The most basic part:
(Takes little time to go through)
Have creatures. Recruit them, find out where and get some. You can check yours at the left side:
http://shadowseeker.redio.de/Creature.jpg
If they are dead or have lower energy than max, you can click on that yellow button to heal them if you have enough Vital Energy. Costs 1 AP for 1 click.
http://shadowseeker.redio.de/CreatHeal.jpg
Main Abilities you need to know of:
Any sort of Damage (Damage, Haotic damage, Random Damage)
Lifesteal
Weaken
With these you can go out and fight.
However, make sure your ritual has AT LEAST 301 Energy in it, the sum of all creatures in it. Or else it turns random.
Advanced Lesson:
(Takes time to go through but has lots of information, however read the Basics first)
Step 1 to 3, all in one topic: (Important!!!)
Step 1
Step 2
Step 3
Credit to No One and Dst.
Step 4: Healing rituals
To do this, put all your healers in the ritual and the attacking creatures that can be set to not hurt the person helping you. There are some creatures you can set from attack to weaken defense (usually only available at lvl 2 or higher for the creature). Do this. then get someone to attack you with a single barren soul and something that deals no damage. This will help to heal your creatures faster. but be warned - for this method you will get either a win or a loss - and possible honor loss as well. be sure that this is the step you want to take before you decide to use it.
Example:
You set up a ritual as your defense along with another attacking player, as it takes 2 to make a healing ritual.
You can use Heretic archers level 1 (be sure to take them off of attack mode). Set the archers to weaken defence and any other creatures you use in the ritural need to be not able to cause damage in the fight.
And of course a Healer (Barren soul or others) has to be used in the ritual if you need to heal. If the attacker wants to heal, he has to have one, same for the defender. Easiest is if both have one. At later stages you will discover more Healers.
Don't ever use a barren soul by themselves because for the ritual to work you need a creature with 301 or greater VE, remember the 301 rule (each ritual must have at least 301 VE or a ritual will be assigned automatically.
A maxed out Barren Soul is 300 VE , so defending or attacking with him alone will cause the game to automatically set your creatures at a random mode of attack.
Both players get healed creatures. Each player gets healing from their own healers, the player doing the most healing is given a win.
Credits to Actraiser and King Bull.
Step 5: Creatures
From The Aramory and from Wind's Crossing:
There's several you can find, and many are useful. Sometimes even those from the start can be good, so why not recruit a few of each and leveling them by yourself, seeing which helps you most?
And do not be scared of high requirements, these usually point out more powerful creatures.
Step 6: General Layout of Rituals
This is about what you should use in your rituals and what not, but again these are suggestions.
If you have high stats compared to others you can set Single Creature rituals, or two creatures. When giving them all your stats they become very powerful: But this is only recommended if you can hit all. Also it can be countered in several ways, but often enough it works.
Think about it, you basically can hit three different targets: Single, Multiple or All.
So, assuming you have the possibility to put target all, you should do this more than multiple or single. Why is that so? Multiple are strong, yes, but if there are not enough creatures to hit they become useless. (You should know why if you followed all steps and read) And although those which target single often have higher attack, in the end a creature which does 200 dmg to one and one which does 50 to 6 are different: The overall damage is higher when using all, since many people use full rituals with 6 creatures.
Sounds simple, yes? Well, often enough I see people not abandoning their single targetting creatures. One or two can be useful, but overall target all has the advantage. When it comes to Lifesteal there is no target all. So there a single targetting can be useful, since it always will work.
Step 7: Suggested Rituals
You may replace Heretics with Aramors, but I prefer Heretics for a good reason.
However keep in mind that these are rituals limited for a special reason..the more powerful ones can be made with other things :)
So go out explore, level new creatures until you find the one that suits you most.
Weak people:
5 Heretic Archers (the higher the level the better) and 1 Elemental on weaken.
Deals high damage and will help you to victories.
People with some upgraded creatures:
2 Grassans, 2 Heretics, 2 Elementals.
Abilities? Well, I'll leave it to you to choose after you leveled them a bit :)
But Weaken should be included, it helps with damage.
If you maxed several Grassans, you can use those instead of Heretics as well. If they are not max level, then try others.
For starters you should compose your rituals of damagers and weakeners: Weaken helps dealing more damage, but you still need damge after all.
As for other abilities, you should know them by now, and auras: These are unlocked during later stages, when you get rarer creatures and level them up, combine them with what you know so far of combat.
Step 8: Effective Raising
Your exp is limited strongly, while in mp5 there is a way to lower your profile exp again. Now, what to do? You should mainly fight with those creatures you wish to level later. Lower damage equals less experience, but also less stat gains..however those can be neglected for mp3, because you cannot use heat. For mp4 I may recommend to fight some high exp battles, using high heat gives more bonuses as well.
Be careful when putting lifesteal or damage into your defense ritual: If any of the creatures survive on your side you can gain profile exp, if all lose nothing happens. Same goes for attack, check the vital energy and creature energy of those you attack first. Often you get more exp than wins, and there are 0 exp wins you can use. This adds more wins only, so that your cap will not move closer.
Step 9: Honor
-500 is the limit of negative Honor, so you won't gain anything except the personal win/loss count from your fight.
Why is that important :
When you gain too many wins, it will be very hard to find a player with a positive honor reward to fight for, and you'll be giving anyone a lot of possitive honor reward, in other words..you'll be a mass target for other player everywhere and everytime.
Suggestion :
- Keep the Honor positive by balancing your wins and losses (Sword & Sheath).
- If you have to reach a high negative honor but you need some wins or Exp, set ur Winning / Best ritual on defense,and try to stay in the place that you believe you'll win, let them attack you and always check ur creature vitality so they'll always be in full health, that way you'll never gain honor but still gain the win count and the exp. You should still balance yourself afterwards though.
Credits to Poppi Chullo.
This post has been edited by Shadowseeker: 22 August 2009 - 08:59 AM

Sign In
Register
Help
This topic is locked



MultiQuote



