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When you have a new idea open a topic(in which all can comment) but also post it here so it will be easier for us to keep track of them.

If you already opened a topic please post the idea here and also post the link to the topic with the comments.

Thank you!

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List of new ideas from first page of this area, commisioned by dst

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Sorting Creatures, Being able to move creatures, or at least know the order - Apr 1 2008, 05:47 PM

Made by phlegmtheorem

I have noticed that the creatures on my creature screen seem to be placed in a random order. (or if there is an order, i can't figure it out). It would be nice to have them sorted by creature type, or by ID number at the very least.

It wasn't an issue before, but recent I got a new creature that went to the top of the list instead of at the end of the list. It really threw me off, and I can't figure out why it went there.

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Sacrifice VE / VP / AP - Jun 19 2008, 03:21 PM

Made by Robin hood

Maybe there should be an alter were you can sacrifice one of these to gain another.

here are a few examples

Sacrifice 1000 VE = 10 AP

Sacrifice 10 AP = 500 VE

Sacrifice 1000 VP = 500 VE 10 AP (can recycle the 10AP for more VE or vice verser)

Something along these lines.

There are plenty of ways to gain VP from combat / moving, and being able to sacrifice AP / VE for VP i dont belive should be allowed as it will make it possible to buy higher level items much easier.

Many times i have found myself with 0 VE, 0 AP, and 3000VP.

Being able to sacrifice VP for VE will help alot when trying to regenerate an army, or to get max VE befor a massive fight.

Maybe the amounts can be altered.

Hope this is a good idea.

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Mass messaging my Adepts, Why not? - Jul 27 2008, 03:51 AM

Made by Dalorian

Id like to be able to send a mass message to all my adepts when i see it a fitting thing to do.

As it is now, i have to copy and paste my message if i want to send it.

:(

:D

What do you all think?

:)

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Heads Game - ranting and opinions - Jul 31 2008, 08:10 PM

Made by envy

My rants -

My take on the heads game, is simply not for me. I don't like interrupting my usual game play to hide out and run around with heads. I work hard to hold on to heads for an hour, then some player pops on the screen for 30 seconds, attacks gets my heads and signs back off of the game. Then I finally think it's all over and I lost my heads so I will just recover and go to sleep. I wake up the next day and start chatting with friends in the sanctuary and I suddenly get attacked because the game has auto generated me 8 more heads. I lost those heads and was happy, but now new heads keep regenerating. Why? What's the use playing a game when only 3 people can win anyway? I assume that Manu made it to get people to fight that were just sitting around being wimps or not getting more involved in the game. Let those people play it, but I can't stand the heads game.

I want a button to turn off the heads game. I don't want to play it. Let other people play it. Have them go to a different area, have them go into another dimension. I just don't want to have to deal with it. NO MORE HEADS! smile.gif

And now for your opinions -

1. Should there be a button to turn off the heads game if you don't want to play? What's your opinion?

2. Do you hate the heads game and just want it to disappear from the game completely?

3. If you love the heads game, do you think we should get more Action Points to move around while the heads game is active?

4. If you have no opinion on keeping the heads game or removing it from the game, what do you think about -

If you have 7+ heads you can be attacked in the sanctuary. Do you like this idea?

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Viewable Stats for Alliance Members - Jul 31 2008, 08:58 PM

Made by meiche

One of the main advantages/disadvantages of being in an alliance is being able to attack alliance members of any mp level.

Chances are if you are an mp5 attacking an mp4, you'll do alright. On the mp4 side however there is a lot of guesswork involved. I think that alliance member stats (VE, creatVE, # of creats) should be made viewable by all players. Most alliance players do seem to be of a higher level and for fair competition being able to view stats would help a lot.

By making alliance stats viewable there are no disadvantages, players of your own level can already see them and attack you, and unallianced players of other levels probably don't care and can't attack anyway.

