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Resource Depletion

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As I said think about it. But here is one idea, Make use of land loyalty and honor, works well for the MD shop. So much loyalty or honor equals so much you can harvest so often. Maybe even have items such as back packs, that way you have to have one to hold X amount of harvested goods?

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wait... so ... problem here isnt that eon is harvestin herbs in tribunal/lr from wut me understood, but rather problem is that ppl harvest all herbs so they cant regen back to max on next tick, right? ah thats dumb, me is always for maximal economic growth, me dont see reason why would anyone want to fully harvest anythin, unless he wants to hurt land/realm economy in his favor

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[i]Day 58 Update[/i]:

a show-off of eon's lastest combo (Herbs Basket + Independent Herb Basket):

[img]http://img7.imageshack.us/img7/4526/sway022812.jpg[/img]

Edit:
follow-up screenshots..
[url="http://img31.imageshack.us/img31/8058/dsttacitamutaravenhold0.jpg"]*dst*, tacitamuta @ Raven Hold[/url] [i](not "completely" depleted)[/i]
[url="http://img69.imageshack.us/img69/6458/eongrassyroads022812.jpg"]Eon @ Grassy Roads[/url]
[url="http://img848.imageshack.us/img848/8642/eonloremanor022812.jpg"]Eon @ Lore Manor[/url]
[url="http://img190.imageshack.us/img190/4862/speace022812.jpg"]Eon @ Raven's Peace[/url]
[url="http://img593.imageshack.us/img593/9413/stotem022812.jpg"]Eon @ Wasp's Totem[/url] [i](not "completely" depleted)[/i]
[url="http://img42.imageshack.us/img42/2742/stotem2022812.jpg"]Eon @ Wasp's Totem[/url] [i](finally depleted) [color=#ff0000]UPDATE[/color][/i]
[url="http://img31.imageshack.us/img31/9763/noonehollowden022812.jpg"]No one @ Hollow Den[/url]
[url="http://img689.imageshack.us/img689/7071/saltar022812.jpg"]No one @ Wasp's Altar[/url]
[url="http://img823.imageshack.us/img823/2369/dstgrassyroads022812.jpg"]Soldier of Loreroot L413 AKA dst @ Grassy Roads[/url] [color=#ff0000][i]UPDATE[/i][/color]
[url="http://img820.imageshack.us/img820/2476/strial022812.jpg"]Soldier of Loreroot L413 AKA dst @ Madman's Trial[/url] [color=#ff0000][i]UPDATE[/i][/color]
[url="http://img6.imageshack.us/img6/1954/dststagcrossing022812.jpg"]Soldier of Loreroot L413 AKA dst @ Stag Crossing[/url] [color=#ff0000][i]UPDATE[/i][/color][i] - [color=#a52a2a][b]GOTCHA![/b][/color][/i] Edited by nadrolski

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[quote name='nadrolski' timestamp='1330392624' post='105362']
[i]Day 58 Update[/i]:

[url="http://img820.imageshack.us/img820/2476/strial022812.jpg"]Soldier of Loreroot L413 AKA dst @ Madman's Trial[/url] [color=#ff0000][i]UPDATE[/i][/color]
[/quote]
Please add MrWander here, as he gathered Lumber when there were only 5 left.


Edit:
Thank you for adding me. I missed it. Edited by No one

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[color=#333333][font=Georgia,]~ Day: 60 Year: 7 ~[/font][/color]

[i]Soldier of Loreroot L413[/i]

[attachment=3662:depleted1.jpg]


[i]Soldier of Loreroot L413[/i]

[attachment=3663:depleted2.jpg]


[i]Soldier of Loreroot L413[/i]

[attachment=3668:depleted3.jpg] Edited by SkyArmy

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[quote] [color="#CCCCCC"]Ann. 2133 - [2011-12-20 04:12:02 - Stage 11][/color]
[b]Investigator[/b]
[url="http://en.wikipedia.org/wiki/Direction_de_la_surveillance_du_territoire"]DST[/url] was granted full access to logs and tools to monitor and investigate criminal/abuse activity. Dst can use gathered information to prosecute, provide evidence for any trials or investigation, warn of suspicious activities in trades, stats gaining, bugs, exploit abuses etc. She can't apply any punishment directly but can intervene in case of emergency to stop abusive activities, if needed. Based on previous veterancy in this field, dst's trustpoints for this public role start at 5.[/quote]

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A resource regains half the amount it has rounded up. So when a resource has max 20 the optimal amount to deplete to is 13, which will regenerate 7. And Fang these all are at at least at 60% so I fail to see what's wrong there.

Edit:
When 20 is max 14 and 12 both regenerate 6, so the only difference would be that 24 regenerates fully. Edited by samon

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After observing this a while, people can be upset and consider it wrong to deplete them or not. I fall in to the former, especially dealing with the land I belong to, which is Loreroot. The problem I see is that the ability to do one action (deplete) vs the ability to prevent that action (stop the person from being able to deplete) has vastly disproportional difficulties in terms of performing the action.

It is incredibly easy to deplete a resource. I have the tool, I use it. Very, very simple.

I want to prevent someone from depleting a resource. The best way to do this, if they already have a tool, is to prevent them from being able to gain access to the resource. Thorns, cleansers, fighting for causes, spells; these all are ways to accomplish this to a degree, but with the exception of spells, they require a coordinated, large effort to be effective. Or, they require a constant presence and effort to prevent it. This isn't impossible, but just much, much more difficult than the offender just waiting for the opportune moment to go through with his actions. I know this has to be more difficult, or else the ability to prevent someone from doing something would be abused just as much as performing the action, but there is a balance to be achieved, and I think it is not in balance here.

My opinion on the matter and what I believe is the root problem for why people are upset about it. We can justify that it is in the abilities and functions of the game that people who deplete resources can do so. That is fine, and certainly not a bannable offense. MD is what we make it. The infuriating part is when we wish to defend and enforce our way of playing as well, but that is much more difficult to do than the offender's action.

My two cents, to use the cliche ^^

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