Jump to content

Search the Community

Showing results for tags 'research'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • No Mans Land
    • General Forum
    • Questions and Answers
    • Public Council
    • Say hello, Goodbye, or something else
    • New Player Roles and Legends
    • Contests, Quests and Adventures
    • Offtopic
    • Magicduel Centralised Market
    • Underground
    • Groups and Factions
  • MagicDuel Archive Lands
    • Archives on Magic and secret stuff
    • Local Legends
    • Bestiary
    • Historic Documents
    • MD Artworks (former Artisans Guild)
    • The Archivists
    • Legend Speakers
  • Marind's Bell
    • Marind Bell Citizen Forum
    • Historic Documents
    • The Seekers of Enlightenment
    • Knights of the Bell
    • Old Town Creature research
    • Water Dowsers
  • Loreroot
    • Loreroot in general
    • Historic Documents
    • Guardians of the Root
    • Children of the Eclipse
    • The Crafters
    • Woodcutters Guild
    • Wild Creatures Taming
  • Golemus Golemicarum
    • Golemus
    • Kelle'tha Order
    • Guerrilla Golemicarum
    • Creatures of the Island
    • MR's Fraternity
    • Lair Keepers
  • Necrovion
    • Necrovion Lair
    • Historic Documents
    • Abominable Creature Mutations
    • Necrovion Sentinels
    • Tainted Warriors
  • The Tribunal
    • General Discussion
    • Diplomatic Relations
    • Historic Documents
    • The Caretakers
    • Seal Of Six
    • Soldiers Of The Inner Sun
    • The Advertisers
    • Treasure Keepers
  • Labyrinth
  • Game development

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests


Playername

Found 2 results

  1. I will post this half-finished project because I cannot get the results I want, the way I want them. My goal was to discuss the subject with all who are awake and willing, but while doing that, I realized I cannot reach my goal this way. I have heard different opinions from everyone, there were no two alike, and while I enjoyed it, it's making things soo difficult. What follows are my own thoughts, although some were created only by talking to others. 'To bless'' or ''to curse'' are terms associated with religion, magic rituals and other esoteric. Yet to bless is nothing more than wishing someone well and to curse is nothing but wishing someone ill. Words are not even needed; it is intention that puts things in motion. What we do, what life does in general, needs no explanations, no definitions, no descriptions. Yet we come up with categories, definitions, rules, because that is a path we create in the sea of chaos. So I try to describe this concept of wishing someone well, although it needs no descriptions. A blessing is the act of wishing someone well. A blessing can be silent; words only augment the reality of a blessing. A silent blessing is an intention that came into existence - this is not something passive. A blessing is usually born in extraordinary circumstances. It can accompany great deeds or it can be humble, but it always carries comfort. Another way to augment the reality of a blessing is by an additional act - the gifting of a helpful item. Intention puts things in motion and is carried by material means, and the lack of a tangible aid either means the lack of such means or a deceiving act. A blessing reveals the bond between two beings. Because of this, blessing were and are employed in many 'businesses'. Living, you create and undo bonds, but the desire for bonding and the fear of severing makes blessings profitable, when they can be faked. A blessing can be seen as a symbol - a symbol of a union between two selves into an imperfect/unstable ''greater self''. This greater self can expand to family, tribe, nation, although with every level of expansion the blessing is losing reality. Since I like playing in Photoshop, those of you who wish to, can message me and I will add their blessing to the album I will be creating in a minute (that was another failed idea). As for discussing the ''paper'' I made, I'm available, but not in this thread.
  2. I don't think I have the concept of 'creatures in MD' clear. Story mode would tell you those creatures are alive, need to be bound to your spirit and then you can use them in combat. Thus, they are not summoned, but persuaded through economical means.Then, I guess something changed, as recruiting places were described places where it would be easier for the summoner to get his creatures (that implies creatures are summoned). Those creatures are called out/back and used, either as they are or refined/cultivated; they can also be sacrificed. Now, we are at the point where you actually build/produce/create/shape creatures. Now, I forgot everything about Molima, but as for the shmsh, it's a cool build-up. I have seen only the first level (in a guide), but there are such lifeforms irl that go into hibernation and awake when the environment allows life to thrive. That larva makes me think of tardigraves, really, and the rainwater being used to open the fenth makes sense (as rainwater can only exist in a viable environment). Aramor fenths use resources and a reality shard, which is the substitute for something resources cannot ever replace. The resources used can give you an idea about the character of the creature, but in themselves do not grant that spark of life/reality. What does this transition mean for the concept of creatures? I don't see we shape life as some kind of god, instead we get a spark of life into our possession that we use, so it's not such a big difference in the end? What do you think?
×
×
  • Create New...