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Found 4 results

  1. I received this PM in-game and thought to reply it publicly because this interests all of you Right now it might seem very unfair what is going on, because you collected resources and now they became equally worthy like the tools of someone collecting them much more recently. It is true, but it would have been unfair to allow you to start with the enormous stockpiles too. I allow you to split stacks with wishpoints, its still better than nothing. Now the why this system is designed in such a way that it will actively influence grinding and turn it from a retard-repetitive action, into something that will make you think from time to time. When you gather enough resources, you could go on and collect more (pointless but possible, or not so pointless depending what you aim for, like byproducts for example). OR you could be a little bit smarter and go ahead and process those resources on one of the many ways that are now available or will shortly be through the use of fillable clickables. In this way, the gameplay accommodates grinding too but gives it a slight twist, making those that are more careful and strategic do better over those that are just repetitive and ignorant. Also, this is a representation of expiry term for some resources (true not for all). For example, you gather tree bark, but after you gather a lot, the old one will start to rot as you pile up new stacks over it. In reality, you never get 1+1+1=3 with hgih accuracy, you will get something more like 1+1+1=2.8 so to say. This is just a minor factor anyway but its supposed to make resources a concept that referrers to them in terms of "enough" or "not enough" and not as quantity. We need quantity count however because enough might be one value for one thing and an other for the other thing. Its a lot more interesting and strategic. Having things this way is unique , you can't find it in any game, yet if seen in terms of enough/not enough, it makes perfect sense. Getting byproducts only if you dont have them, allows for the careful players to gather more by passing them to an aid, and encourages cooperation. Also it puts the map in motion, people will have to migrate to different places to actually use tha gathered resources. This combines perfectly with the land loyalty system that gives points depending where you are, in other words, depending on where you perform your activity. Hope it helps understand this concept better and endure the sudden economic collapse easier
  2. I took a wrong turn and walked into the MDA Public Bathroom (4_1x2_11) and unable to exit due to viscosity, I noticed that the water resource there doesn't display correctly. It says 1/ [b]Water[/b] and doesn't state the maximum resources.
  3. Howdy, I've transferred everything over to this thread, because I'm no longer buying all those creatures... Selling/Trading: [b][u]CREATURES:[/u][/b] [s][b]Santa:[/b] -- [b]Current Offer: 1gc + 35 silver -- Tipu[/b][/s] [s]ID: 757630[/s] [s]Age: 7[/s] [s]Stored Heat: 132001[/s] [s]Tokens: None[/s] [s][b]Rusty:[/b] -- [b]Current Offer: 5gc Anonymous[/b][/s] [s]ID: 758478[/s] [s]Stored Heat: 0[/s] [s]Age: 7[/s] [s]Tokens: None[/s] [s][b]Pimped Grasan 1: - 2sc by everyone[/b][/s] [s]ID: 572346[/s] [s]Age: 251[/s] [s]Stored Heat: 324794[/s] [s]Tokens: None[/s] [b]Pimped Grasan 2:[/b] ID: 752788 Age: 44 Stored Heat: 33936 Tokens: None [s][b]Pimped Grasan 3: - 1 silver by Chengmingz[/b][/s] [s]ID: 753292[/s] [s]Age: 44[/s] [s]Stored Heat:32783[/s] [s]Tokens: Claw I[/s] [b]Pimped Grasan 4:[/b] ID: 753294 Age: 43 Stored Heat: 41875 Tokens: None [s][b]I was also asked by Ignnus to add his Nutcracker to this thread. Same rules apply to this sale.[/b][/s] [s][b]Nutcracker:[/b] - [b]Current Offer: 4gc 10 silver by Hedge Munos[/b][/s][b] - SOLD[/b] [s]ID: 759591[/s] [s]Stored Heat: 11585[/s] [s]Age: 0[/s] [u][b]RESOURCES:[/b][/u] See my papers. I am now the [b][color=#008000]Green Grocer[/color][/b] [b][u]STONES:[/u][/b] - Movelock Stone [b]I have the right NOT to sell if offers are too low[/b] Hedge
  4. I did read this announcement: [quote] [color="#CCCCCC"]Ann. 1984 - [2011-08-16 07:12:27 - Stage 10][/color] Land leaders are requested not to interfere with the shared tools by placing any land laws to govern their use. The tools are meant to be grabbed by anyone regardless of land and further changes to the way they will be available are still pending. It is too soon to have any land specific regulations regarding shared tools. [/quote] But I do have a question anyway. Since there will be shared tools, like wood-chopping ones are available at the moment, herb basket too (not sure is anything else ready in Ravenhold yet). Is there a minimum of resources that should be attempted to preserve in a location? Like, exploit resources only when the number of resources available is 3+ or something like that...? If the announcement tells us that there shouldn't be laws regarding the issue, then I'm just asking for guidelines for public to know how to preserve the optimal number of resource regeneration.
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