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PUZZLE PAGE - Aug 2 2008, 02:54 PM

Made by thrall

i spend much time in sherch of players that give puzzle, to much time

it would be best if we have a page where you can see all player's puzzle, so you will be able to solve them without exosting your time.

sometimes you can walk right next to a puzzle owner and not knoing this because they dont have anything specific (except when you click on them).

so to make it easy to evryone make a page for puzzle owners just like the rpc's list but with all puzzles

IF IT CAN BE DONE BECAUSE IS TO HARD OR FOR SOME OTHER REASONS AT LEAST MAKE A SIMLE LIST WITH THE PUZZLE OWNERS SO WE CAN KNOW WHAT/WHO WE LOOK FOR

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Apply ap later in battle process - Aug 3 2008, 05:15 AM

Made by meiche

Under the current setup the only way to set a ritual is to attack someone and cancel out if you do not wish to attack.

Here is the problem I have had...I am wandering about and get stuck with no ap. I want to set a defense rit, but can't even do that because when I click attack it says I have no ap and cannot attack.

I don't want to attack, I want simply to set a rit.

Instead of the ap usage being applied when the attack button is clicked, can it be used when you get to the screen that says "charge"? That way you can still set a ritual.

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New shop ideas - Aug 6 2008, 06:35 PM

Made by shadowice

Think of this as a wishlist id love to see in the shop feel free to create your own items as well but please dont over power them keep it realistic, who knows muratus might take notice and implement a few of them. Try to create uses and tell why these would be effective.

Experience Siphon:

Cost 1$

Available 50

Requirements: 1000 honor 100 active days(made so high so that cant be abused by mp3/4 to become insanely strong)

Use: Permantly removes 5m total xp from character profile.

Why: At 25m xp the game becomes boring you have to lose on purpose and hope the opponent has regen or life drainers to take some of your xp. Basically for me game ended when i hit 25m i dun enjoy it being at max xp. I like to win and do serious fights not give freebies all day long hoping someone has a way to take my xp. You dont play games to lose on purpose you play to win

Foresight:

Cost1$

Acailable 5

Requirements: None

Use: See an extra item in shop available for purchase. (Now you can see 4 types of item to buy with this you would see 5 youd be able to buy. Would allow you to purchase deeper in the catagories without buying some of the stuff you deem useless to you)

Why: The extra features is my favorite section. My free credits almost always go to the extra creature slot. But of course its the last item in their, and new items always get placed infront of it forcing me to buy a feature just to get back to the creature slot. Would be nice to not have to buy new item to get back to what i was already purchasing before more items were added to store

Hidden Action:

Cost 1$

Available 4

Requirements none

Use: Works like heat orbs, except stores action points. Each orb saves 50 action points for a later use.

Why: Alliance members always need extra action points. 20 minute timer 8 actions per fight, 30 action regen per timer. We lose them incredibly quick my action is always empty

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Minor PM nit, buttons should in the scrolling region - Aug 8 2008, 12:45 AM

Made by Calyx of Isis

I recommend that the buttons "delete" "view outgoing" etc be move out side of the scrolling region. Having scrolled to the messages I want to delete, I should not then have to scroll back to find the buttons. This would require reducing the height of the scroll area, by one or two entries.

Alternatively, the buttons could be place at the top on the right side of the window, above the sorting cloud or where it would be if purchased. I believe this is the way this is handled in the outgoing messages area (I don't recall a problem, but cannot visualize it.)

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PMs in game, Adding a "create new" message option - Aug 8 2008, 09:04 PM

Made by Gchick

Being stuck in story mode I wanted to maybe sent some PMs to people in game I knew would be on, but don't frequent the forums that much.

But I noticed there is no option to create a new PM directly from the menu. How about adding such a feature? Similar to an email account, you could make an option labeled "new message" which would open a blank window for you to fill in the recipient, subject and the actual message.

Maybe also a button that lets you add people directly from your buddy list.

