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Yrthilian

Research Of Locations Within Golemus

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So i have been thinking.

As a technomage i find it difficult to do a lot of my tasks without the right tools
and well i figured for the people of Golemus past they must have had better tools
and facilities then what i have at this time.

So i have decided to look for the places of old that might contain the tools i need
like a forge!

So what am i asking in this post.
well i specalise in my art of technomagic
and i know the tools i would require and the
space involved in holding them.

So what tools or would mages of other type need and what sort of locations
would a mage need for there work?

I have decided to start looking around the island for hidded places not normaly seen
or noticed. there got to be something for the land does not always show all.

I welcome any suggestions from anyone and ideas.

Thanks
Yrth

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Golem's Mill? I was told that it contains something, although I cannot confirm what it is as I do not have access inside. Since you have access to all scenes in Golemus though, it should be worth a check.

The rooms at tempest fort has not been explored yet either. It seems logical to me for a fort of a civilization of magic and technology to have some sort of place for artificers and magicians to work at.

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I agree with it being in a building in the fort. In my opinion it would be the logical point to have it within fortifications from a tactical standpoint also, plus the seclusion it gives could be nice.

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(OOC thoes locations are not open. as in i beleve they are not finished yet)

Well the forth is a good place as any to look through but at the same time a bit obvious
a place to have labs or magicans guild rooms. But at the same time magic by nature is
unstable. This in its self would be a reasion not to have such a place withing the forth.

If some an experment was to go wrong the forth might get damaged from the inside.
that would make it useless. The lab for magic and technology would need to be away
from the locations frequetly used or needed. Or at least that would make logical sence to
me.

The Mill is one place that might hold something it is after all the right sort of distace away
from most structures. But i dont know if it would have the required elements to do expermental work
but it is a start and you never know what you might find.

The lab on golemus is also a place to start as it toois hidden away but again a bit obvious a location
but no harm in trying to find out :D

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Well, if I were the designer of the fort, I would make a room for magicians and labs there, not as an experiment place, but a place to produce known items and cast known spells. After all, having a "weapons" factory inside a fort is strategically great to reduce dependance on logistics from outside, especially during a siege. While it might not have as complete a toolset for experiments as a dedicated experiment lab, I think there should be a lot of stuff there that can be used. Well, that's my opinion, and like they say, there's no harm in looking..

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[quote name='Death Bell' date='17 November 2009 - 03:21 PM' timestamp='1258471311' post='47697']
how about those pilars of harmony since its clickable maybe it can take you to a place no one knows.
[/quote]

Yes they may well do but so far i have not been able to find
a good combination to activate the pillars. i might be missing
something but i do keep giving them ago from time to time :D

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[quote name='Yrthilian' date='17 November 2009 - 03:45 PM' timestamp='1258472702' post='47698']
Yes they may well do but so far i have not been able to find
a good combination to activate the pillars. i might be missing
something but i do keep giving them ago from time to time :D
[/quote]

They are disabled, When mp2 stage was up noobs were getting of the island!

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[quote name='Chewett' date='17 November 2009 - 05:04 PM' timestamp='1258477488' post='47705']
They are disabled, When mp2 stage was up noobs were getting of the island!
[/quote]

I already know this. This topic is not for what is working what is not
it is about dicovery and looking at new options and creating new ideas
the mechanic are NOT important.

People are too quick to point out what is not working
instead of working to make something work.

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Are you looking for locations that already exist but people don't have access to them or that they exist but people have never mentioned anything about their existance, purpose, similarities etc?

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well it is a bit of both

I have been pondering a few thing as of late.
For example Golemus is credited with creating landweapons
but they must have had a way to construct the material
needed to do such a thing.

Also for one to learn from magic i would beleve a school
of sort would have been used to teach and develop skills
in magic and combining it to technology.

So even though thies location dont see to excist i am looking
to see if the may have at one time or another.

it am more observing that certan things i would think from
my own point of view that is would have been made or used.
so why not see if there might be hiden location were such work
could have been carried out.

I figure that the people of old would have posable worked
together to help each other learn and develope there skills
so what not have something like a school.

or a place were weapons and armour is made or combined with magic.
thies are just ideas and things i am looking into. Who is to say they
dont excist or that they even do excist.

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The Library is not an actual scene (yet, at any rate).

It's a nice idea, though the Drachorns might scare people off....

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