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How To Survive In Md World

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Main target of this post are MP3 players.

Purpose of this topic:
- explain the purposes of the rituals,
- why should they be created and
- how are the picked

If you feel you are too advanced for this ... then ... you might still read it and send me some info I missed.


For any comments, please use the the "Comments on basics" topic.


LE (one year later :D): This topic was made by the previous owner of dst's account, currently known as No one.
As you can see it is really old (happy B-day Mr. Topic!) but it did not lose its...validity.
I checked it and they are few things that need to be adjusted but I will do that as soon as possible.
I will keep it locked and add new info as I see fit or as I receive requests or even small texts from players.
So, if you want to contribute, use the other topic we made: "Comments on the basic" and I will add the info here as a new lesson/stage/etc.
There is in the other topic a nice reply from STF. I will use that one to improve the current topic.

Hope new players will find it useful (and why not older players :D).

Have fun!

Edited by Burns
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1. Basics

Purpose: Underline the mandatory readings.

Before starting anything, there is something you should be aware. There are some help pages scattered all over. If you don't find any information ... there are a lot of players that can give informations and all you need to do is to ask. And, please be polite.

So, the first help you should read (except this pages) is "Creatures under your control".

Further information on rituals will be detailed below (in this post) .

When you understand that you can use you creatures to attack and defend, you must learn that those creatures are not differentiated only by their name so you must read "Creature abilities and combat targets".

If you didn't understood this far, just remind yourself that creatures change and improve them self for every upgrade.

After understanding what creatures can do for you ... it is time to understand what you can do for your creatures "Profile and skills".

And if you already started fighting ... remember winning isn't everything (not in this game anyway).

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2. Getting attacked and defending

It may be strange to start with this instead of attacking and winning, but ... it is the easiest thing to learn and this will help you for the entire game in the same way, no matter how advanced your creatures are.

First I will tell you how rituals are picked when you get attacked and after that I will suggest a way to minimize that damage.

Part 1: what rituals are getting picked when defending

It may be complicated but bare with me as it is not as complicated as attacking.

Rule 0: Naming

You can name any number of rituals with same name. It is not indicated thou to create all rituals with same name (that would be interesting).

Rule 1: Order

Defensive rituals are picked in a LIFO way (Last In First Out) . This means that if I set the following rituals in order DefRit1, DefRit2, DefRit3, the order in which they are picked is DefRit3, DefRit2, DefRit1.

Rule 2: VE (Vital Energy)

Any ritual that you want to use is submitted to a simple test: the sum of all VE of all its creature must be bigger then 301. This amount may be big at the beginning but ... remember that you get 500 VE for every clock reset.

Rule 3: Active rituals

This is easy. A ritual that has been used (in attack or defense) and has been destroyed will no longer be useful. These rituals are not removed so that players will be able to acknowledge the attack and create another using it's name

Rule 4: Invalid rituals

If the last ritual (lets say DefRit3) is invalidated ('forgotten') then the second last ritual is picked (DefRit2).

Rule 5: Multiple invalid rituals

If all your defensive rituals are invalidated, the attacking rituals are used, in LIFO order, too.

Rule 6: No valid rituals

If there are no valid rituals left, or the last valid ritual does not comply rule 2, a random ritual is assembled from your creatures.

Getting to "Rule 6" is most fatal in MP3 due to low player stats.

(we will discuss about player stats later on).

Now, part 2 of this post: defending

I don't know what games have you been playing but for sure you must have heard about "sacrifice for greater good".

What does that mean. It means that you will surely lose in defense.

Surely in MP3 there is just a matter of circumstances (high VE, higher stats, and so on) but for MP4 & higher ... a defensive ritual can be taken down even with less stats but using brain :).

Just remember and don't get upset : in defense you lose (sooner or later you lose).

The problem comes now on how to minimize that lose. And this is pretty simply. You will ask me why didn't I told that earlier. The answer is that if you don't pay attention on how these defensive rituals are picked ... you will lose all.

FIRST DEFENSE RITUAL: Because you don't have high stats, you cannot help you creatures with anything but your VE. The problem is that your VE is what it is used to heal your creatures. So, first defense rituals are, lets call them "sacrificing rituals", a one creature rituals with no influence.

Explanation and spoiler: Create a single ritual with just one creature (take care of VE rule) and use 0% influence. The effect of this ritual is this: your creature will most probably be defeated at first attack (not always as it depends on how the attacker attacks :) ) and will end up with 0 VE but you get to see another fight.

WARNING: Even if you created a ritual with a creature that has, lets say, 400VE, if you have used it in another ritual and died (lowered it's VE) the ritual will not display any warnings that it would not be valid. So, try to keep track of your creatures and to not use them in "sacrificing rituals" if you already planned to use them in other rituals.

Tip: First create defensive rituals then consider creating any offensive ones.

Edited by dst

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3. getting stats and sacrificing a creature

This is a short one :) as it's not much to say on how to get stats :) just that there are 2 ways : attack/defense and creature sacrifices (using altars).

I don't know for sure, but from what i've observed, the statuses gained while attacking, are proportional to the amount of damage inflicted. (Some calculation formulas would be useful but they would be hard to explain as they keep getting improved as the game gets tuned and gets more features).

The minimum amount of damage observed to give any stats is around 700.