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Ritual Creation/Organization, The ability to create rituals sanctuaries - Aug 10 2008, 09:15 PM

Made by Saru XIII

I apologize in advance if this has already been suggested and I simply missed it in a less than thorough search of the forums.

Earlier today I was in Wind's Sanctuary talking to another player, Kyouko I believe. Kyouko suggested that there should be a way to create or organize rituals without having to attack someone. Perhaps there is a strategic reason for why it is currently set up so one must attack just to set up rituals, however, earlier today I was disappointed to find that by the time I set up a second ritual (I have more than 2 rituals, but I was setting up 2 new ones at the time) all my other rituals had been greyed out and I could no longer attack because all my creatures had already been defeated. Apparently I had been attacked 3 times. I understand that one must work in haste when making a ritual, and I was clicking as fast as my browser would allow, but I believe that it would be far more convenient to have the ritual creation/organization option in the sidebar or creature page.

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A topic on new players and hsuggestions on how to help them, Help new players - Aug 13 2008, 07:41 PM

Made by Sol

Some Newb stuff and "Newb Protection"

I asked some New players (5 days or below) about their first impressions in-game and asked them what confused/frustrated them the most.

.....

i left the quotes out, i hope you don't mind

.....

Conclusion

From the above points, I see that with a little good help from experienced players will keep the new player playing longer :) and will also leave a great first impression also most new players found the graphics and story interesting, so if we could develop more in the story= new players more happy because the story is one of the first things they meet. And some similar points in both reviews is that both players and other new players found the interface/combat system frustrating and was hard to understand (I don't really understand it too... :blink: ).

Suggestions

What I suggest is that we provide new players with "Newb Protection" for 1 or 2 days so they could learn more about the game, ask other players for suggestions, socialize with others (etc.) without the worry of getting attacked estensively by better players. Also I think that the tutorial should include some info on the Battle system/setting up rits and stuff, as PvP is a important feature in MD, new players should learn how to protect themselves and attack others with specialized rituals. Also I think that since we have such a great community, I would like to suggest having a few people specialized in teaching newbs (on duty when most people are online) posted at the places where new players need help so new players would feel that they are helped and that they are cared about.

More on the "Newb protection"

Maybe newb players with the "Newb protection" could only attack other newb players under this protection but if they win/lose they don't lose creature vit but still gain the XP. Also other players could not attack the "Newb Protection" players so the new players wouldn't feel vulnerable. As waiting for Regen kinda puts new players off the game especially when they get attacked over and over again when they are trying to regain Vit.

Hope you read this and post comments (Hope you don't get bored also too).

Sol.

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New skill - Aug 15 2008, 08:29 AM

Made by Alex40014

Make a skill against power so that a steal liver can't steal 40%of an creature his life.I suggest powerdefence.

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Rewards for loyal adepts - Aug 16 2008, 07:17 AM

Made by Morrel

Perhaps adepts should get some kind of reward if they stay loyal for some time.

A send gift button near their names? 1 gift per adept per month allowed?

Gifts can be bought in MD shop, or can be a price in a quest or contest.

Gift could be +1 attack, +1defense, or an increase in VE or VP, whatever

Something small that doesn't create a major change but shows ones appreciation for his adepts.

I don't like bugging people to become my adept. I'd feel better if i could offer them something

So in fact I'm being selfish :D

Or some kind of automatic bonus, I don't know, something.

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Getting honor if you won a fight while you are attacked and lower mp levels can attack higher mp levels - Aug 18 2008, 09:50 AM

Made by Alex40014

What do you guys find about something like this

If you get attacked and you win that you get a basic amount of honor for example 4 honor/fight for a win against your own mp level.And that amount lowers -2 for every mp level lower but the minimal honor reward must be 0 for winning an attacked fight it may not be used when you attack someone.

That mp3's can attack mp3's,mp4's,mp5's and mp6's that should make it more interessant for the mp3's.

