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Regenerational Ritual of Youth

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Error Message on use of Regenerational Ritual of Youth popped up top of page. Apologies if already posted, I tried searching:

 

Warning: mysql_query(): Unable to save result set in /home/magicdue/public_html/lib/mysqldb/class.mysqldb.php on line 276 BIGINT UNSIGNED value is out of range in '(`magicdue_rpg`.`creaturelevels`.`vitalityMax` - `magicdue_rpg`.`playercreatures`.`vitality`)'BIGINT UNSIGNED value is out of range in '(`magicdue_rpg`.`creaturelevels`.`vitalityMax` - `magicdue_rpg`.`playercreatures`.`vitality`)' Warning: Invalid argument supplied for foreach() in /home/magicdue/public_html/ui/itemshop/itempayload/itemtemplates/heal_creatures.php on line 21

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I'm not sure if it's fixed on the Regenerational Ritual of Youth but the same error is appearing when using the Lesser Regeneration Ritual

 

http://magicduel.invisionzone.com/topic/15688-lesser-regeneration-ritual/

 

edit: I can't spell

Edited by AmberRune

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Didn't have any left so checked Greater regen rit and it has the same error.

 

(credit goes to AmberRune for poking me about your post and noticing the same error in the lesser regen rit too.. seems across the board)

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The image you attached show that you have 5 creatures at full health and 2 that need healing.

It should have been know that it chooses at random and it doesn't check for prior health , it heals even the fully healed creatures.

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if you refer to my image, it was stolen from the thread azthor made. ill post my print in a sec

 

http://storenow.net/my/?f=b1589f3c7fb77fe6f6e64ed7dfcb742f 

 

 

so, as i said, i tried it 3 times yesterday, had 5, then 3 craetures that needed to be healed, none of the tries worked, giving same error each time

Edited by TheRichMerchant

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I've used "Touch of God - Regeneration Ritual" twice for the purpose of testing, arriving at the same prompt as TheRichMerchant, barring the last part, which is exclusive to the free ritual.

 

On both occasions, not a single one of my damaged creatures was healed. With each ritual allegedly healing 16 creatures, in my case, at least, that should confirm it isn't a matter of undamaged creatures being chosen at random instead of the wounded ones.

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