Long introduction above to serve as base for the question: 'Do you want lands to be more closed than they are now? Do you want borders/walls or do you want more inclusion?'
I'm asking because I remembered my 6-year old idea about buildable gates and I wonder if that is a good idea. It would make lands more 'closed' and create centers of authority once again. Is it good to build walls or should we wait for enlightenment in a global village?
I was thinking the other day that if quests are to be a constant part of MD, there's a need for a system. I don't know what is the plan for that, so I'm just forwarding my idea for it and hope it doesn't conflict the plan.
Q. How does one create quests?
A. One completes a form with two fields: one specifying the quest details (and if there is addressed to someone in particular) and one explaining why the quest should be accepted (meant to convince the reviewer). The form is reviewed by a Quest Ranger, who then either declines or accepts the quest. Accepted quests are posted on the Quest Page, which serves only as a bulletin board if the quest is not intended to all.
Q. Does a Quest Ranger have to explain his/her decision?
A. No, although they can send a message with the reason (too many quest points given, not suitable for the role etc). If you created a quest and it was declined without a reason, you can ask a Quest Ranger for the reasons.
Q. What are the rewards for completing quests?
A. A reward is the ability of developing your role, both as quest-giver and quest-accepter. This is also the right way to justify the quest in the second field. Apart from that, I was thinking of quest points. A quest-giver includes the number of quest points awarded for completing the quest and will also receive half of that number as a quest-giver, when the quest is completed. The quest points are automatically charged into the account.
Q. What can you do with quest points?
A. Buy unusual rewards. Trade will still happen and 'unofficial quests' rewarding creatures, coins and items, the same. However, quest points will give you the chance to buy something that is not 'normally' obtainable e.g. a mirrorrit cast or one-time access to a location like Champions Challenge or Oak Tower int. or Accursed Growth int. etc (for example, 100 quest points can buy a key, which is a 'move_to_loc', disappearing after use).
If you have some kind of disorder and a wonder cure appeared, a miracle pill or something, would you care for why and how it works for your disorder? Would you like the miracle to exist and be happy that your pain is no more, or would you seek the explanation for how it does what it does, even if you might find out the truth you dislike, a reality you'd resent?
By Prince Marvolo
About 2 weeks ago, I went a mail to the council with a question concerning avatars/item drawings drawn with a pen tablet.
I was wondering if pen tables should be used for avatars or not.
My opinion about it was, that it shouldn't be a problem, but I got a reply that said the opposite:
[quote]All submitted artwork should be made with pencil and scanned in. Pen tablets should not be used. Not only does it provide consistency with the art in game, it also provides an added surety that the artwork is indeed belonging to the person submitting, rather than found elsewhere on the internet.[/quote]
Now I must say I do not agree with what the council said.
First, I think consistency with the art in game should not be a problem with a pen tablet, as there are a lot of possibilities with it.
And also, it is as easy to trace an image with pen and paper, than it is with a pen tablet. (as I think that is their
It's just a virtual paper, and a virtual pencil, I personally don't see the big problem here.(I also made a reply, saying this, but I did not get an anser yet)
Now I'd like to ask the opinion of the community, to see what other people think about it.
Should a tablet be allowed?
Why, why not?
[size=2]Edit: Adding quotes (thanks Kyphis)[/size]
I have been thinking a little about our alliance and I decided to start a thread here to hopefully talk about a couple ideas and thoughts I had. Please, discuss them and add your own, I want the Guardians to be one of the greatest alliances out there, and I firmly believe it contains some of the best people to be found in MD. So without further ado, here are some of the things that have been floating around in my mind during this vacation time where I haven't been able to be on as much:
[*]Activity together. I would love to spend more time together as an alliance, and show more connections with each other. Maybe this is already present and I am not much a part of it, but I want to see each member of the Guardians and know they are a friend and companion. I think contributing more to alliance chat when we are in and maybe even having some events together could build this up. I know I am terrible at both of those points, but I should try more too.
[*]Mentorship and rank. Mya has been really good with giving me advice and helping me, but I want to be active and want to do my best in this alliance. Where do we start? Many others like me lower in the alliance may feel this way, a sort of "Well, I have my badge and maybe a little trial I am working on. Now what?"
[*]Sort of in tandem with the above two, I would love to be able to communicate more with the leaders and those of higher rank. I want to log on to these forums and on to the game and be able to offer my ideas and talk with people. Lets be active here!
As you can probably tell by the theme of what I bring up, I love to talk and interact with people. I want to live as a Guardian, but find it difficult and end up kind of floundering around. 95% of the conversations I have about the Guardians of the Root are with new people wondering about the alliance, and not with other more established players or with other Guardians. I don't want it that way, let us be an alliance and have others envy who we are together. An example.
Ah well, I may be completely off target or just out of the loop, but hey, there it is. Hope someone enjoys the read.
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