That mp4's can attack mp4's,mp5's and mp6's so they can attack more players because there are not much mp4's.

That mp5's can attack mp5's and mp6's so that the mp6's get more attacked.

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self unbiding rituals and onother thing - Aug 18 2008, 11:02 AM

Made by thrall

we all make huge numbers of def rit and attack rit (some ore than others; at least i do a lot of them)

when we loose a fight (100% of that rit) we have to unbid them oureself, it takes time and its anoyg so what i want is ONCE YOU LOOSE 100% OF YOUR RIT THE RIT UNBIDS ITSELF, its erased

the other thing is doing separate rituale pages (only 2).

one will befor all attack rituales and other its for def rituaels

i'm posting that because i'm tired to scrol down to choose the right rit

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I believe it would be helpful to have it where adepts can find their "mentor" on the map at anytime.

Also when your regen activates can it be a different color? I keep thinking i m losing ap and ve.

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Hi everyone I had an ideia i would like to share with you. I have been playing this game only for a short while and think this game is great and very addicting. However I feel there´s something missing.

To be more specifique I believe there is a way to make the game more life like and that is by using a random event experience.

When some one is walking around the map there should be an random event, not frequently mind you, that makes the player make a choice. For example: when some player is walking outside the Necrovion wall and a weak shade appears and the player has to choose between sacrificing 500 vitality points to ward the creature or losing 1 defense point for having it feed on him. In this example no experience would be won but like in real life random events would affect the everyday life in game.

That said there is huge amount of different random events that could be made, being good, bad or just neutral in the way they affect the game. Basically it would spice things up for the average joe who isn´t top notch in any aspect but still enjoys playing the game.

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[b]Ritual settings[/b]

The ritual (formation) settings would be easier if the creatures could be dragg in to it. And if we could check the rituals and fix them any time we like would be even better.

Just a thought.

Im sorry if my grammar is no good
Saludos
Tenoch

[color="#0000FF"]
Actually...this can be done...or it exists but non-officially. It looks like this:[/color]
[url="http://img520.imageshack.us/my.php?image=divvd4.jpg"][img]http://img520.imageshack.us/img520/3003/divvd4.th.jpg[/img][/url]

[color="#0000FF"]DST[/color]

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I hope it can be "officially" soon. It will save us a lot of time. :good:

Tenoch

[color="#0000FF"]
Actually...this can be done...or it exists but non-officially. It looks like this:[/color]
[url="http://img520.imageshack.us/my.php?image=divvd4.jpg"][img]http://img520.imageshack.us/img520/3003/divvd4.th.jpg[/img][/url]

[color="#0000FF"]DST[/color]

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*copied from the new post i just created*

My suggestion goes as follows. The time to upgrade a creature is very annoying in its present state for the reason of if you are on the last day before you can upgrade you see it as 1 day *thats fine not the part i have issues with*. The part I don't like is that if your creature is 10 minutes from being able to be upgraded it says 1 day BUT it also says one day for if another creature has 23 hours 59 minutes and 59 seconds till it can be upgraded. It gets annoying waiting for the creature to hit the requirement when you know the general time but not the exact amount. So you could be forced to check multiple times over and over till you finally get the green light.

The way i would fix this is that instead of only days left make it days and hours *you can have the hours only spring up on the last day if you wish*, or days and quarter of days *so for example 1 day left for creature x and 2 quarters of a day.. or something like that*

My other suggestion is that the story timer be changed from just seconds to hours minutes and seconds. This doesn't really effect the mp3s who just start out since till farther in the story the most they can meditate is 15 minutes at a time but for anyone that alway choices 24 hours *once its available* its semi annoying to have to wonder, ok how many hours and minutes does 20000 seconds left mean. I usually just click open a calculator and check but it probably shouldn't be too hard to change this and make it slightly easier to see.

Those are my suggestions for now. Feel free to comment on them and i hope you like and implent them into the game in the future. Thank you.

