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Anti-Teleport Defensive Spell

[url="http://magicduel.invisionzone.com/topic/11299-anti-teleport-defensive-spell/"]http://magicduel.invisionzone.com/topic/11299-anti-teleport-defensive-spell/[/url]

Defensive Cloaks

[url="http://magicduel.invisionzone.com/topic/11300-defensive-cloaks/"]http://magicduel.invisionzone.com/topic/11300-defensive-cloaks/[/url]

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I see I have missed this topic :) Mistake corrected.

[url="http://magicduel.invisionzone.com/topic/11282-new-functionality-in-the-ritual-creating-interface/"]http://magicduel.invisionzone.com/topic/11282-new-functionality-in-the-ritual-creating-interface/[/url]

Viewing and healing dead creatures during creation of rituals or attacking.

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[url="http://magicduel.invisionzone.com/topic/11815-matrix-like-fight-logs/"]Matrix-like fight logs[/url]

[url="http://magicduel.invisionzone.com/topic/11816-ambiance-sounds/"]Ambiance sounds[/url]

[url="http://magicduel.invisionzone.com/topic/12449-current-location-as-spell-target/"]Current location as spell target[/url] Edited by Guillak

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Regenerating Consumable Revive Item - Community Garden

http://magicduel.invisionzone.com/topic/12512-regenerating-consumable-revive-item/

http://magicduel.invisionzone.com/topic/12511-revival-fruit/

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Weapons with negative stat modifiers
[url="http://magicduel.invisionzone.com/topic/12731-weapons-with-negative-stat-modifiers/"]http://magicduel.invisionzone.com/topic/12731-weapons-with-negative-stat-modifiers/[/url]

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Plants (like creatures) in combat rituals

http://magicduel.invisionzone.com/topic/12732-plants-like-creatures-in-combat-rituals/

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Inherent risk of using kill items and spells

http://magicduel.invisionzone.com/topic/12935-inherent-risk-in-using-kill-items-and-spells/ Edited by Rumi

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Regarding Alliances:

[url="http://magicduel.invisionzone.com/topic/12938-regarding-alliances"]http://magicduel.inv...ding-alliances/[/url] Edited by Burns
changed link to lead to first post

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http://magicduel.invisionzone.com/topic/13138-interaction-with-creatures/

Interaction with creatures.

[color=#0000ff]Please create new topics for discussions, just post links and really short summaries here to keep track of the ideas.[/color]

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i have started a new topic regarding a new idea about Wish option for change of principle in Principles Charge

http://magicduel.invisionzone.com/topic/13155-a-wish-option-to-change-principles-in-principles-charge/

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[url="http://magicduel.invisionzone.com/topic/13850-protector-pact/"]http://magicduel.inv...protector-pact/[/url]

[i]Protector/Worshiper relationship discussion.[/i] Edited by Elthen Airis

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[url="http://magicduel.invisionzone.com/topic/13674-private-gathering-tools-their-trader/"]Private Gathering Tools & their trader[/url] completed in comment [url="http://magicduel.invisionzone.com/topic/13674-private-gathering-tools-their-trader/#entry131721"]#5[/url] in same topic.

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New ideas
Started by dst, 07 Aug 2008 08:01 PM
 
Of course is big and hard to follow.
I would do something else: split the topic in 2: ideas that have been implemented and ideas that have not. And see what the ratio is.

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My idea is that the viscosity should be influenced by visits in that location and not about land loiality.

 

e.g. The Location X have xx vascosity. The vascosity is reduced by yy - where yy is the amount of times you have visited the place.

 

reason: - once you get familiar with the place i dont see why you should have the difficulty to recognize the place and walk so slowly...

             - the beauty is to reach places you havent seen. not to keep them hiden. and if is a reason that a place must be hidden, then are other ways to keep it safe.

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