality
Zetsuei's Water Guardian I does heal to dying creature(s) of Zetsuei and:
- Heal power: 50
- heals Dark Archer II and recovers 50 vitality
and remains with 125 vitality
###### START ROUND "11" ######
Applying temporary effects for Zetsuei, slot 1 :
Applying temporary effects for Zetsuei, slot 2 :
Applying temporary effects for Elthen Airis, slot 3 :
Elthen Airis's Walking Tree cant find any enemy creatures to target, skipping turn
Zetsuei's Dark Archer II does weaken to weak creature(s) of Elthen Airis and:
- Weaken defence effect: -70
- weakens Walking Tree for next 2 rounds and lowers its defence by -70
and remains with 1376 vitality
Zetsuei's Animated Tree I does heal to dying creature(s) of Zetsuei and:
- Heal power: 35
- heals Dark Archer II and recovers 35 vitality
and remains with 78 vitality
Zetsuei's Water Guardian I does heal to dying creature(s) of Zetsuei and:
- Heal power: 50
- heals Dark Archer II and recovers 50 vitality
and remains with 87 vitality
Zetsuei's Water Guardian I does heal to dying creature(s) of Zetsuei and:
- Heal power: 50
- heals Dark Archer II and recovers 50 vitality
and remains with 96 vitality
###### START ROUND "12" ######
Applying temporary effects for Zetsuei, slot 1 :
Applying temporary effects for Zetsuei, slot 2 :
Applying temporary effects for Elthen Airis, slot 3 :
Elthen Airis's Walking Tree cant find any enemy creatures to target, skipping turn
Zetsuei's Dark Archer II does weaken to weak creature(s) of Elthen Airis and:
- Weaken defence effect: -70
- weakens Walking Tree for next 2 rounds and lowers its defence by -70
and remains with 1376 vitality
Zetsuei's Animated Tree I does heal to dying creature(s) of Zetsuei and:
- Heal power: 35
- heals Dark Archer II and recovers 35 vitality
and remains with 49 vitality
Zetsuei's Water Guardian I does heal to dying creature(s) of Zetsuei and:
- Heal power: 50
- heals Dark Archer II and recovers 50 vitality
and remains with 58 vitality
Zetsuei's Water Guardian I does heal to dying creature(s) of Zetsuei and:
- Heal power: 50
- heals Dark Archer II and recovers 50 vitality
and remains with 67 vitality
###### START ROUND "13" ######
Applying temporary effects for Zetsuei, slot 2 :
Applying temporary effects for Elthen Airis, slot 3 :
Elthen Airis's Walking Tree cant find any enemy creatures to target, skipping turn
Zetsuei's Animated Tree I does heal to dying creature(s) of Zetsuei and:
- Heal power: 35
- heals Animated Tree I and recovers 35 vitality
and remains with 41 vitality
Zetsuei's Water Guardian I does heal to dying creature(s) of Zetsuei and:
- Heal power: 50
- heals Animated Tree I and recovers 50 vitality
and remains with 60 vitality
Zetsuei's Water Guardian I does heal to dying creature(s) of Zetsuei and:
- Heal power: 50
- heals Animated Tree I and recovers 50 vitality
and remains with 79 vitality
###### START ROUND "14" ######
Applying temporary effects for Zetsuei, slot 2 :
Applying temporary effects for Elthen Airis, slot 3 :
Elthen Airis's Walking Tree cant find any enemy creatures to target, skipping turn
Zetsuei's Animated Tree I does heal to dying creature(s) of Zetsuei and:
- Heal power: 35
- heals Animated Tree I and recovers 35 vitality
and remains with 52 vitality
Zetsuei's Water Guardian I does heal to dying creature(s) of Zetsuei and:
- Heal power: 50
- heals Animated Tree I and recovers 50 vitality
and remains with 71 vitality
Zetsuei's Water Guardian I does heal to dying creature(s) of Zetsuei and:
- Heal power: 50
- heals Animated Tree I and recovers 50 vitality
and remains with 90 vitality
###### START ROUND "15" ######
Applying temporary effects for Zetsuei, slot 2 :
Applying temporary effects for Elthen Airis, slot 3 :
... Fight ended because it was too long. Player that lost the most of his army looses
... Elthen Airis WINS! 46.861508% vs 0%
Creature Experience reward for Zetsuei - Losing player
Guardian Zeldus recovers 560 Vitality
Ralis recovers 100 Vitality
Water Guardian I gains 0 Xp
Water Guardian I gains 0 Xp
Creature Experience reward for Elthen Airis - Winning player
Walking Tree recovers 1000 Vitality
Walking Tree gains -4446.4 Xp and a won battle
Winner does not get a won fight point
Loser does not get a lost fight point[/spoiler]
----------
I don't know if it's meant to be like that, but after every battle there are yellow circles around the creatures, as if they are upgradable, and they are clickable, but it says wrong creatures or whatever, because obviously it can't evolve. I don't fancy those circles staying there all the time, so if that wasn't the idea in the first place, i believe that's also a problem.

That's it for now. Looking for more soon.

E.A.

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