PS I am fine with if you want to add this feature to the MDshop.

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List of New Ideas from the current first page of forum section.

I haven't looked at the result of the thread, only the initial post. Though I have missed out certain threads I remember were turned down by common consent.

All times are GMT (I think)

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[b][url="http://magicduel.invisionzone.com//index.php?showtopic=2803"]Faster Ritual Deleter, A way to delete many unwanted rituals at once[/url][/b] - Nov 18 2008, 07:11 PM
Made by MRnegative6

I wanted to set forth an idea...maybe its just me that has this problem due to the fact i LOVE the heads:) My lovely heads are not too easy to earn:)

So, heres the prob:

I usually end up after the heads with...lets say...maybe 50 dead rits...and normal cases when im just walking about...in one day i get about..4-5 dead rits.

Sure, if i stay idle i get about 4-5.

The amount of dead rits isnt a problem, THE WAY I NEED TO UNBIND THEM IS!

Im lazy...so i cant bother pressing and unbinding 50 rits...anyone want to help me out? Any...help? blum.gif

MR-6

P:S
Method:
Automaic Dead Rit Deleter *ADRD*
The Multiple Dead Rit Selector *TMDRS* Then i just need to press delete
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[b][url="http://magicduel.invisionzone.com//index.php?showtopic=2875"]more directed skill gains, focusing on charicters skills[/url][/b] - Nov 28 2008, 08:32 PM
Made by sanguinious (*abaddun*)

say you wish to be a healer, healers train to increase there power to help others not attack, same goes for a warrior.
something that you could buy in the MD shop perhaps could focus the skills you gain from high heat battles will be more focused on one particular aspect, not neglecting the others entirely, but less of them and more of chosen skill.

you could give the option to switch on and off but once the skill is chosen ,you cant go back and change it

thank you for your time
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[b][url="http://magicduel.invisionzone.com//index.php?showtopic=2889"]Mass messaging Alliance members[/url][/b] - Dec 3 2008, 04:54 PM
Made by Yrthilian

Hey just wondering if this might be posable
sending mass mesages to alaince members
maby only by the leader.

this would make it easer to cordinate stuff and give members updates.

thnks
Yrth
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[b][url="http://magicduel.invisionzone.com//index.php?showtopic=2917"]Notes for yourself[/url][/b] - Dec 7 2008, 05:15 AM
Made by Treehill

Dont know if it was sugested but i wanted to have notes that only i could see it like an agenda....sometimes i forget to do things lol and need somewhere to writethem to remember without the others reading it
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[b][url="http://magicduel.invisionzone.com//index.php?showtopic=2880"]New Head Contest Rules, the 'throw to gazebo" thingy...[/url][/b] (Poll) - Nov 30 2008, 07:38 PM
Made by Burns

Now, what do you think?

Official discussion for the latest change...oh, i have waited sooo long for te moment i can say that^^

Mods, if you find it appropriate to drag this topic to contests sub-forum, please do so, but i have posted it here because i want to know what people think about that special idea, NOT what they think about the Head Contest in general or how that rule f**ks their personal contest up, there's no need for another ranting forum...


PS: I wonder how many players will choose option two ;-)
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[b][url="http://magicduel.invisionzone.com//index.php?showtopic=2920"]Durabilitty, Imbueing, Time Disable[/url][/b] (Poll) - Dec 7 2008, 03:41 PM
Made by SubZero

All items should have durabilitty to be repaired, adding a feature called artefacts, that can be inbued in the wepon or armour to gain uniqe values ... ow and let's don't forget those that don't respect the rules ... The Blacksmith's of Golemus, Loreroot(me), Necrovion etc ... should have power of disableing the unfortunate law brakers's wepons but only for a limited perior of time ... Like Disable for 15 - 30 - 45 -60 minutes ... depending on the gravity of the disobediance smile.gif
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[b][url="http://magicduel.invisionzone.com//index.php?showtopic=2935"]Guild bank[/url][/b] - Dec 9 2008, 03:38 PM
Made by thrall (anubarak)

i had a problem with VP (-4mil) and i have sean others with this problem (i hold the record ), so i m thinking about this:

