dst, on 10 November 2009 - 01:54 PM, said:
So:MD is a hard game. Yes, it requires patience. Yes, it has filters. Yes, it is an elitist game. Yes, it has players like me who yell and shout at every player (no, I don't shout only at new players: I shout at everybody who gives me a reason). But it gives you something you'll never ever find in another game:freedom! You are allowed to do whatever crosses your mind. The limit is indeed your imagination. Are all those (patience, filters, elitism) a high price to pay? No. I say a big NO!.
There are lots of wrongs in MD but there are also many more great things to compensate.
MD is not the game where you have specific goals to attain. You have them but they are few and after probably 3 months you can reach them all. MD is about creating your own goals. If you don't do that you'll get bored and leave.
MD has no walthroughs, no help pages, almost no hints. It's the best like this. Why? Cause of the above statement. Imagine this: you register, go through the tutorial and then you are given all the information you need (game mechanics, crits levels, etc, etc). You will be bored to death in a week. You'll not have time to make friends, you'll not have time to integrate yourself.
Also, if you get discouraged by a member who yells at you (aka me) then you're not too <insert the word I want to but fail to remember>, are you? Let me tell you a story: I was a noob. Back then Wodin was the star. He was arrogant and full of himself. I used to love stepping on his toes! I wanted to be better then him. I wanted to make him cry :D. So, instead of running away cause big bad Wodin stole my toy I defied him. I started to learn, train and in the end I defeated him. I don't quit cause of players! If you do then you show weakness. You need a backbone to survive in MD. I told you something mean? Be brave enough and reply. I might hate you for that but at least you may earn my respect. Again, MD is full of hypocrites. So I prefer a honest swear then a nice a**-kissing.
Bah...I am bore to write those things again and again and again...
One last thing: BURNS!!! I am not OLD! *undresses the troll costume and throws it after Burns*
I don't think anyone is suggesting that MD should have everything laid out in a walkthrough, or that we should all be forced to play the same way. Exactly where the balance lies between giving newbies too much info and not enough is tricky and obviously something we are still discussing.
But in a sense, I feel like you are making my point here. If the criteria for a new player to be successful in MD is someone who is extremely patient even when they have no way of knowing why the game is worth being patient for, who can create their own directions and goals with no guidance whatsoever, who doesn't mind being yelled at occasionally when they try to do so, and who finds being continually beat up by stronger players to be more challenging than frustrating - then that describes a fairly small group of people, and and we shouldn't be surprised that we aren't recruiting and keeping more of them. So, we can either accept that numbers will stay low and decide that's a reasonable trade-off to have only players who meet all of those criteria, or we can consider whether there are ways to support new players a bit more without sacrificing too much of what makes MD special.

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