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New Archer Abilities

#1 User is offline   AqlBeast Icon

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Posted 03 November 2009 - 11:48 PM

Level 5 archer doesn't have a target.
It can't do anything not even draining principle.
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#2 User is offline   AqlBeast Icon

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Posted 04 November 2009 - 12:03 AM

Able to gain all 10 different principle and bringing it out of 0 value by sacrificing creatures.


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#3 User is online   Grido Icon

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Posted 04 November 2009 - 12:38 AM

the principle gain bug should be fixed now, anyone who can still do this, please message me regarding
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Posted 04 November 2009 - 03:06 AM

View PostGrido, on 04 November 2009 - 12:38 AM, said:

the principle gain bug should be fixed now, anyone who can still do this, please message me regarding


Im sorry for replying to the topic, but i am having trouble sending you a message in the forum, i think it may be the computer im using it wont load up.

I have two new principles i think i should make you aware of, i am now mind power 6/4 xx
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#5 User is offline   Muratus del Mur Icon

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Posted 04 November 2009 - 03:14 AM

no need to post what you had before, please post if from now on you still manage to get additional principles by this new ability

- anyone else can confirm the missing target of lvl5? i checked and i cant see where the problem is.

thx
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Posted 04 November 2009 - 03:34 AM

View PostMuratus del Mur, on 03 November 2009 - 09:14 PM, said:

- anyone else can confirm the missing target of lvl5? i checked and i cant see where the problem is.

I can. DA3 has no targets.
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Posted 04 November 2009 - 06:12 AM

Is it normal if I now from sacrifying archer get only principles, but no stats, no skills? even it's old creature with a lot of wins?
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Posted 04 November 2009 - 11:48 AM

to me archer doesnt gives even principals when sacked while others creats do, and archer has really a lot of xp, also no temp and no perm stats, its just like angien lol
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#9 User is offline   Redd Icon

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Posted 04 November 2009 - 01:43 PM

Atleast the stats they give when saced shouldn't have been removed. Or a warning was announced beforehand. This is really frustrating. Oh, and HereticV still has no target...

I just found out that this ability works on capped players, so it is possible that all those who stay at MP3 or 4 will soon have zero principles. I really believe that a monster with this ability should come with high requirements, so it will not be abused. That is unless there is a new way to gain principles, of course...

And so there is...lol

This post has been edited by Redd: 04 November 2009 - 05:47 PM

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#10 User is offline   Chad Icon

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Posted 04 November 2009 - 01:53 PM

They replaced the Angiens, the problem with the Archers are:

-They are overpowered with the Principle drainage
-They don't give permanent stats
-At some levels, they don't have targets
-They give other Principles as well (To me it's a bit of a problem)

All we can do now is wait for the progress.
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Posted 04 November 2009 - 01:54 PM

I am looking forward to so many grievous and frustrated complaints.
But you have to realize, this game is always under development and things can change, abruptly, on the fly :D
It's why I like it so much. Except when I start pooping golden eggs or somehow live through a fatal head wound for 2 weeks..


Anyway, the archers do not have an initiative or a defence stat.
Now I realize that when they attack, they use power as well as the owner's principles.

But.. 0 def and 0 ini?

What happens if other creatures attack the dark archers first?

Is it supposed to be this way?
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#12 User is offline   Shadowseeker Icon

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Posted 04 November 2009 - 02:11 PM

I'm still curious how the archers work now..anyone with a battlelog care to send it to me so I can see?

Think I still kill them first, so yeah.
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Posted 04 November 2009 - 02:35 PM

errr what is this training principle? what has the change done ?
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#14 User is offline   Rhaegar Targaryen Icon

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Posted 04 November 2009 - 04:33 PM

hmmm altough this draining principles thingy seems very interesting, you should have warn us somehow Mur :P
and i especially dont like this changing Chaos Archers, come on some actually (not me) spent RL moneys to get those tokens and farm up those archers... and then just *BOOM*
Tokens need to be stabilized yes, and this draining principles ability is cool, but its discusable... now the most powerful players can abuse their strengths to keep us "weaklings" forever into the mud, and they can keep their principles cause they are untouchable, unless somehow they destroy each other

and please if you want to keep this ability anyway, make a new creature or something, maybe putting an aura (for ritual temporary only) into it that decreases principles... get back those Chaos archers

edit: "... and we die young" :)

This post has been edited by Rhaegar Targaryen: 04 November 2009 - 04:43 PM

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Posted 04 November 2009 - 04:38 PM

View PostDeath Bell, on 04 November 2009 - 04:35 PM, said:

errr what is this training principle? what has the change done ?


wait, wait, wait, what are you talking about ?

I know that I missed one day of MD, but you are telling me that by using heretics ... you can now get new principle types (other then the original 5) ?

And ... is there anything that should explain the process ?
Guess who ?
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Posted 04 November 2009 - 04:46 PM

There was a bug that let you gain principles you didn't have (yes so you could get all 10)
It should now be fixed but apparently there are archers who cannot target.

Please rememeber this is a test, do not start panicing about your archers having changed, there is no statement that this will be their final form.

This post has been edited by Rendril: 04 November 2009 - 04:47 PM

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#17 User is offline   Rhaegar Targaryen Icon

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Posted 04 November 2009 - 04:48 PM

all this testing... is it possible to test away from public server, like making an another one just for testing?
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Posted 04 November 2009 - 05:23 PM

why? testing is a whole lot of fun =))

and, to the people complaining about permanent damage: we are not cutting off your limbs, we just drain your principles, nothing you couldn't recover from ;)
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#19 User is offline   Malaikat Maut Icon

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Posted 04 November 2009 - 05:28 PM

View PostBurns, on 04 November 2009 - 12:23 PM, said:

why? testing is a whole lot of fun =))

and, to the people complaining about permanent damage: we are not cutting off your limbs, we just drain your principles, nothing you couldn't recover from ;)

I'm currently doing some testing with the ability, but my first thought was: Why can't the principle damage be temporary and last only for THAT single battle?

Also, I don't know if the drain is supposed to be a direct 1:1 ratio, but after a few rounds of testing I suspect that it isn't. Asterdai lost 8 while I gained 13.

This post has been edited by Malaikat Maut: 04 November 2009 - 05:57 PM

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#20 User is offline   Malaikat Maut Icon

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Posted 04 November 2009 - 05:42 PM

Double post...

The ratio is definitely not 1:1 and there is actually a "leak". I've recorded our total principle values below. The result of the first attack was near balance, although he lost 8 and I gained ~13. Since then some value has merely vanished. Don't know if it's supposed to operate that way or not...we've gone from ~95.39 total to 92.39.

Start
Aster - 58.xx
Mala - 37.39

Mala attack 1
Aster - 50.86
Mala - 50.73

Aster Attack 1
Aster - 50.86
Mala - 47.24

Mala Attack 2
Aster - 46.25
Mala - 46.14

Edit:

Another round...
Aster Attack 2
Aster - 43.55
Mala - 43.61

We lost a combined total of ~6 principle points.

This post has been edited by Malaikat Maut: 04 November 2009 - 05:55 PM

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