A GUILD BANK where all the extra vp would go automaticly on every reg counter
-for ex if you have max vp 20k and you have 25k on reg count, the 5 k will go to the guid bank

What to do with this vp?
Whell think about this:
* you can pay "youre debt" when you r having negative vp
* the guild could use them to build somthing like extra chambers (+1/2/... guild members)
* just for showoff, to see wich guild is richer
* to open some shops in the guild (wepon, armor, creature if posible unique for ich guild)
* you can take them on anythime you want
* you can't take them if you have max vp and what you take can't exced youre max vp (so a mp3 would not get the stronger armor)
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[b][url="http://magicduel.invisionzone.com//index.php?showtopic=2972"]gazebo of chaos, proposals[/url][/b] - Dec 15 2008, 10:05 AM
Made by GgSeverin

1.: a game with the poker rules on value points.

2.: a lottery with 5 numbers: who wins recieve all MD creat (3 for each kind) at max.
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[b][url="http://magicduel.invisionzone.com//index.php?showtopic=2916"]A Cry For Improviment[/url][/b] - Dec 7 2008, 03:19 AM
Made by Treehill

I wanted to put my voice at least about the honor system and alliance members its common knowledge that its quite dificult to see the honor you are gaining with each fight and not only that but the problem with 50 minutes of waiting!?Why not only 8 min like any other,we do not have anything using the alliances right now and its quite dificult to get positive honor with 50 min of waiting i cant get losses to recover my honor neither people can attack me frequently with those 50......

My question is:

Will it be changed someday the time or the honor system be destroyed?
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[b][url="http://magicduel.invisionzone.com//index.php?&showtopic=3051"]A Choice in Our Editors, For those of us who don't like the new personal paper's editor[/url][/b] (Poll) - Dec 28 2008, 06:23 PM
Made by I am Bored

Are you getting annoyed and the new editor changing the coding of your page in a way that makes it more confusing to understand? well i am, and espically when i try to change font sizes, as i don't understand the current way of coding.
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[b][url="http://magicduel.invisionzone.com//index.php?showtopic=1863"]Heads Game - ranting and opinions[/url][/b] - Jul 31 2008, 07:10 PM
Made by envy (Envy of Endurance)

[b]My rants -[/b]
My take on the heads game, is simply not for me. I don't like interrupting my usual game play to hide out and run around with heads. I work hard to hold on to heads for an hour, then some player pops on the screen for 30 seconds, attacks gets my heads and signs back off of the game. Then I finally think it's all over and I lost my heads so I will just recover and go to sleep. I wake up the next day and start chatting with friends in the sanctuary and I suddenly get attacked because the game has auto generated me 8 more heads. I lost those heads and was happy, but now new heads keep regenerating. Why? What's the use playing a game when only 3 people can win anyway? I assume that Manu made it to get people to fight that were just sitting around being wimps or not getting more involved in the game. Let those people play it, but I can't stand the heads game.

I want a button to turn off the heads game. I don't want to play it. Let other people play it. Have them go to a different area, have them go into another dimension. I just don't want to have to deal with it. NO MORE HEADS! smile.gif


[b]And now for your opinions -[/b]

1. Should there be a button to turn off the heads game if you don't want to play? What's your opinion?

2. Do you hate the heads game and just want it to disappear from the game completely?

3. If you love the heads game, do you think we should get more Action Points to move around while the heads game is active?

4. If you have no opinion on keeping the heads game or removing it from the game, what do you think about -
If you have 7+ heads you can be attacked in the sanctuary. Do you like this idea?
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[b][url="http://magicduel.invisionzone.com//index.php?showtopic=3124"]unfolding map[/url][/b] - Jan 23 2009, 10:47 PM
Made by Perlesvaus

Looking at the map on the menu something pops immediately at the eyes of the player. In the map you can see clearly areas in which you cannot enter at the beginning, like Loreloot and Necrovion, while for example the MDA are not present.