Another spoiler would be that you will always get the same reward for the same damage inflicted & received.

As for sacrificing a creature ... you should know something (also a bit of spoiler here) : when you sacrifice a creature you get 4 things : VE / VP, stats, priciples and honor.

- VE/VP (temporary or max value increment) are given by the level of the creature (lvl one of the creature will always give only temporary boosts of VE and/or VP).

- stats

- principles Different altar may give different rewards for principles. This kind of rewards is not available for lvl 1 creatures.

- honor, hmm, this may not be significant but it exists.

Ah, yes, TIP: different creatures have different rewards. Also there may be different rewards and ratio (stats & principles) for each level of the creature.

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4. complete the basics

Do not laugh.

This post is actually a redirect to the first post (1. Basics).

Reading all over again will strengthen your knowledge.

After you read the "Basics" again, you should be able to survive (not live) in Magic Duel.

:) of course, living Magic Duel is another story :)

See you later :)

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    • By No one
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      Third, we come to rits. Basically at MP3, the ideal rit would be dmg (short for damage) crits with healers. However, some people also put up non-dmg crits so that the other person can also attack with non-dmg, giving the attacker a win and the loser a loss without any bloodshed! That's why it is best to ask someone what rit they have set as their def rit (defence rit by clicking on the box when creating a rit). You can also ask someone to set a certain rit as their def rit so that you can gain wins/losses from attacking them.

      Next, we have tokens. These are... ~things~ which make your crit more powerful by giving many bonuses such as extra VE (vital energy or vitality, whatever you can call it) or increasing their stats.

      Then there is the influence slider (the % thing you can move before attacking someone). This shows how much of your own VE you are putting into your rit. For eg: You have 5k VE. If you put 50% influence on it, then 2500 VE will be distributed among the crits in the rit. If there is only one crit in the rit, then it'll get all the 2500 VE. If there are 5 crits, then they will get 500 each, and so forth.

      Lastly, you have stats. These are the main things that define how strong you are, along with VE and crits. You can view your stats by clicking on the angel-type-man on the left-menu. At every battle, these stats are used in the rit when you attack someone (just like VE on the influence slider, the more % you put, the more % stats go into your rit, eg: You have 200 attack. If you put 70%, then 140 attack will go. The 140 will then be further divided into how many crits you have in that rit. If you have one, then it'll have it's attack increased by 140. If you have 2, they'll have their attack increased by 70, and so forth)

      I'll give you the stat descriptions as well:

      Attack: how much dmg your crits do.

      Defence: how much dmg recieved is negated (1 is the minimum dmg you can recieve. Suppose if someone attacks you with 50 attack, and your defence is 100, then although you could have blocked 50 more, it'll still do 1 dmg, which is actually almost nothing :D)

      Regeneration: this one is a bit tricky, but it is actually the most useful. Suppose you have 10 regen (regeneration for short), and you put 100% influence on your slider. After the battle, your crits will regen 10% of their VE automatically! (again, this is distributed, for eg: if you have 5 crits they'll regen 2% each, cause 100% of 10% = 10%, and divide that by 5 cause you have 5 crits)

      Initiative: the crit with the most initiative strikes first

      Energetic Immunity: not important till you join a land

      Trade Sense: the more you have, the lesser the cost of armour/weapons from shops

      Briskiness: the higher you have, the more active heat you get when you move from scene to scene. Don't mix this up with heat tolerance, which is actually XP. (this is not important now, focus on this only after you advance to MP4)

      Power: some crits have this stat instead of the attack stat, primarily due to abilities. It is used for healing, stealing life, etc.

      Luck: you always have a chance of dealing double dmg. This raises the chances of that :)
      ______________________________________________________


      FAQ:

      1) How to get spells?

      [spoiler] Spells can be obtained through 2 ways. The first is to use a spell stone which gives a limited number of casts for that particular spell. The second is to purchase them from the Wish Shop for a wishpoint each. Wishpoints must be earned, "the hard way", but they are also awarded for certain achievements you have to find out. [/spoiler]

      2) Where do you get clothes and weapons from?

      [spoiler] These can be obtained from armor shops throughout the realm, and are purchased using Value Points. I hear there is one located inside Wind's Sanctuary ;) [/spoiler]

      3) I am using my ritual, but why isn't it working?

      [spoiler] If the creatures in that ritual have less than 301 VE (vital energy) altogether, a random ritual will be used instead. Heal your creatures before using them to attack! [/spoiler]

      4) How do you collect resources?

      [spoiler] Resources can be collected using tools obtained from each of the land capitals. Wind's Sanctuary is the capital of Marind's Bell. [/spoiler]

      ...and more will be added soon!



      (If you feel there is something missing, there is an error, or if something can be improved, please feel free to PM me.)
    • By AbsintheDragonfly
      Is there some reason that my browser screen goes grey anytime I click on a link? And sometimes when it refreshes it does that too.

      I turned off my ad blocker function. Is there some other thing I can try? I am using the latest firefox with windows XP

      Thanks.

      AbsintheDragonfly
    • By Orlando Gardiner
      I tried to edit my Personal page, but decided it wasen't worth
      it and wanted to turn it back. however,
      it's completly blanco now. anyone knows how to turn this back normal,
      just as the way it was before?

      greetings, Orlando.
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