It could be nice, or at least more realistic, if the map has the "fog of unknown", with the inaccessible areas shaded or greyed: you know they are there, but you cannot see the content. Once you find the method to enter, the shade disappears and you can see the details.

Personally I'd find even more fun in exploration, if I don't know what is awaiting for me. And in this way, the inaccessible areas become even more mysterious and intriguing!

Ah, and it could be nice to see the MDA there...
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[b][url="http://magicduel.invisionzone.com//index.php?showtopic=3146"]Heads Contest Changes?[/url][/b] - Jan 29 2009, 10:24 PM
Made by Awiiya

Is there any way to have both chances for new players and fun for old players?

What I was thinking was a three stage type of deal:

1. First stage, normal stage we have now. No past winners can take heads... etc. Ends at 2,500 points in every category

2. Second stage, the let's-have-fun-and-mess-it-up stage. This is where we revert back to what the HC contest rules were before last month. Ends at 5,000 points.

3. Third stage, the normal second stage we have now. No past winners can take heads. This would be a interesting stage, because depending on how stage 2 went, there could be a LOT of excess heads under the control of past winners. Or you could have it set that all past winners lose their heads at the third stage. Who knows? But I'm sure there is a way to integrate both types of Heads Contest...

Awi
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[b][url="http://magicduel.invisionzone.com//index.php?showtopic=3144"]Wish Shop Idea[/url][/b] - Jan 29 2009, 07:56 AM
Made by Awiiya

Just a suggestion for a possible prize, and one that I would find very useful and save lots of time.

This could take one of two forms:

1. A quick balance, and taking the higher of the two values to set the value. For instance, if I had 500 wins and 1000 losses, it would give me 1000 wins and 1000 losses.

2. A boost in wins (very useful for mp4, mp5 who want to get the military paper or want to get back in balance). Not sure on the exact amount, but 500, 400, 250 sound about good.... It could even be a percent, say mulitplying your wins/losses 200% (x2) or 150, or another such percent.

Or going a different direction, if you feel a quick balance is not worth a wishpoint, you could say a balanced reset and a 50 % addition to your wins. For example, if you had 500 wins and 1000 losses, you would go to 1500 wins, 1500 losses. That might be a bit excessive though... Perhaps adding a lesser percentage? 25%? 10%?

I dunno, but if there is an exp reset in the wish shop, their ought to be a win/loss balance as well.

Awi
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[b][url="http://magicduel.invisionzone.com//index.php?showtopic=3126"]Message who you're an adept of[/url][/b] - Jan 24 2009, 02:50 AM
Made by Grido

A new player reminded me of the fact that due to links for signing up through other people and becoming their adepts, some players wouldn't be able to message who they're an adept of, as from the new players perspective being an adept of someone is so that that person may help you when you have questions and such, so wouldn't it be a good addition to add a button to be able to message who you're an adept of?
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[b][url="http://magicduel.invisionzone.com//index.php?showtopic=3228"]message title[/url][/b] - Feb 15 2009, 12:21 AM
Made by Grido

i just got a pm from Demo Account, this i don't mind, it happens every now and then

but they didnt enter a message heading so i can't access the message at all to find out what they wanted from me

so my new idea would be one of the following options

1. to prevent a message being sent without a character (something other than a space) being in the title field

2. to be able to open a message by clicking on any part of the message information
-----i have the nice message features so anywhere within the orange new message box, or for people without it, the name of the sender as well as message title
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[b][url="http://magicduel.invisionzone.com//index.php?showtopic=3231"]Possible ideas for Inventory, Some Ideas for the new Inventory System[/url][/b] - Feb 15 2009, 07:32 AM
Made by Kragel


here is a short list of some items that could be used for the new inventory system and how some of them could be used .


Creature parts this can include skins, hides , bones, teeth, eyes , hair, and many other items ( i have used many of these kinds of things in making armour, weapons and jewelry for people in roleplaying quests already

also some trees should be able to be harvested fruits off of them and even twigs and limbs these can be used in potions, or making bows, arrows, staffs, and many other things for constructing (ie the new expansion build outs for the MDA)

and some of you know a garden has been in the plans for a while for this i would suggest seeds as an inventory item as well these could later be planted and much like creatures age the plants would age and be able to be collected by the one who planted them for tradeable items as well

also some items should be usable as in using part of an item (ie i have a silver bar and will be making some items out of it when i am done with it there would be no silver bar left only the items or the items and a lesser amount of silver left)

if you have other ideas on items that can be used in this New and very exciting Inventory items system please list them here


this also gives a rise for possible new roles people could take on like mining hunting and gardening

feel free to list these ideas here as well


anyway this has been my 2c good.gif

Thank You
Kragel
The Metal Mage

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[url="http://magicduel.invisionzone.com//index.php?showtopic=3852"]http://magicduel.invisionzone.com//index.php?showtopic=3852[/url]

I'm really not sure how it is that I am supposed to post the link, if this aint it, sorry. Anywho, this here is a link to a discussion on the character "classes" that Mur mentioned in a previous post somewhere in this here forum. While this is Mur's idea, and not mine, I thought it would be a good idea if we as a community brainstormed how the dilio might be implemented.

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[url="http://magicduel.invisionzone.com//index.php?showtopic=3854"]http://magicduel.invisionzone.com//index.php?showtopic=3854[/url]

Ideas to make the loyalty system resemble what's actually occurring. More a topic for discussing ideas on how it could be done than just critiquing my own suggestion.

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I assume you havent been to the prision before then?

He banishes people there if they do bad things.

You cant visit them there (because then you would be stuck there) but there is a medium sized area where you can move around while in prision

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[b]Personal hate list or something else:[/b]

The idea is that the hate list page becomes officialy something else, like a diary or a place to tell a story. Let people decide a name for it:

[url="http://magicduel.invisionzone.com//index.php?showtopic=3976&pid=31219&st=0&#entry31219"]http://magicduel.invisionzone.com//index.p...amp;#entry31219[/url] Edited by Kriskah Arcanu

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I am a generally nosy person and like to know what people are up to. I think it would be fun to have status updates (like on facebook) that would tell people what a character is doing at the moment.

.Pamplemousse. is _helping an adept_ or something.

I have no idea how to implement this technology-wise, perhaps on the toolbar, or another menu where the RPC, Webcam, etc is?

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this may seem strange, but i think that when a creature gets to zero health it should take a something to restore them, like bringing them back from the dead. it seems to easy to just click and have your creature emidiatly healed. there should be a "resurection fee" of some sorts... wether it be VE, VP, Honor or something.

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First, i think you mean VE.

Second, there's a reason that they don't gain it automatically, it means you have to actually pay attention to what's happening with your creatures

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i know its too late but wanted to know... what others left about making tokens a percentage of what stats we have. since every1 stat grinds.. every1 might like it. its something like the armour but with more percentage.

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I do not know who exactly come with this idea first...but this is my version (latest one, first is from more than a year back)

A new extra feature named COLLECTORS BOOK

This feature will enable 2 things:
1. u get a book where u can put your creatures: 1 page for creature and when u click on that page it will open all levels that creature has gone tru (creature requirements, description, etc. all should be available)
2. a new use for sacrificial altars, something i like to call IMMORTALIZE CREATURE, when u use this option it will fill a page in your book with the selected creature (max 1 specimen per creature) and by doing so it will take everything from that creature (days, xp, won fights, levels) making it a new born creature, also your character will loose half of the creature xp

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